[BUG] Insanely low FpS when turning Cyclops - 34300
uxlapogi
Join Date: 2012-10-31 Member: 165238Members
Reproduce:
1. Enter Cylcops' steering.
2. Press A or D to turn.
3. Notice how suddenly your FpS drop to 3-7.
4. Release button and notice how your FpS instantly jump to normal values.
Edit: Added video.
Update: After testing I discovered two important facts, 1. Bug is not present in a perfectly new Cyclops. 2. Removing assets inside the Cyclops does not fix the problem.
1. Enter Cylcops' steering.
2. Press A or D to turn.
3. Notice how suddenly your FpS drop to 3-7.
4. Release button and notice how your FpS instantly jump to normal values.
Edit: Added video.
Update: After testing I discovered two important facts, 1. Bug is not present in a perfectly new Cyclops. 2. Removing assets inside the Cyclops does not fix the problem.
Comments
The bug only happens in the cyclops, I can turn fine outside a vehicle or in the seamoth without any FpS drops.
I did not have this problem prior to the 34xxx builds, it was introduced with one of the recent builds.
To further elaborate and make it simple so that there is a slight chance you might understand: the bug is absent from the stable build, that is, I do not get FpS drops while turning.
So please make your accusations somewhere else, they are not appreciated here and far from productive.
Next time you should include those details, so that everyone has "a slight chance" of understanding the problem.
Now back to the problem:
I dont have this problem and could not reproduce it with the new builds. I run on survival mode and use "recommended" video quality.
System:
GPU: gtx 970
CPU: i7 6700 @ 3.4GHz
Memory: 16GB RAM
Resolution: 1920 x 1080, 60Hz
OS: win 7 SP1
Edit: Bug is gone with a new Cyclops.
I've just tried to repoduce this and I cannot.
Can you both please get your log files and a dxdiag report for us? As listed here:
http://steamcommunity.com/sharedfiles/filedetails/?id=403087864
Thanks
I have sent it. Thank you
I had this big fps drop when in the cyclops too, dropping to 3-4fps when I started moving with a seamoth docked inside. I later noticed a similar drop in fps, down to low teens, when I entered and launched the seamoth from the moon pool.
I stripped the moth of all upgrades and found the bug still happened.
When I built new seamoth the problem was gone. I did not destroy the original seamoth, just parked it by my base.The old seamoth is still buggy when I get in it but when left alone the rest of game works fine.