Frame rate fixed?

Tlroa893Tlroa893 Join Date: 2016-08-09 Member: 221113Members
Haven't had a chance to check out the latest update, so have they improved the frame rate even a little? Specifically the Seamoth and Cyclops? Really hard to navigate either when they move faster than the terrain loads. Also really scares the hell outta you when your coasting along and a Reaper "magically" appears right in front of you.

Comments

  • scouttsscoutts Victoria, BC Join Date: 2016-07-28 Member: 220747Members
    Nobody has noticed a difference?
  • Josh4723Josh4723 U.S Join Date: 2016-07-23 Member: 220588Members
    I've definitely noticed a frame rate improvement, but the render distance is still pretty small, and very slow if you're in a SeaMoth. Every once in a while, the frame rate drops to like 10-19, but it goes back up over time
  • bparkerson04bparkerson04 Join Date: 2016-08-21 Member: 221564Members
    It's not perfect but so far I can see a huge difference. I unfortunately to start over because my save was "out of date" so I currently have no cyclops frame rate data.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Framerate is something we'll be working on constantly. Small improvements with every patch over time until release. Sadly no silver bullet for this, just a lot of technical work.
  • ANZAC69ANZAC69 New Zealand Join Date: 2016-08-28 Member: 221808Members
    I'm having the same issues gotten much worse since the patch than before, but great work Devs keep it up...
  • Tlroa893Tlroa893 Join Date: 2016-08-09 Member: 221113Members
    It's running much smoother than it was before this patch, great work guys. Anytime it gets too slow now I just hard reset my Xbox and that's fixed it for me.
  • scouttsscoutts Victoria, BC Join Date: 2016-07-28 Member: 220747Members
    Seamoth seems slower post patch in regards to low frame rate and extremely low environment loading. Out of Seamoth seems easier to move around and load rates are not as much of an issue.
  • bparkerson04bparkerson04 Join Date: 2016-08-21 Member: 221564Members
    It appears they've also fixed the issue where you were facing backwards when you exited the seamoth.
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