Any way to scroll the list of items in the Scanner Room?
garath
Texas Join Date: 2017-02-08 Member: 227730Members
When I first built my Scanner Room, I told it to scan for Sandstone. This was absolutely awesome. But now, when I try to scan for anything, my list shows:
Copper Ore
Crashfish powder
Creature Egg
Fragment
Lead
Limestone Chunk
Metal Salvage
Quartz
Reefback
Salt Deposit
I might guess 'Sandstone' is the item right below Salt Deposit. But I don't know any way to make this list scroll down to get to 'Sandstone'. Does anyone know any way to scroll the list? I've tried clicking all over the list, and I've tried every keyboard command I can think of. But I can't find a way to scroll the list. My only thought at the moment is to find the item I think might have the lowest number of items and then try to collect all within the scan range so that hopefully that item drops off the list so I can see Sandstone again.
Does anyone have any suggestions?
(I'm playing version 45356.)
Thanks!
Copper Ore
Crashfish powder
Creature Egg
Fragment
Lead
Limestone Chunk
Metal Salvage
Quartz
Reefback
Salt Deposit
I might guess 'Sandstone' is the item right below Salt Deposit. But I don't know any way to make this list scroll down to get to 'Sandstone'. Does anyone know any way to scroll the list? I've tried clicking all over the list, and I've tried every keyboard command I can think of. But I can't find a way to scroll the list. My only thought at the moment is to find the item I think might have the lowest number of items and then try to collect all within the scan range so that hopefully that item drops off the list so I can see Sandstone again.
Does anyone have any suggestions?
(I'm playing version 45356.)
Thanks!
Comments
The Scanner Room is in the Safe Shallows. So, there are definitely a TON of sandstone. But your comment is close to the truth. After scanning for Crashfish Powder for a while, the list updated to show a different list of items. Fortunately, Sandstone was the very bottom item. But then that meant I didn't have "Wrecks" on the list. I might assume there is some default list of items it first shows. But I think the only reason Copper Ore was on the list was because I had opened a Limestone Chunk but then dropped the Copper Ore due to full inventory. Normally, I wouldn't expect Copper Ore to be on the list. Instead, I would expect only to see Limestone Chunk.
In any event, I'm finding the Scanner Room to be *EXTREMELY* useful. Thus far, I've used it to great effect for:
1. Finding tons of Sandstone around the map--usually in caves--that yield Silver.
2. Finding Quartz more quickly during the day.
3. Identifying rooms in Wrecks I didn't think had any way in.
I don't ever use the projection. It's pretty and all. But it is nowhere near as useful as the HUD chip that shows you the location of the resources out in the real world.
Ah, but I'm using it to map cave networks and examine terrain structures!
Seamoth sonar module may help.
The scanner room is best placed at depth. You can't move the projection and the scanner room will always be in the middle of said projection, so you want most of its scanning to go up into the space of the room. It's pretty neat to stick it in the deep dark biomes and get an overview of the terrain.
https://subnautica.unknownworlds.com/#/subnautica/checkins
Wait, the HUD upgrade that shows currently-scanning items as you swim around actually works?? On my Stable Feb version I built the Scanner Room and I can craft the module, but I was extremely disappointed as it not only won't work but the game won't let me even physically load the module in any slots.
Along with trying to use camera drones to have to "pinpoint" resources one-at-a-time in the world and with the above mention that the list can't be scrolled, I just stopped using it altogether. Despite the letdown, I still enjoy the 3D hologram readout of the terrain at least.
Yep, Its been working since the march build I know forsure.
Erm. The HUD upgrade is equipped to the left or right of the head in your paperdoll UI...
Why would a Scanner Room Upgrade Module be equippable onto the player? I mean I get what you're saying, but the only things we can equip that aren't Signals are from the Tools submenu. To me it makes no sense that a two foot cylindrical module would plug into our wetsuit, since they share models and icons with the other SR modules.
I'll try it out later after work, but honestly that makes no sense. Wouldn't such an upgrade be made from the Fabricator instead of the Scanner Room?
Believe me when I say that you most DEFINITELY want to be able to equip or not equip the HUD chip because you want a way to easily toggle whether or not you see the myriad items it displays. It would be painful if you had to equip it somewhere in the Scanner Room and then go all the way back to the Scanner Room to toggle it off again.
Edit: I mean equip on your person, of course, so that anywhere you are, you can turn it off or on.
Oh yeah, I get that. Being able to turn on or off scanning blips anywhere is a useful deal. But since you have to go to the Scanner Room anyways to start or stop scanning, let alone change what you want to scan for, it makes more sense for the HUD module to plug into the actual scanner computer.
Not to mention there are four upgrade slots in the SR computer, and I like to keep the Compass and Thermometer HUD up always, so it just bewilders me that it's set up the way it is now. They don't have to change it (although I would prefer that they did...) BUT I would suggest they change the icon and model to something that's not a SR Upgrade Module if it doesn't actually install in the SR Upgrade Module slot.
The four slots are actually so you can install multiples like 4x range booster. The effects stack.
Yeah, I found that out pretty quickly. Although given how little range each upgrade gives, it's not really worth it (to me at least) to worry with stacking them. I still don't get how the Scanner Room HUD upgrade module, which is made only by the SR fabricator, and looks like the other upgrade modules (which only install in the SR system)... only installs on the player's wetsuit. :x