Can anyone save my Cyclops?
0x6A7232
US Join Date: 2016-10-06 Member: 222906Members
I've got the save game where it disappeared (I exited without saving once I realized it was gone). Is there any way to put it back the way it was?
I tried making a new save file with just a Cyclops subbed in with the console, and see if I could find the Cyclops relevant part of the save file and fix it, but I can make heads or tails of anything except the json file, and that's just the general save settings.
If I have to I can just sub in another Cyclops to the original save, but I'd prefer to rescue it if I can keep the contents .
I was originally saved in the Cyclops next to my base (if anyone wants a look at my save file, let me know what files / folders to zip up).
I tried making a new save file with just a Cyclops subbed in with the console, and see if I could find the Cyclops relevant part of the save file and fix it, but I can make heads or tails of anything except the json file, and that's just the general save settings.
If I have to I can just sub in another Cyclops to the original save, but I'd prefer to rescue it if I can keep the contents .
I was originally saved in the Cyclops next to my base (if anyone wants a look at my save file, let me know what files / folders to zip up).
Comments
Or keep loading in new Cyclops with console commands? Not ideal, since all the stuff is lost each time. At some point you might be able to avoid the Cyclops vanishing? The console is pretty good for easily loading in items, it uses REAL names rather than having to look up weird arbitrary names in a list for every single item.
Or wait a couple weeks for a new stable.
I also figured out the file responsible, as far as I know. scene-objects.bin (swapping a good scene-objects where I had subbed in a cyclops has the cyclops, whereas scene-objects from before the console cyclops leaves me with no cyclops. swapping the other files has no effect on the cyclops. But the cyclops I subbed in is featureless and empty)
Well, at least I didn't have that much in inventory and now I've got full power! xD
Overall, between a locker of power cells, 2 chargers full of cells, the seamoth, the 6 cells in the engine, and the 2 or 3 dozen cells, I usually have around 10k power on me, which is great for long haul trips where I don't want to stop and let some cells refill. As an added bonus, the solar panels ensure that I can't run out of juice by draining my last cell, since they always generate a little power, at all times. Can't wait for the Cyclops solar module.
I don't know if they're actually planning to fix the laws of thermodynamics, since last I asked about it, the response was 'Oh yeah, that's still a thing.' (Though I'm not on experimental atm, so it might've been fixed)
Wow, your save is that old? I abandoned my save from those days months ago! Is all the new stuff they've added since then making it into your game properly? I had 4 solar panels on the "wings" lets call them either side, and then for those deep dives where the solar would no longer work I'd actually managed to slap a nuclear reactor behind the conning tower (back in the day when power was all exterior).