Suggestion: Data Box Import Animation

altrisialtrisi Join Date: 2017-06-24 Member: 231329Members
When you open a data box, instead of just getting the "content" in the hand and look towards it, make an animation of connecting it to PDA and an "importing screen" will appear in the PDA (like the "Booting in Emergency Mode" but "Importing"). See something like classes and subclasses related to the item to import (like it's reading them) and then a "Successfully Imported" screen with the normal "New Blueprint Acquired" sound and an icon of the acquired blueprint in the PDA. If the player already have the blueprint a "Blueprint already in the system" (or something similar) screen.
When the import progress finishes, remove the "content" of the Data Box from PDA.

Comments

  • WiirlakWiirlak Blaton Join Date: 2017-05-26 Member: 230772Members
    Well, that would be cool if the risk to drown wasn't so high !
    Your FOW would be mostly occupied by the PDA; Inside wrecks every seconds you would lost by this screen is a deadly risk !
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Yeah, cool idea, but too much animation and preoccupation to fit the flow of the gameplay.

    Databoxes containing stuff you've already acquired will be in opened state in the future.
  • altrisialtrisi Join Date: 2017-06-24 Member: 231329Members
    Wiirlak wrote: »
    Well, that would be cool if the risk to drown wasn't so high !
    Your FOW would be mostly occupied by the PDA; Inside wrecks every seconds you would lost by this screen is a deadly risk !

    Yes, but you can move with your PDA, and it might be possible to run the import in the background if you close the PDA and when imported if you have the PDA closed just see the HUD in the left.
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