Possible upcoming fauna and biomes

InnovaInnova Join Date: 2017-03-11 Member: 228829Members
I decided to list some upcoming/possible creatures that could come after V 1.0. These are the creatures and my thoughts of them getting in.


GHOST LEVIATHAN.
I would say this has a good chance of getting in, with the full trello model and the interest with it. They could make a separate AI or just reskin the reaper leviathan.

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ROCK PUNCHER.

I'm a little skeptical on this guy but I think he could get in, without terraforming and all. Plus the sparse reef could use a bigger creature, however it would have to be defensive for the safety of the sparse reef.

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CORAL REEF GRABBER.

Probably wont get in, but you never know what the devs will do.

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BIOMES.

TWISTY BRIDGES.

Practically confirmed, I wonder what will spawn here considering it will replace the DGR ILZ entrance.

LILLYPAD ISLANDS.

I'm not sure about this one, but if it did get in this would be a good place for the coral reef grabber.

ARCTIC.

Nope.


What do you want to get in and why?

Comments

  • Mr_EndarMr_Endar Join Date: 2016-03-05 Member: 213859Members
    I would like a biome of total and complete darkness that is deeper than any existing one.
    The only light source is the one the player takes with him.
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    Mr_Endar wrote: »
    I would like a biome of total and complete darkness that is deeper than any existing one.
    The only light source is the one the player takes with him.

    Go visit the Abyss at the end of the map, you'll get your wish.
    B)
  • FluffersFluffers United States Join Date: 2015-05-22 Member: 204749Members
    edited March 2017
    Twisty bridges :(

    Edit: They're putting it that deep down?

    I always thought that it'd be fairly shallow

    Noooo, my preconceived notions aren't coming true!!!
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    IMO twisty bridges would look better in shallow waters

    Don't really know about the blue and red contrast of the barnacles on lava tho

    And also HOVERFISH OMG
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    I always get sad when people talk about critters with models and then forget about the big bird. Where are they? Where's my pretty long-tailed bird? What happened to them?

    Ultimately, I hope every concept art critter that can be added will be, but aside from the ones who've already gone through a model phase, the turtle (for the Sparse Reef) and the grabcrab (as a scavenger companion to the rock puncher) are my mains.

    Lilypad Islands and the Arctic biome are a tie for me. I really, really want the Arctic biome, but I agree it is much less realistic to expect than the Lilypad Islands, which my hype is thus better invested on. LI can be dropped just about anywhere and doesn't have to be big, Arctic kinda has to have Grand Reef proportions. It's nice of UWE they've added it to "Maybe after V1.0", but we'll see.
    Mr_Endar wrote: »
    I would like a biome of total and complete darkness that is deeper than any existing one. The only light source is the one the player takes with him.

    I'm really hoping that one-cell biome might be a thing one day as a "bonus" biome. Something like no requirement to go there but satisfying your own curiosity, possibly rewarded by a precursor research facility for the cell. Only accessible by the Cyclops with a 3rd lv pressure compensator, no lights or the creature will attack, and only the radar to navigate. A biome like that seems to me easier to implement than an Arctic one.
  • Mr_EndarMr_Endar Join Date: 2016-03-05 Member: 213859Members
    edited March 2017
    I always get sad when people talk about critters with models and then forget about the big bird. Where are they? Where's my pretty long-tailed bird? What happened to them?
    Oh yes, flying creatures would be great. Both flying fish and flying predators that prey on this flying fish. Maybe dive-hunting flyers as well (here on Earth we have birds who hunt like that... but in Subnautica planet these creatures must have evolved from fish since there is no real land so no reptiles for birds to evolve from).
    I'm really hoping that one-cell biome might be a thing one day as a "bonus" biome. Something like no requirement to go there but satisfying your own curiosity, possibly rewarded by a precursor research facility for the cell. Only accessible by the Cyclops with a 3rd lv pressure compensator, no lights or the creature will attack, and only the radar to navigate
    Oh yes. Though I've not thought there should be some light-attracted super big predators (not much to eat at the bottom). Mabe something like this:
    latest?cb=20150906230343
    Imagine you are leaving Cyclops to explore some cave/ruins and when you return you found it entangled like that =)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Time to whip out the plasma cutter!
  • kJGkJG Join Date: 2016-06-19 Member: 218794Members
    ShuttleBug wrote: »
    IMO twisty bridges would look better in shallow waters

    Don't really know about the blue and red contrast of the barnacles on lava tho

    And also HOVERFISH OMG

    Yeah? What about hoverfish? Care to explain?

