more to building stuff
stateofpsychosis
Canada Join Date: 2016-09-06 Member: 222112Members
Have any of you ever played a point and click game? Like Monkey Island, Broken Sword, Return to Mysterious Island, etc.
You know how you have objects in your inventory, use them to progress through the story, use them on each other to create new objects, etc. Some are more in depth than others too. Like if you needed to build a sextant or something, you wouldn't just drag the pieces on each other or fill a checklist of materials, you'd actually build it piece by piece. I remember building a compass in monkey island out of a cup of water or something, a magnet, a needle, and a cork if I remember correctly. I would like to see a game like this one really buckle down hard on making an inventory and crafting system that's as detailed as some of those games. This is one of these situations where I think genres could learn from each other
Probably too late to incorporate such a concept into Subnautica, but certainly worth pondering over for these types of games.
You know how you have objects in your inventory, use them to progress through the story, use them on each other to create new objects, etc. Some are more in depth than others too. Like if you needed to build a sextant or something, you wouldn't just drag the pieces on each other or fill a checklist of materials, you'd actually build it piece by piece. I remember building a compass in monkey island out of a cup of water or something, a magnet, a needle, and a cork if I remember correctly. I would like to see a game like this one really buckle down hard on making an inventory and crafting system that's as detailed as some of those games. This is one of these situations where I think genres could learn from each other
Probably too late to incorporate such a concept into Subnautica, but certainly worth pondering over for these types of games.
Comments
The protagonist is a fairly anonymous entity whose job aboard the Aurora we don't know (I've heard engineer from fans, but I wouldn't know a firsthand source for that other than that most of the crew were engineers). The protagonist does not have a skillset to make anything on their own; everything they make is actually the product of the fabricator or a similar device (backed up by the scanner). This is, among others, a crucial part in the weapon debate too - no, our protagonist isn't skilled enough to make anything on their own and therefore if the fabricator doesn't offer weapons, there cannot be weapons. So, even something simple does not make sense for the protagonist to make. They aren't Guybrush or Morgane who don't have technology to make their life easier if also more dependent.
Hey man, try and not double post (or quadruple like earlier) so much. It can be frowned upon in some forums. If you wanna add something, do this for example.
EDIT: More content
dude, if you got bored that easily; then you didnt enjoy the game enough to find easter eggs an other details. i am the explorer, seeking out things.
also, its fun to try my hand at hardcore and see how long i can survive.