For example i think you can make new torpedo ammo(High explosive),thahts would be pretty efective to fight with Raper Leviathan than normal and gas torpedos.It should be make from 2 titanium and 2 crushfish powder. PS sorry for my english,im from middle europe.
Nah @DagothUr , what you mean is a War Peon. It's a greenskinned dude who helps out with the heavy work under siege conditions, grunting "Zug Zug" after you gave him an order. xD
on topic, I don't think devs will ever implement anything more deadly than vortex-/gastorps. (I don't count punching a reaper in its teeht with the EXO-Suit here)
and, @Sigmalx is right there, as long as teh englisch men understand the meaning of what you're saying, you're fine.
Given how important the english language is world wide and how many different people speak it, native english speakers became really damn good at decrypting even the worst of sentences^^
And where I'm from is shown underneath my profile pic aaand... we aren't that famous for our proper englisch xD
For example i think you can make new torpedo ammo(High explosive),thahts would be pretty efective to fight with Raper Leviathan than normal and gas torpedos.It should be make from 2 titanium and 2 crushfish powder. PS sorry for my english,im from middle europe.
The few-typical-weapons things is a design choice. I don't think they're interested in adding things like typical torpedoes or spearguns, and those make the most sense. Definitely not laser rifles.
IMO, all the torpedos are terrible enough that I just use other options, mainly the hull of a Seamoth (and a welder) for small things, and running away for larger things. If I *needed* to kill a Reaper, I'd probably just go with stasis/knife. Maybe stacked acid shrooms or crashfish inside the stasis bubble could work too?
Now, if the Prawn had a stasis arm, we would probably be all set...
I'm going to paint a picture in your mind. You' are in the Dunes. You did not plan on coming this far out so you have no submersibles, but you are armed with a stasis rifle. A reaper's coming, so what do you do? You stasis rifle it and swim away, then stasis rifle it, go a little further, so on so on until you've escaped. It's simple, but I think it could be a little bit better. Strategy could be improved on when it comes to basic combat. Maybe a pulse device that pushes enemies back a slight distance, a distance that increases upon every upgrade of the device. Then you can switch to your stasis rifle and freeze it, which can, in the long run, increase the distance between you and the beast. Then maybe when it breaks out you can fire a small flare that it chases after for a short while, giving you some more time to escape. Small combinations like these are what makes a game for me. I love looking at these combinations, then over time getting used to the rotation I've appointed for myself. This may be why I like World of Warcraft so much.
But the beauty of this system is that if you do just want to use your stasis rifle you can, it is probably a lot easier than these other methods, it just takes longer. I feel Subnautica could touch a little bit on this strategic element quite easily, but if they don't choose to implement this system I'll still be very happy
A hand-held harpoon gun would make me so happy... I can finally run off those dang sand sharks that built a home outside my base.
This next part is a little crazy, but imagine a harpoon gun for the prawn, capable of hooking into way big creatures (like the Reefback or the Reaper leviathan). They will try to run (obviously because there's a giant freakin' harpoon in their side), but they'll eventually get tired and slow down enough for you to kill them. Something like this may never be implemented, but I think it would be cool, and would make for some interesting fights.
It could be balanced out to where the harpoon could be really inaccurate (so you have to get real close to actually hit what your aiming for), the blueprints could be lost way down in the ocean, and/or the arm / harpoons could just be flat out expensive (like titanium ingots, advanced wiring kits, etc.). You could also have some pretty cool versions of harpoons (similar to the different versions of torpedoes). I think that one with a "tracer" dart built in would be great when chasing down the faster fish. Another variant could have a rope connected from the harpoon to the prawn arm (think of the grappling hook already in the game, except this one would have to be cut or reeled in), this could make for a faster transit across the map via Reaper Leviathon.
I have a few more suggestions (I won't go into much detail because they're self explanatory):
- tracer gun (good for tracking the more dangerous animals in case you want to find them again, or if you don't wanna accidentally run into them).
- gasopod gun (think of an underwater flamethrower that shoots compressed gasopod farts)
- headlamp (not really a gun, but I hate the current flashlight... Give me some duck-tape and I'll strap it to my head).
- torpedoes for the cyclops (I'm sure this will be added later... hopefully?)
- handheld grenades (obviously some imploding grenades would be great, but I think that a spike grenade would be interesting [and it would give a use for those annoying spike plants in the grassy plains area]).
- any form of base-powered defense turrets (again, I'm sure this will be added eventually)
- spears / swords / any handheld item more manly than the toothpick knife currently in the game. (if I wanna man-handle a Crabsquid, I'm gonna need a bigger stick).
There's alot more that comes to mind, but I feel that this is enough for now. I'm sure that some of this stuff has already been discussed, but feel free to let me know what you think.
