Manta Sub
SeaDragon1231
usa Join Date: 2017-01-17 Member: 226886Members
just a bigger sub
you probaly heard this on double j`s channel ill leave a link for him subscribe to him please oh thanks.. youtube.com/channel/UCdJWkg0VuUpUxC28-ibbf7A
you probaly heard this on double j`s channel ill leave a link for him subscribe to him please oh thanks.. youtube.com/channel/UCdJWkg0VuUpUxC28-ibbf7A
Comments
It somewhat reminds me of an oversize version of the Flying-sub from Voyage to the Bottom of the Sea.
turn them into organic submarines with Precursor technology
@Zetachron I always loved the idea of being able to place a few base modules on a reefback, even if it's just a few corridors. I would happily live a nomadic lifestyle on my mighty steed.
Mmmm don't know maybe, this has been discussed before. The reason there isn't a sub bigger than the Cyclops is because there really isn't a need for it with the current map size. Now say scale the map up by double or even triple it's current size and then I can see the need for a larger sub. Also a lot of places currently in game can only be gotten too with the cyclops. If there was a larger sub they'd have to make the cave biomes larger in order to accommodate the larger sub.
I personally would love an abyssal biome at 5k+ meters deep with very little bioluminescence and no ambient lighting, most of the biome being completely pitch black, with the only way to see things being artifical lights from vehicles and flares. Throw in some massive creatures that can do tons of damage to the cyclops, and you have every reason you need to build a giant sub decked out in high power lights pointing in every direction.
Also, is there any reason they removed the deep sea sounds from the endless abyss? A year or two ago when you went out into the abyss you'd hear the iconic sounds of the very deep sea along with some kind of high pitched creature in the distance.
It sounded a lot like this, just without the sound of an iceberg scraping against an underwater mountain:
(Yes I know everyone loves to postulate what that sound could be, and as much as I'd like to think there's some kind of 800 foot long super whale living several miles under the surface of the ocean, that is most certainly just a massive chunk of ice scraping against an underwater mountain, it's why the sound constantly gets lower and lower pitched)
I'll support anything that leads to an enhanced abyss!
Unless you're smart, having a sub that holds 4 mini-vehicles as opposed to 1 of each may seem overly complicated.
Duh, for multiplayer bruh.
On a less rage-inducing note I totally agree with turning the void into an abyssal plain. You don't even to make new assets. Use the BKZ ground texture and make a plain that gradually deepens infinitely as opposed to a vertical dropoff. Then, just randomly spawn flora and fauna here and there. I'm thinking the flora of a small and useless-to-the-player variety, mostly to break up the nothingness. Pick some deep fish to sporadically appear at the bottom (spinefish perhaps), and maybe have leviathans spawn with increasing frequency the closer you are to the surface, to promote it more as a deep and dangerous biome. It is functioning as a soft map boundary of sorts.
Or, possibly have the Spike Traps that they've been looking at for a while.
They could work well in an abyssal plain, along with some Leviathans.
W O A H
Now THAT'S an idea
Perhaps just with the smaller/juvenile ones only?