Weather!!
Nautical_Nick
Australia Join Date: 2016-06-12 Member: 218444Members
Australia Join Date: 2016-06-12 Member: 218444Members
Comments
If it was purely visual and easy to implement, I would be on board, but I would prefer them to spend their time on things that have a greater impact on gameplay.
Would be sick to have underwater changes though, like the reduction in visibility (fogginess during intense storms due to motion).
If I were a Dev it would already be on my long list of features board, as it's a typical "mood setter" tool used by devs throughout games. So I trust they know what they are doing in terms of priority, and think we might see this discussed later on
just imagine there being a raging storm on the surface and then the Auroras drive core detonates, Clearing it up. The rain stopping and the clouds parts for open skies for just a few moments.
Then the opening eventually closes and the storm resumes as if nothing happened. (Or it is stopped early by the shock wave, Depending on how big it was.)
That's a good joke!
Then the game whips up a storm, and sinks the original pod a distance away from the player base, destroying it! (THIS one though, you should be able to salvage fabricator, signal receiver, medkit generator, and grab your stuff out of the locker.) RIP pod, push the player out of their comfort zone!
...Well, in theory anyway. Probably a bad idea in practice. There's a lot of holes here like any open-world game scripting.
So for anyone whose ideas I've ripped on, at least I'm fair and even do it to myself.
Oh yeah? Like the PDA says "Detecting severe weather patterns. There is a 68% chance of radiation winds caused from the aurora's exposed dark core drive. Personal should locate to the safety of the lifepods." I'm not good at dialogue but you see the jist. As for the event occurrence it triggers after an elapsed time. This hurries players without lead suits, or those who want to upgrade but haven't bother to repair the aurora's drive. Aesthetic for the majority players, but acts to hurry those left behind towards a goal.
http://space.stackexchange.com/questions/1336/what-thickness-depth-of-water-would-be-required-to-provide-radiation-shielding-i
Looks like 2.5 meters of water is protection against spent fuel rods, in the for-realsies, if that guy has correct maths. So any type of radiation storm would be easily ignored at any significant depth. As long as we're not doing the Fallout 4 thing with an "OMG THE WATER IS RADIATION TOO" approach.
My main problem with the Aurora is how long all that metal has REMAINED cherry-red hot. It's cool looking, but not terribly believable. It's too bad that you can't really show the player how it looks just after it crashes, before the metal cools, and then again later after the wreck settles a bit.
That's the not the problem, it's microscopic, radioactive particles
And about the variable sized waves, I keep being reminded of the movie Interstellar, on the first planet they go too. That would be scary awesome, but the coding would likely be ridiculous and I imagine it would cause insane pressure changes, even deep under water.
Eg.
Solar panels not charging
Small fish like peeper and spades hiding in caves
Predators like the reaper becoming more active
Reduce visibility
Large waves making being near the surface harder
Damaging bases near the surface?
Possible unique creatures?