Tips for Begginers(Add yours)
kubazet99
Czech Republic Join Date: 2016-08-17 Member: 221450Members
Czech Republic Join Date: 2016-08-17 Member: 221450Members
Comments
Once you have the knife, prepare yourself a water ration by collecting salt and cutting away at the coral tubes (good for 10+ samples), fabricating that to bleach, and fabricating that to water. About six bottles every round should have you covered (approx three days) and not burden your storage, time, or energy supply.
Do not make the rad suit or compass, but rather collect them at lifepods 6 and 7, which you should get the signals for soon enough. They are priority items, so get them asap.
Also make sure to avoid the terrifying sounds at first, they are... Well, see @ResolutionBlaze for further details...
Also you need 1 diamond REALLY badly for that cutting tool. Mountain island has plenty and doesn't require you to dive 500 meters down.
Air sack is a great item to have until you have a submarine.
Seaglide is bad.
A single poke with a knife is usually enough to make a point... most predators will go away after they get jabbed once.
Knife doesn't hit instantly... if you see biters charging in, attack ahead of time with a bit of practice you can be almost predator immune.
Visit floating island sooner rather then later... those melons... oh those melons.
Do yourself a favor and spend a little time repairing Auroras drive core... not having radiation is really really nice.
Don't put things outside your base too close to structures that are still getting something built in/around... nothing more annoying then losing a thermal reactor because you built a chair in a room close to that thermal reactor.
You can breed crashfish and then use propulsion cannon like a makeshift rocket launcher.(not very beginerrish tip but ROCKET LAUNCHER)
Crabsquids love flashlights.
Thank you so much, it means a lot.
No problem, you're not the first to ask.
I think the button must simply be so obvious it's hiding in plain sight.
Yeah, honestly, I'd never even seen that page before. But it seems so simple to find in retrospect.
Okay, so I have to ask, how were you browsing the forum if not using this page?
forums.unknownworlds.com/categories/subnautica-general-discussion
Swimming up or down at an angle (instead of straight up or down) makes it take longer to reach the depths / surface. Don't drown because you didn't aim straight up.
Stalkers like shiny things, so don't pull your knife 'just in case' -- they'll come investigate.
O2 tank stacking but slowing you down has been mentioned, so I'll just say: make like 7 total and stick all but 2 in lockers, to be used for deep diving / exploring large wrecks when necessary (keep them and extra batteries for the SeaGlide in the lower lockers of the Cyclops when you get one).
You can pick things up while using the SeaGlide.
Most light sources on motorized equipment can be turned on / off to save battery.
You can put battery chargers in the Cyclops.
You can put power cell chargers in the Cyclops and it will charge them faster than it will drain the power cells it is using.
Left trigger on the controller catches fish so you don't have to let go of your pitch thumbstick to hit 'A'.
EDIT: Oh, and the vehicle modification station is a different item than the modification station.
I always came to the archive pages, not the General Discussions pages.
Oh, this reminded me of a question and I figured I'd ask it before I leave for the night- Does the seaglide bring your speed up to the same number, regardless of airtanks? Or does it simply add the speed boost to the base swim speed with airtanks? Basically what I'm getting at is: will you swim at the same speed with the seaglide when you have 7 tanks as you do when you have 0 tanks? I don't know why I thought this was logical, but I think it would make the seaglide far more useful
Don't know. I do know extreme depths slow both swimming and the SeaGlide down, but the SeaGlide is still faster (as is to be expected, lol).
The SeaGlide is really meant to be used for either quick trips, or with at lease 2 or 3 spare batteries (which isn't a big deal when you get a battery charger, especially one in the Cyclops).
I believe the seaglide functions independently from tanks and fins.
Advanced beginners guide:
You can drop scrap metal below your pod without worry, if you need more room, don't turn them into Titanium Bars unless you know exactly what to use those for.
Swimming on or close to the surface will allow you to avoid almost all predators; good for collecting Creepvines without getting nibbled on.
Caves and volcanic vents contain more abundant and rare resources.
Quickly visit the grand reef, it is safe and the moon pool fragment can be found in the wreck closest to the surface. Also diamond= laser cutter, laser cutter + radiation suit + welder = every goodie in the ship.
The only real argument for needing the sea glide is to get the crash powder safely and it makes it easier to get the diamonds but a few tanks dose fine. But I would get it anyway as it is very usfull
You can use grapling arm on "moving" things... so yes you can "ride" a reefback but a lot of fauna is very wonky when it comes be being grappled, sometimes you can grapple crabsquid and then punch him in the eyeball and sometimes it will get flung across the galaxy and you along with it. Oh the memories of flying over Aurora with a crabsnake pulling my poor PRAWN suit, tho admittedly it was a pretty fun experience.
Do not! do any actions that will add items to your inventory on Cyclops if your inventory is full that includes medkit fabricator as the most common offender. Items have collision and they will prevent you from being able to move Cyclops. Finding them can be really hard because things are not rendered properly through Cyclops as in if any part of Cyclops that is rendered overlaps the other thing is not rendered at all... which can make finding that illusive medkit stuck inside a wall a futile endevour at best. You can build something that will fling your big boat hard or reload and hope to get unstuck... but if all else fails remove cell save where Cyclops is inside cell cashe folder.
Holy nuts I have to try this.
Don't just go out and gather a bunch of resources before you know what you're going to do with them. you'll run out of storage space very quickly and have a bunch of odd ingredients and materials sitting around forever. Look in the Fabricator for the item recipes so you know what errands you have to run.
If you're that fast, you don't have to fear anything.
2. Study creature behaviour!
Don't let them surprise you.
Emmm....
It goes
So if you're heading Northeast, you're traveling towards the front of the Aurora wreck, and getting closer to the wreck... I'm pretty sure if the Aurora is facing North, then you'd head North West to get to the mountains and South East to get to the floating island?
Correct me if I'm wrong, I can check tomorrow regardless.
Nope, the Aurora faces North East so it's South West to the Floating Island. It's almost directly in line with the Aurora's stern. The Mountain Island lays almost directly off the port bow of the Aurora, which is indeed to the North North East of the Safe Shallows. (Give or take a few degrees.)
Before recent updates, one of the first things I've always done when starting a new game has been swimming to the South West. Keep the Aurora's stern right behind you and keep going until you hit the Floating Island.
Save this map (different from above) and put it into your screenshot folder. Then you can see it from your PDA in-game or put it into a picture frame by your base entrance so you can have a look before you leave to explore.
vignette4.wikia.nocookie.net/subnautica/images/7/7e/595137118_preview_map.jpg/revision/latest?cb=20161126033628
(You might have to resize it, but I don't know any more.)