does anyone knows if there will be anymore vehicles included in the game (submarines to be precice) cuz i see alot of people saying there is no future plans for any new submarines
I think a bigger submarine would break the scope of the game world as we have now. It'd be for going farther and deeper than what we have.
Only niche I can think of really would be a tug boat for the PRAWN and larger cargo containers that allows you to move them faster than you could with the suit itself or a Cyclops. Though that niche is too small to justify the amount of work required for implementing it.
what about the concept arts about the manta the draconis and the mesterious sub ?
This is what you call extra unused concepts and models. Every game does this and always has extra data that usually is unused assets. Sometimes these assets will be used in another game or a sequel of the original game they were meant to be used in. Assuming we'll get a Subnautica 2 is jibberjabber at this point though.
what about the concept arts about the manta the draconis and the mesterious sub ?
This is what you call extra unused concepts and models. Every game does this and always has extra data that usually is unused assets. Sometimes these assets will be used in another game or a sequel of the original game they were meant to be used in. Assuming we'll get a Subnautica 2 is jibberjabber at this point though.
Except there is not data or model for anything other then whats been implemented. The concept art originates from elsewhere
what about the concept arts about the manta the draconis and the mesterious sub ?
This is what you call extra unused concepts and models. Every game does this and always has extra data that usually is unused assets. Sometimes these assets will be used in another game or a sequel of the original game they were meant to be used in. Assuming we'll get a Subnautica 2 is jibberjabber at this point though.
Except there is not data or model for anything other then whats been implemented. The concept art originates from elsewhere
It originates mostly from Cory Strader himself, with some being done by Pat Presley. That's not really "elsewhere".
1) A mid-range utility sub, like the kind we use in the real world. Bigger than a Seamoth, smaller than a Cyclops. Role and appearance like an undersea pickup truck. Give it arms like excosuit, but drive it like a submarine. Slow, can't dodge predators. Main purpose is resource extraction. Largo cargo capacity. Does not dock with Cyclops, but can dock with Boat (below). Can also haul Exosuit if needed.
2) Cyclops needs to be smaller. No reason why something that big should be trying to navigate a map this small. Say 2/3rd the current size, and shave most of it by getting rid of the pointless multiple deck levels. Primary purpose is now to be long-range, deep diving exploration vehicle (instead of the mobile base that it currently is). Cyclops also needs Scanner Room functionality grafted onto it - extreme range sonar, item finding and camera drones.
3) A Boat. Yeah, a boat that floats on top of the water. Make it the size of the current Cyclops. Main purpose is to just be a mobile base. Slow moving, but near limitless cargo area. Doesn't even register with predators. Very moddable - mostly just a framework on which to build. Can add bays for docking Seamoth, Exosuit, and yes even Cyclops if need be. Main purpose is to be a mobile base.
So your order of rank:
Boat -> Floats on surface, slowly moves to area and anchors there. Deploy Cyclops to explore. 0m.
Cyclops -> Gets layout of local area, identifies resources, gets sonar map.
Seamoth -> Explores nooks & crannies as needed, or acts as fast taxi between other vehicles.
Utility Sub -> If area is mostly safe, deploys to harvest lots of resources for seabase building.
Exosuit -> If area is not safe, or depth too deep, or you've got lava issues, drop this instead.
As you can see, the closer you get to the surface, the larger your vehicle and the safer it is to use it.
what about the concept arts about the manta the draconis and the mesterious sub ?
This is what you call extra unused concepts and models. Every game does this and always has extra data that usually is unused assets. Sometimes these assets will be used in another game or a sequel of the original game they were meant to be used in. Assuming we'll get a Subnautica 2 is jibberjabber at this point though.
Except there is not data or model for anything other then whats been implemented. The concept art originates from elsewhere
It originates mostly from Cory Strader himself, with some being done by Pat Presley. That's not really "elsewhere".
Sign me up for a boat base too, but I don't need it to be big or able to carry any other encapsulating vehicles. Just something mostly to help me get between islands, because the current selection isn't good enough for that (it makes me nervous to exit the Cyclops down below to swim up to hit the beach, the PRAWN suit can't reach the Floating Island (I think?), and I always worry about accidentally beaching the Seamoth and rendering it useless).