Julian1337331nailuJThe Grand Reef Gubtorial Election Or Something.Join Date: 2016-11-12Member: 223824Members
edited November 2016
I Have An Idea. A Heated Diamond Bladed Knife. Its Just A Thing In The Game With 1 More Upgrade. Its Probably Stupid... I'm Going To Go Check My Discussion And Work On My Base.
Comments
i dont think it matters if your from middle europe or have bad english. as long as you can make coherent posts, you are fine, dont use it as a crutch.
on topic, I don't think devs will ever implement anything more deadly than vortex-/gastorps. (I don't count punching a reaper in its teeht with the EXO-Suit here)
and, @Sigmalx is right there, as long as teh englisch men understand the meaning of what you're saying, you're fine.
Given how important the english language is world wide and how many different people speak it, native english speakers became really damn good at decrypting even the worst of sentences^^
And where I'm from is shown underneath my profile pic aaand... we aren't that famous for our proper englisch xD
The few-typical-weapons things is a design choice. I don't think they're interested in adding things like typical torpedoes or spearguns, and those make the most sense. Definitely not laser rifles.
IMO, all the torpedos are terrible enough that I just use other options, mainly the hull of a Seamoth (and a welder) for small things, and running away for larger things. If I *needed* to kill a Reaper, I'd probably just go with stasis/knife. Maybe stacked acid shrooms or crashfish inside the stasis bubble could work too?
Now, if the Prawn had a stasis arm, we would probably be all set...
I'm going to paint a picture in your mind. You' are in the Dunes. You did not plan on coming this far out so you have no submersibles, but you are armed with a stasis rifle. A reaper's coming, so what do you do? You stasis rifle it and swim away, then stasis rifle it, go a little further, so on so on until you've escaped. It's simple, but I think it could be a little bit better. Strategy could be improved on when it comes to basic combat. Maybe a pulse device that pushes enemies back a slight distance, a distance that increases upon every upgrade of the device. Then you can switch to your stasis rifle and freeze it, which can, in the long run, increase the distance between you and the beast. Then maybe when it breaks out you can fire a small flare that it chases after for a short while, giving you some more time to escape. Small combinations like these are what makes a game for me. I love looking at these combinations, then over time getting used to the rotation I've appointed for myself. This may be why I like World of Warcraft so much.
But the beauty of this system is that if you do just want to use your stasis rifle you can, it is probably a lot easier than these other methods, it just takes longer. I feel Subnautica could touch a little bit on this strategic element quite easily, but if they don't choose to implement this system I'll still be very happy
This next part is a little crazy, but imagine a harpoon gun for the prawn, capable of hooking into way big creatures (like the Reefback or the Reaper leviathan). They will try to run (obviously because there's a giant freakin' harpoon in their side), but they'll eventually get tired and slow down enough for you to kill them. Something like this may never be implemented, but I think it would be cool, and would make for some interesting fights.
It could be balanced out to where the harpoon could be really inaccurate (so you have to get real close to actually hit what your aiming for), the blueprints could be lost way down in the ocean, and/or the arm / harpoons could just be flat out expensive (like titanium ingots, advanced wiring kits, etc.). You could also have some pretty cool versions of harpoons (similar to the different versions of torpedoes). I think that one with a "tracer" dart built in would be great when chasing down the faster fish. Another variant could have a rope connected from the harpoon to the prawn arm (think of the grappling hook already in the game, except this one would have to be cut or reeled in), this could make for a faster transit across the map via Reaper Leviathon.
I have a few more suggestions (I won't go into much detail because they're self explanatory):
- tracer gun (good for tracking the more dangerous animals in case you want to find them again, or if you don't wanna accidentally run into them).
- gasopod gun (think of an underwater flamethrower that shoots compressed gasopod farts)
- headlamp (not really a gun, but I hate the current flashlight... Give me some duck-tape and I'll strap it to my head).
- torpedoes for the cyclops (I'm sure this will be added later... hopefully?)
- handheld grenades (obviously some imploding grenades would be great, but I think that a spike grenade would be interesting [and it would give a use for those annoying spike plants in the grassy plains area]).
- any form of base-powered defense turrets (again, I'm sure this will be added eventually)
- spears / swords / any handheld item more manly than the toothpick knife currently in the game. (if I wanna man-handle a Crabsquid, I'm gonna need a bigger stick).
There's alot more that comes to mind, but I feel that this is enough for now. I'm sure that some of this stuff has already been discussed, but feel free to let me know what you think.
my favourite is crabsquids, they just shout at you and stare with disdain as they float to the surface lol
That made me laugh xD
seriously get the prawn suit and load it up with floaters. FUNNIEST DAMN THING EVER.
I swear I nearly wet myself the first time
Why would you bump this month old thread
Be fair - that's far from the worst necro.
Perhaps not, but that doesn't make this a good thing.