Permanent glare on Cyclops canopy [experimental]

CandytripnCandytripn California Join Date: 2015-04-30 Member: 203960Members
edited June 2016 in Subnautica Bug Reporting
The cyclops has a permanent glare making it almost impossible to see. Strangely it seems to be from the Safe Shallows. The glare is a fuzzy, inverted image of what looks to be acid mushrooms and shelf coral. Rotating left and right will rotate the glare, but moving forward or backwards, up or down, does nothing. Down in the grand reef, I still see the acid mushrooms in the glare :(

Practically impossible to use the Cyclops for anything other than an awkward mobile base.

example http://i.imgur.com/cFFivxo.png (not in the grand reef, but you get the idea)

The interior lights don't turn on and off either (though the lighting on crafted objects changes) so maybe that's causing the glare from the safe shallows to get stuck.



Oh.. and random funny bug. A Gasopod near my starter base got a little too close to an erupting vent. Watched him get launched half way across the map in the air.. couldn't stop laughing!

Comments

  • DinkelsenDinkelsen Graz Join Date: 2015-10-05 Member: 208309Members
    Same here, the only way I can navigate the Cyclops is via the cameras. This is possible, but still cumbersome and if the environment is badly lit, virtually impossible. The glasre seems to get stronger in the night and weaker over day time.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    edited June 2016
    Dinkelsen wrote: »
    Same here, the only way I can navigate the Cyclops is via the cameras. This is possible, but still cumbersome and if the environment is badly lit, virtually impossible. The glasre seems to get stronger in the night and weaker over day time.

    yeah i concur, i cant pilot the cyclops at all during night time either since from the front window the glare make it so you see nothing, even with the lights turned on and with the cameras well, you see nothing either since its total darkness down there as it is night time .... not quite sure if its a problem related to the cyclops only cuz ALL the glass in this game is funky when looking thru them.

    Ive completely given up on installing glass windows in my Moonpool, for instance, since looking thru them you can barely see anything outside at night and all the reflections on them reflect the interior of a cyclops lol ... oh well, hopefully optimization of the game in july will fix the glass in the game including the Cyclop's frontal window
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