New bugs
qpearl35
us Join Date: 2016-07-09 Member: 219911Members
Ran into some new bugs today, thought they were pretty serious so I figured I'd post them.( this probably isn't all that have appeared but the ones I've run into)
cyclops- major bugs
-Extreme frame rate loss when piloting cyclops.
-Interior lights not dimming just the shading on constructed items.
-cyclops dome extreme fog and glare as well as images appearing on it usually acid mushrooms or safe shallow fauna.
Cyclops camera unaccessible option to select Camara does not appear when looking at the button and pressing the a button just stops my character from piloting the sub.
Gameplay- major bugs
After crash sequence in new game pda does not show up after putting out fires.
Exiting life pod immediately drop to the sea floor warpme code doesn't fix this one repeatedly started new games to fix it as it happens when ever I exited a vehicle or building as well as when entering seamoth free rotation happens allowing me to look 360° within the vehicle without turning it.
Terrain loading is extremely slow usually staying g directly in front of my character or when piloting a sub about 20 yards ahead.
Some of the old bases have new textures in them primarily from the ones I've been to since this morning the floating island bases have a mix of rusted and new textures in them.
Noise! Lots of ambient noises which I'm assuming are actually in the game however there are alot of random noise that I don't think know are playing when they're supposed to such as a bubble popping mixed with a clicking noise, as well as the sound for something hitting the cyclops even when I'm in open water at the surface.
That's all I've run into so far only played the game for about an hour so if anyone else has some that I didn't list feel free to list them so the dtvs have an easier 5ime finding them (:
cyclops- major bugs
-Extreme frame rate loss when piloting cyclops.
-Interior lights not dimming just the shading on constructed items.
-cyclops dome extreme fog and glare as well as images appearing on it usually acid mushrooms or safe shallow fauna.
Cyclops camera unaccessible option to select Camara does not appear when looking at the button and pressing the a button just stops my character from piloting the sub.
Gameplay- major bugs
After crash sequence in new game pda does not show up after putting out fires.
Exiting life pod immediately drop to the sea floor warpme code doesn't fix this one repeatedly started new games to fix it as it happens when ever I exited a vehicle or building as well as when entering seamoth free rotation happens allowing me to look 360° within the vehicle without turning it.
Terrain loading is extremely slow usually staying g directly in front of my character or when piloting a sub about 20 yards ahead.
Some of the old bases have new textures in them primarily from the ones I've been to since this morning the floating island bases have a mix of rusted and new textures in them.
Noise! Lots of ambient noises which I'm assuming are actually in the game however there are alot of random noise that I don't think know are playing when they're supposed to such as a bubble popping mixed with a clicking noise, as well as the sound for something hitting the cyclops even when I'm in open water at the surface.
That's all I've run into so far only played the game for about an hour so if anyone else has some that I didn't list feel free to list them so the dtvs have an easier 5ime finding them (:
Comments
If you delete and reinstall the game your save game will still be there and will bring back the missing blueprints.
I tried that I even deleted my save file as well and it still didn't work I'm mean the most if the normal frags are there it's just I can't find and cyclops or Seamoth ones.
Yea that's what I've been doing lol I can't wait till I can build them regular tho that's gunna be fun
I get that too.
Apparently if you go onto it without completely finishing the blueprints for the vehicles it will crash.