[Bug] Severe FPS Drop Nearby and Aboard the Cyclops [27764]
BoltWarden
Canada Join Date: 2016-01-14 Member: 211402Members
Since the lighting pass that was introduced with 'A Flood of Dead Bugs' I have been experiencing extreme performance drops ALMOST unconditionally around my Cyclops. The weirdest thing about this was... I believe it was daytime, I was near the surface, and I had stopped in a new bio and suddenly the massive fps drop I had been experiencing on the Cyclops, completely disappeared. For reference I am play with '-force-d3d9' as I am a member of the currently troubled Radeon 6XXXHD demographic.
I will try to better isolate the conditions where this massive performance hit goes away.
I will try to better isolate the conditions where this massive performance hit goes away.
Comments
So I have 12 Solar Panels on my Cyclops, I have been operating like this for awhile.
To be more specific about the before mentioned FPS drop, I was being forced down to 1-5 fps under this 'mystery' slow down.
I mentioned that I had experienced this FPS drop going away, I was able to reproduce this with my fps returning to my 'regular' 18-26 fps (This is quite playable for me, I love this game way too much to care about subpar fps :PP)
I notice my fps smoothly return to my playable average as my Cyclops solar panels finished charging.... I understand that modular solar panels on the Cyclops are on the cutting board... I will continue to lookout to see if this issue is more pervasive than my questionable Cyclops situation. ;P
Also seems like certain times of day factor in differently??
Looks like I still don't understand this issue very well.
Good luck on the continued developement of this awesome game guys!
Thanks for all your hard work!