Console command to fix Seamoth crush depth bug?

JolianJolian Join Date: 2007-05-23 Member: 60995Members, Constellation
Can anyone suggest a console command that will re-set the Seamoth's crush depth number on game load?

If you're not familiar with the bug already; the Seamoth ignores the crush depth modules placed in it until you re-seat them.

Is there a console command that can just "re-seat" them?

Comments

  • GoretogGoretog UK Join Date: 2016-04-28 Member: 216082Members
    as far as i know there isn't a console command for that you just have to take em out and pout em back in
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    Goretog wrote: »
    as far as i know there isn't a console command for that you just have to take em out and pout em back in

    This. There is no console command for that. I think the closest you could come is using the console to change game mode to creative where depth is irrelevant.
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    Wouldn't it take longer to use a console command, than to just take the thing out and put it back?
  • JolianJolian Join Date: 2007-05-23 Member: 60995Members, Constellation
    You know I just realized that I don't need to be in the moon pool to swap upgrades out.

    Never mind. Post cancelled. Go home.
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    Jolian wrote: »
    You know I just realized that I don't need to be in the moon pool to swap upgrades out.

    Never mind. Post cancelled. Go home.

    Another satisfied Alterra Corporation customer...

    We strive to make all your problems go away.


    B)

  • DripdryDripdry Georgia Join Date: 2017-01-03 Member: 226041Members
    My issue is when I save in the cyclops and I come back into the game. If I'm someplace where I can 't get above 900m I'm screwed.
    This bug is doubly annoying because someone on the design team didn't consider designing the Cyclops dock so we could switch modules and cargo in/out on the seamoth or PRAWN when it's docked.
  • GoretogGoretog UK Join Date: 2016-04-28 Member: 216082Members
    Dripdry wrote: »
    My issue is when I save in the cyclops and I come back into the game. If I'm someplace where I can 't get above 900m I'm screwed.
    This bug is doubly annoying because someone on the design team didn't consider designing the Cyclops dock so we could switch modules and cargo in/out on the seamoth or PRAWN when it's docked.

    Why unless you have like 2% left on them drop em out quick switch and there fine
  • SutremaineSutremaine Join Date: 2017-03-12 Member: 228860Members
    Switch to creative mode? You get the warning about crush depth, but no health loss occurs.
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