    DrownedOut wrote: »
    I always get sad when people talk about critters with models and then forget about the big bird. Where are they? Where's my pretty long-tailed bird? What happened to them?

    Ive asked that myself some other times too. I guess it was about programming being one of the most critical development points for UWE, and the big bird being not as significant to the game experience as pretty much any other fish creature would be; so they scratched it in favor of some other things. Still a shame though, for me personally it would actually add a lot of atmosphere! Just like any other addition to flora and fauna in Subnautica. I guess we can only hope for updates or DLCs after 1.0

  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    edited March 2017
    kJG wrote: »
    ShuttleBug wrote: »
    IMO twisty bridges would look better in shallow waters

    Don't really know about the blue and red contrast of the barnacles on lava tho

    And also HOVERFISH OMG

    Yeah? What about hoverfish? Care to explain?


    Sorry the concept art shows hoverfish. Just thought that was interesting
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    Ghost Leviathan has already lots of work and will fit into Lost River. It's also good to make the LR dangerous.

    The Arctic Zone could work if it would be there to expand the deep caves. Maybe some deeper cold structures like LR, but hidden through warp gates and beyond 2000m. And maybe it would be good to add hypothermia to the game then.

    I'm not sure if the game needs more surface biomes like Twisted Bridges or Lilpad Islands, because we already have a lot of them and even being diverse. I would rather like more secret biomes in the deep.
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    zetachron wrote: »
    Ghost Leviathan has already lots of work and will fit into Lost River. It's also good to make the LR dangerous.

    The Arctic Zone could work if it would be there to expand the deep caves. Maybe some deeper cold structures like LR, but hidden through warp gates and beyond 2000m. And maybe it would be good to add hypothermia to the game then.

    I'm not sure if the game needs more surface biomes like Twisted Bridges or Lilpad Islands, because we already have a lot of them and even being diverse. I would rather like more secret biomes in the deep.

    Maybe post v1.0 (DLC or whatever) more precursor teleporters could be scattered around the map leading to places that would not normally fit with the tropical theme. I mean, this can't be the only place on the planet with life, right?

    Or is it?
  • kJGkJG Join Date: 2016-06-19 Member: 218794Members
    ShuttleBug wrote: »
    kJG wrote: »
    ShuttleBug wrote: »
    IMO twisty bridges would look better in shallow waters

    Don't really know about the blue and red contrast of the barnacles on lava tho

    And also HOVERFISH OMG

    Yeah? What about hoverfish? Care to explain?


    Sorry the concept art shows hoverfish. Just thought that was interesting

    You sure are enthuastic about Hoverfish, haha. Theyre my favorite smaller 'fish' too
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    I like how the're only in the kelp forest :)

    and they hover


    And they are reptilian


    Need more?
  • kJGkJG Join Date: 2016-06-19 Member: 218794Members
    ShuttleBug wrote: »
    I like how the're only in the kelp forest :)

    and they hover


    And they are reptilian


    Need more?

    Yes. Please elaborate on it further
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    kJG wrote: »
    ShuttleBug wrote: »
    I like how the're only in the kelp forest :)

    and they hover


    And they are reptilian


    Need more?

    Yes. Please elaborate on it further

    That's all I got lol :'(
  • NerdyEricNerdyEric Join Date: 2016-11-15 Member: 223876Members
    edited March 2017
    Fluffers wrote: »

    Noooo, my preconceived notions aren't coming true!!!

