On Xbox Performance - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
On Xbox Performance - Subnautica
Today we’ve released two updates on Xbox One: Precursor and Castles & Coffee. Both bring bundles of new content to Subnautica. Both take steps towards improving performance to acceptable levels....
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Slowly slowly, catchy monkey,
Great game, keep up the good work, much appreciated
It doesn't help! it's still scary as heck!
thank you for giving us both of them at the same time, finally being caught up to the pc players is a good feeling
and having it run at near 30fps at all times is absolutely amazing, a game changer
very well done
After this update though any save I make gets corrupted and fails to load
There's a reason for 1-3Gb (3-6Gb for 4K) video cards An external SSD would be a no-no as well, there is no SATA port on the Xbone... That would be the SSD powered Xbone-S
Xbone has:
500 GB (5400 rpm) Hard Drive (game storage)
8 GB DDR3 (5 GB available to games, and it's not GDDR5...)
8GB Flash Memory (no idea what this is used for)
That should technically be enough, but than we also have that weak-ass AMD APU processor and low speed AMD Radeon... Heck the PS4 isn't all that much better TBH, just a fraction... And that would hardly have an impact (a guesstimate of +2-5FPS?), if they choose to go to PS4. But than again, the game would probably be a lot more optimized and the systems are basically PC's, I digress
Sorry, I feel like I'm console bashing. I just was throwing out the big issues with this old and unupgradable hardware, so many compromises in these things However, it would be in all our best interest to have it run "flawless" on Xbone in any case! I feel the Xbone/PS4 specs are even below the minimum system requirements for PC, but they also run on lower res textures/polygons, soooo...
Alright ignore me, I thought this was about loading textures on the fly, to avoid stuttering/freezing (real time streaming, while playing)
Lied where? Trello, the only site I saw a possible release date, was very specific that it was their "best guess" and subject to change. Unknown Worlds is doing the right thing, postponing release when the game isn't going to be ready for it. This is much better than a common developer practice of making a very set release date, and then releasing an incomplete/buggy game.
I'm sure this xbox save bug has set them back, plus they realize they need more optimization time. Give them time, they never made any promises.
Perhaps you kinda just failed to understand that the original release date was a "Best Guess" and not ever "set in stone" by the Dev's.