Tooltip says it depletes alien armor. I've tried using it agains Onos and structures, but it only seems to damage structure armor and do nothing against players. Is this how it actually works?
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Start up a local server
Pull up the console (open and close with the tilde key)
- j1
- cheats 1
- give gasgrenade
Throw that nade o/
Pull up the console once more
- switch
- onos
Stand in that gas and see your armor melt away as an Onos, or anything else you want to spawn as (skulk, gorge, lerk, fade, babbler
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
For armor it's, X is the points of damage here for health as well, unless you're out of armor than it's 1 HP for 1 damage
Normal damage, you lose 1 AP for each 2 points of damage
Light is at 1 vs 4
Heavy is 1 vs 1
Seems complicated now that I see this xD I'm also beginning to think I might not be entirely spot on for this...
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
However, the chart notes that special damage is considered normal damage for purposes of calculating armor abortion unless otherwise specified. Nerve gas is specifically explained as "Vs. Kharaa = 100% damage to armor only". So, it looks like NG does full damage to armor.
Depends on whether it is comp mod/ghouls mod, where damage halts regeneration (the upgrade chamber) or plain vanilla, where regeneration is active constantly.