    Literally everyone on the internet

    .........WAIT THATS A PRECONVEIVED NOTION

  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Mr_Endar wrote: »
    I'm really hoping that one-cell biome might be a thing one day as a "bonus" biome. Something like no requirement to go there but satisfying your own curiosity, possibly rewarded by a precursor research facility for the cell. Only accessible by the Cyclops with a 3rd lv pressure compensator, no lights or the creature will attack, and only the radar to navigate
    Oh yes. Though I've not thought there should be some light-attracted super big predators (not much to eat at the bottom). Mabe something like this:
    latest?cb=20150906230343
    Imagine you are leaving Cyclops to explore some cave/ruins and when you return you found it entangled like that =)

    Honestly, it'd be great! There's so much behavioral potential for a biome that only has to offer one freeform NPC. Would it be fast or slow, or would it depend on the player's actions? Would it let go if the lights are turned off, "freeze" in position, or put up a fight when you try to free the Cyclops? Could you manipulate it with disposable light sources like flares and light sticks? Would also be kinda cool if any precursor facility reverses the near-it-light-up technology with programming that makes something opposite light up to provide a light source at a safe distance from you.
    kJG wrote: »
    DrownedOut wrote: »
    I always get sad when people talk about critters with models and then forget about the big bird. Where are they? Where's my pretty long-tailed bird? What happened to them?

    Ive asked that myself some other times too. I guess it was about programming being one of the most critical development points for UWE, and the big bird being not as significant to the game experience as pretty much any other fish creature would be; so they scratched it in favor of some other things. Still a shame though, for me personally it would actually add a lot of atmosphere! Just like any other addition to flora and fauna in Subnautica. I guess we can only hope for updates or DLCs after 1.0.

    I'm fine waiting (and I may secretly hope for more fliers, especially not-rays), but I'd like to know what the deal is. I understand the big bird is a low enough priority to ditch for the time being if coding proves a problem (skyrays need a behavioral update asap), but, like, the spike trap is still listed on Trello and that one's not even in the trailer. :(
    zetachron wrote: »
    The Arctic Zone could work if it would be there to expand the deep caves. Maybe some deeper cold structures like LR, but hidden through warp gates and beyond 2000m. And maybe it would be good to add hypothermia to the game then.

    Would like the temperature system be extended to negative degrees. Don't Starve got a nice gameplay boost from extending freezing to overheating (although RoG Summer is... not quite balanced).
  • Mr_EndarMr_Endar Join Date: 2016-03-05 Member: 213859Members
    Honestly, it'd be great! There's so much behavioral potential for a biome that only has to offer one freeform NPC. Would it be fast or slow, or would it depend on the player's actions? Would it let go if the lights are turned off, "freeze" in position, or put up a fight when you try to free the Cyclops? Could you manipulate it with disposable light sources like flares and light sticks? Would also be kinda cool if any precursor facility reverses the near-it-light-up technology with programming that makes something opposite light up to provide a light source at a safe distance from you.
    I guess that depends on how much recourses devs can allocate for such flora=)

    The easiest way would be to simply create wines that "entangle" the cyclops and move cyclops inside when player is not close to the cyclops so he won't notice that it was slightly moved. Some sort of creatures like crash fish might live inside the wines so releasing the cyclops won't be too easy task.
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    edited March 2017
    Ok, how to make the ghost leviathan turn invisible for idiots.

    Step 1: Make about 10 different models for the GL, with decreasing transparency. Keep the eyes always 100% opaque.
    Step 2: Copy the reaper AI
    Step 3/ Patrol mode: Where the reaper would roar, The GL will turn invisible by looping through the different models. Set a delay for about 15 sec, and run through the loop again, but backwards. wait 30 - 40 sec, and repeat this whole step.
    Step 4/ Attack mode.: When the GL notices the player, it will pretend not to notice. (like the reaper) It will swim away, and fade out. Now it, like the reaper, will do a 180 degree turn, and charge the player while invisible, and letting out a ghostly howl/roar. When the GL catches the player, It will deal 70 dmg and become visible. If has chased the player for about 20 seconds without success, it will become visible again. If it does not catch the player, it will go into Patrol mode again
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