Sea moth and others entry exit

skipster777skipster777 Nj Join Date: 2017-03-17 Member: 229011Members
This is not that big of a deal but won't entering and exiting say the seamoth cause the insides to be full of water? It'd be more realistic if it had a quick animation where it filled with water through pipes before you get out, and when you get back in it should pump the water out through pipes and add oxygen. This isn't really that big of a deal though, but does add realistic value to the game.

Comments

  • SnailsAttackSnailsAttack Join Date: 2017-02-09 Member: 227749Members
    As well as this, entering a seabase should create an animation where you enter in which some water spills out onto the floor and dries up.

    Anyways, a short 2-3 second animation where the seamoth and prawn suit are drained of water would be pretty cool. Support!
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    edited March 2017
    As well as this, entering a seabase should create an animation where you enter in which some water spills out onto the floor and dries up.

    Anyways, a short 2-3 second animation where the seamoth and prawn suit are drained of water would be pretty cool. Support!

    I agree that it'd be really cool to see...the first time. Maybe the second and third. But when you're hopping in and out of your submersibles - like we all do - and have to watch the same 2-3 second animation every bleeding time you enter or exit, I think you're going to get pretty ticked off with it pretty quick.
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    edited March 2017
    As well as this, entering a seabase should create an animation where you enter in which some water spills out onto the floor and dries up.

    Anyways, a short 2-3 second animation where the seamoth and prawn suit are drained of water would be pretty cool. Support!

    I agree that it'd be really cool to see...the first time. Maybe the second and third. But when you're hopping in and out of your submersibles - like we all do - and have to watch the same 2-3 second animation every bleeding time you enter or exit, I think you're going to get pretty ticked off with it pretty quick.

    Perhaps a 1st time event, similar to the tools? I would like a first time animation for most things in the game :D
  • skipster777skipster777 Nj Join Date: 2017-03-17 Member: 229011Members
    As well as this, entering a seabase should create an animation where you enter in which some water spills out onto the floor and dries up.

    Anyways, a short 2-3 second animation where the seamoth and prawn suit are drained of water would be pretty cool. Support!

    I agree that it'd be really cool to see...the first time. Maybe the second and third. But when you're hopping in and out of your submersibles - like we all do - and have to watch the same 2-3 second animation every bleeding time you enter or exit, I think you're going to get pretty ticked off with it pretty quick.

    Well they can make the submersibles operational while filling/emptying the water. I'm sure 1-2 or even 3 seconds won't be that big of a deal.
  • skipster777skipster777 Nj Join Date: 2017-03-17 Member: 229011Members
    As well as this, entering a seabase should create an animation where you enter in which some water spills out onto the floor and dries up.

    Anyways, a short 2-3 second animation where the seamoth and prawn suit are drained of water would be pretty cool. Support!

    Yes, that or they can add a "de-watering" small passage room (whatever you call that) where water is drained/added whenever you want to leave/enter the base.
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Yes, that or they can add a "de-watering" small passage room (whatever you call that) where water is drained/added whenever you want to leave/enter the base.

    Airlock, Skipster. :)

    But again, do you really want the slowdown that'll create every single time you enter or exit the base? I'm betting on no.

    Plus, what does that do to game mechanics? I'm sure I'm not the only one who's jumped into a Seamoth while blacking out from lack of O2. Does oxygen become available when you enter or when the animation ends? Or some point in between? Which point? Can open, worms everywhere. As pretty as it would be - once - best to just leave it be.
  • skipster777skipster777 Nj Join Date: 2017-03-17 Member: 229011Members
    Yes, that or they can add a "de-watering" small passage room (whatever you call that) where water is drained/added whenever you want to leave/enter the base.

    Airlock, Skipster. :)

    But again, do you really want the slowdown that'll create every single time you enter or exit the base? I'm betting on no.

    Plus, what does that do to game mechanics? I'm sure I'm not the only one who's jumped into a Seamoth while blacking out from lack of O2. Does oxygen become available when you enter or when the animation ends? Or some point in between? Which point? Can open, worms everywhere. As pretty as it would be - once - best to just leave it be.

    Thanks couldn't think of the word at the time. It'd be available instantly right when you get in. I'm just saying it'll add more realistic value to the game. A quick animation would do. You wouldn't have to wait 30s to get in your base just 3s which isn't that big of a deal.
  • skipster777skipster777 Nj Join Date: 2017-03-17 Member: 229011Members
    And that's why I was saying it isn't that big of a deal and obviously there are pros and cons to it.
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