Cause evil AI has totally never been done before

LordSingulothLordSinguloth Join Date: 2017-01-19 Member: 226955Members
The idea I have isn't quite complete but I had a thought that it would be very very cool to have on board base AI to be able to malfunction or gain some form of self awareness that can act in aggression to the player. This would add a new element of danger to the game when even your own equipment can turn on you.

Some ways I think it could be implemented;
Flooding the base then releasing your alien containment creatures into that now flooded base to go after you

Doing the above and then locking you in with said creatures, then once you fix the ai you could drain the facility and just pick up the flopping sandsharks and put them back or whatever.

Oxygen fluctuations, poisoning food made, these are just a few ideas

And of course you have to have some level of snark in the ai personality

Some ideas to combat rogue ai would be cutting power to the base thus shutting down the ai and rebooting it, having a control room with some of the ideas from other posts implemented and adding the craft able ai.
Of course that would mean there would have to be some kind of benefit to having one to offset the potential risks.

Also leaving an ai rogue could infect your other alterra connected technologies

I'm interested to hear everyone's take on this and thank you for your time


-lord singuloth

Ps, sorry for poor grammar posting this from mobile

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