SUBNAUTICA has skittle pox (really)
999Antonio3849
Emperor Aquarium Join Date: 2016-10-23 Member: 223324Members
Emperor Aquarium Join Date: 2016-10-23 Member: 223324Members
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youtube.com/watch?v=Zk_iuviNmZo
https://trello.com/c/2Mp2XNn5/6262-get-unity-engineering-help-and-or-source-code-access
Great! but for now it will have to wait (oh hey that rhymes)
The issue does not seem to be related to total assets in the Resources folder. The issue seems to be a hard limit of 4GB on the total textures in the build. Grab the "Build Report Tool" asset. When you build your project, it will show you total texture size in the build under "Size Stats". It will say Textures, Sounds, Meshes, etc under "Used Assets Size Breakdown" on the "Size Stats" section. If the total size of Textures exceeds 4GB, you will run into the problem.
More on this, Karl Jones, Unity Technologies,
This is a limit of the maximum file size for resources. Resources are packed into a single file during the build. The file contains a header and one of the fields inside the header is size, this is stored as a 32 bit unsigned integer, the limit of which is 4GB. There has been some research into changing the size property to a 64bit unsigned integer but it is not a simple task due to backwards compatibility.