The game is outstanding, but still can improve some things
Heaven96
Join Date: 2016-11-01 Member: 223575Members
Hi players and devs,
I didn't read other discussions (a bit because of laziness) so it is possible that i'm going to talk about things that people have already discussed earlier:
1 - I'm sure the players would love to be able to install mods or modpacks to add more content to the game. It would also help the devs in the sense they wouldn't feel the pressure to work as hard as an exclusive moddable game to them. So, what I suggest is to add a Steam Workshop on the "Subnautica" game.
2 - I know this is pretty hard to do for an already man made map. But the world could be procedurally generated without distorting the story of the game. I mean, we could have random biomes at random locations with random geography, a bit like "Minecraft". But it is just my opinion.
Sorry for my English, I'm Portuguese.
I didn't read other discussions (a bit because of laziness) so it is possible that i'm going to talk about things that people have already discussed earlier:
1 - I'm sure the players would love to be able to install mods or modpacks to add more content to the game. It would also help the devs in the sense they wouldn't feel the pressure to work as hard as an exclusive moddable game to them. So, what I suggest is to add a Steam Workshop on the "Subnautica" game.
2 - I know this is pretty hard to do for an already man made map. But the world could be procedurally generated without distorting the story of the game. I mean, we could have random biomes at random locations with random geography, a bit like "Minecraft". But it is just my opinion.
Sorry for my English, I'm Portuguese.
Comments
I can't quote anything, but I can give you my reason for why I personally would say "No randomized terrain" with one simple question.
What if your pod spawns over say, the Deep Grand Reef? There's no titanium, there floor's 400+ meters down, if you want to get any resources worth a crap you may need to swim out for a LONG time and that'd just make gathering materials tedious and frankly at that point I'd rather just take another throw of the dice to start in a zone that I can actually use.
Random generation is something they cut really early, largely because they felt handcrafting it would produce a more natural and beautiful world. Your spawn is randomly decided in the Safe Shallows (I tend to spawn near the Aurua's rear side most of the time, maybe it's not so random anymore?) but that's about it.
Just because it's procedurally generated doesn't mean you can't set some rules governing the type of terrain in different areas.
I agree with the idea of having some sort of option to randomize the layout of certain other biomes. I've seen a few people suggest expanding the map with some degree of procedural generation. As in, where the Void currently is, have procedurally generated terrain fill in the world instead.