1) A mid-range utility sub, like the kind we use in the real world. Bigger than a Seamoth, smaller than a Cyclops. Role and appearance like an undersea pickup truck. Give it arms like excosuit, but drive it like a submarine. Slow, can't dodge predators. Main purpose is resource extraction. Largo cargo capacity. Does not dock with Cyclops, but can dock with Boat (below). Can also haul Exosuit if needed.
2) Cyclops needs to be smaller. No reason why something that big should be trying to navigate a map this small. Say 2/3rd the current size, and shave most of it by getting rid of the pointless multiple deck levels. Primary purpose is now to be long-range, deep diving exploration vehicle (instead of the mobile base that it currently is). Cyclops also needs Scanner Room functionality grafted onto it - extreme range sonar, item finding and camera drones.
3) A Boat. Yeah, a boat that floats on top of the water. Make it the size of the current Cyclops. Main purpose is to just be a mobile base. Slow moving, but near limitless cargo area. Doesn't even register with predators. Very moddable - mostly just a framework on which to build. Can add bays for docking Seamoth, Exosuit, and yes even Cyclops if need be. Main purpose is to be a mobile base.
So your order of rank:
Boat -> Floats on surface, slowly moves to area and anchors there. Deploy Cyclops to explore. 0m.
Cyclops -> Gets layout of local area, identifies resources, gets sonar map.
Seamoth -> Explores nooks & crannies as needed, or acts as fast taxi between other vehicles.
Utility Sub -> If area is mostly safe, deploys to harvest lots of resources for seabase building.
Exosuit -> If area is not safe, or depth too deep, or you've got lava issues, drop this instead.
As you can see, the closer you get to the surface, the larger your vehicle and the safer it is to use it.
just want something large to live and explore the lava zone in
1) A mid-range utility sub, like the kind we use in the real world. Bigger than a Seamoth, smaller than a Cyclops. Role and appearance like an undersea pickup truck. Give it arms like excosuit, but drive it like a submarine. Slow, can't dodge predators. Main purpose is resource extraction. Largo cargo capacity. Does not dock with Cyclops, but can dock with Boat (below). Can also haul Exosuit if needed.
2) Cyclops needs to be smaller. No reason why something that big should be trying to navigate a map this small. Say 2/3rd the current size, and shave most of it by getting rid of the pointless multiple deck levels. Primary purpose is now to be long-range, deep diving exploration vehicle (instead of the mobile base that it currently is). Cyclops also needs Scanner Room functionality grafted onto it - extreme range sonar, item finding and camera drones.
3) A Boat. Yeah, a boat that floats on top of the water. Make it the size of the current Cyclops. Main purpose is to just be a mobile base. Slow moving, but near limitless cargo area. Doesn't even register with predators. Very moddable - mostly just a framework on which to build. Can add bays for docking Seamoth, Exosuit, and yes even Cyclops if need be. Main purpose is to be a mobile base.
So your order of rank:
Boat -> Floats on surface, slowly moves to area and anchors there. Deploy Cyclops to explore. 0m.
Cyclops -> Gets layout of local area, identifies resources, gets sonar map.
Seamoth -> Explores nooks & crannies as needed, or acts as fast taxi between other vehicles.
Utility Sub -> If area is mostly safe, deploys to harvest lots of resources for seabase building.
Exosuit -> If area is not safe, or depth too deep, or you've got lava issues, drop this instead.
As you can see, the closer you get to the surface, the larger your vehicle and the safer it is to use it.
just want something large to live and explore the lava zone in
Sign me up for a boat base too, but I don't need it to be big or able to carry any other encapsulating vehicles. Just something mostly to help me get between islands, because the current selection isn't good enough for that (it makes me nervous to exit the Cyclops down below to swim up to hit the beach, the PRAWN suit can't reach the Floating Island (I think?), and I always worry about accidentally beaching the Seamoth and rendering it useless).
Can't you just use the propulsion/repulsion cannon to unbeach the seamoth? Also I've had much success with using the PRAWN on land, however it does help to have the jump jet upgrade when transferring from cyclops to land.
Sign me up for a boat base too, but I don't need it to be big or able to carry any other encapsulating vehicles. Just something mostly to help me get between islands, because the current selection isn't good enough for that (it makes me nervous to exit the Cyclops down below to swim up to hit the beach, the PRAWN suit can't reach the Floating Island (I think?), and I always worry about accidentally beaching the Seamoth and rendering it useless).
Can't you just use the propulsion/repulsion cannon to unbeach the seamoth? Also I've had much success with using the PRAWN on land, however it does help to have the jump jet upgrade when transferring from cyclops to land.
You can use the Propulsion Cannon to pick up a rock or something similar heavy and then nudge the Seamoth around with it until it's floating again. But careful, the Seamoth will take damage from it.
Sign me up for a boat base too, but I don't need it to be big or able to carry any other encapsulating vehicles. Just something mostly to help me get between islands, because the current selection isn't good enough for that (it makes me nervous to exit the Cyclops down below to swim up to hit the beach, the PRAWN suit can't reach the Floating Island (I think?), and I always worry about accidentally beaching the Seamoth and rendering it useless).
Can't you just use the propulsion/repulsion cannon to unbeach the seamoth? Also I've had much success with using the PRAWN on land, however it does help to have the jump jet upgrade when transferring from cyclops to land.
I was going to say "no, the Seamoth is too big", but as per Fathom's words it's "only indirectly, and that still requires you to have one with you and I rarely have one with me". I can swim back and fetch one, but that's immersion breaking to me.
I'll take your word for it the PRAWN can reach Floating Island (and back?), but I was more talking about an appropriate vehicle to visit the islands, which if the Cyclops has to carry the PRAWN is the Cyclops, not the PRAWN.
Comments
We've got our personal transport, our speedy explorer, a cargo hauler/mobile base and a prawn suit exo mecha type of thing...
Only niche I can think of really would be a tug boat for the PRAWN and larger cargo containers that allows you to move them faster than you could with the suit itself or a Cyclops. Though that niche is too small to justify the amount of work required for implementing it.
what about the concept arts about the manta the draconis and the mesterious sub ?
This is what you call extra unused concepts and models. Every game does this and always has extra data that usually is unused assets. Sometimes these assets will be used in another game or a sequel of the original game they were meant to be used in. Assuming we'll get a Subnautica 2 is jibberjabber at this point though.
Except there is not data or model for anything other then whats been implemented. The concept art originates from elsewhere
It originates mostly from Cory Strader himself, with some being done by Pat Presley. That's not really "elsewhere".
1) A mid-range utility sub, like the kind we use in the real world. Bigger than a Seamoth, smaller than a Cyclops. Role and appearance like an undersea pickup truck. Give it arms like excosuit, but drive it like a submarine. Slow, can't dodge predators. Main purpose is resource extraction. Largo cargo capacity. Does not dock with Cyclops, but can dock with Boat (below). Can also haul Exosuit if needed.
2) Cyclops needs to be smaller. No reason why something that big should be trying to navigate a map this small. Say 2/3rd the current size, and shave most of it by getting rid of the pointless multiple deck levels. Primary purpose is now to be long-range, deep diving exploration vehicle (instead of the mobile base that it currently is). Cyclops also needs Scanner Room functionality grafted onto it - extreme range sonar, item finding and camera drones.
3) A Boat. Yeah, a boat that floats on top of the water. Make it the size of the current Cyclops. Main purpose is to just be a mobile base. Slow moving, but near limitless cargo area. Doesn't even register with predators. Very moddable - mostly just a framework on which to build. Can add bays for docking Seamoth, Exosuit, and yes even Cyclops if need be. Main purpose is to be a mobile base.
So your order of rank:
Boat -> Floats on surface, slowly moves to area and anchors there. Deploy Cyclops to explore. 0m.
Cyclops -> Gets layout of local area, identifies resources, gets sonar map.
Seamoth -> Explores nooks & crannies as needed, or acts as fast taxi between other vehicles.
Utility Sub -> If area is mostly safe, deploys to harvest lots of resources for seabase building.
Exosuit -> If area is not safe, or depth too deep, or you've got lava issues, drop this instead.
As you can see, the closer you get to the surface, the larger your vehicle and the safer it is to use it.
ah ok didnt know that
Can't you just use the propulsion/repulsion cannon to unbeach the seamoth? Also I've had much success with using the PRAWN on land, however it does help to have the jump jet upgrade when transferring from cyclops to land.
I was going to say "no, the Seamoth is too big", but as per Fathom's words it's "only indirectly, and that still requires you to have one with you and I rarely have one with me". I can swim back and fetch one, but that's immersion breaking to me.
I'll take your word for it the PRAWN can reach Floating Island (and back?), but I was more talking about an appropriate vehicle to visit the islands, which if the Cyclops has to carry the PRAWN is the Cyclops, not the PRAWN.
Game developers come up with lots of ideas and many of them end up being cut during the development process.