Few Questions about Gameplay -- For everyone and Devs
Rainstorm
Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
So ive been playing this game for over a year now and some things ive been wondering about are still un-answered after all this time. Its all stuff that i saw popping here and there in the Ideas and Suggestions forum but that ive never seen any answers to from the Devs tho, so i feel that posting this in there wasnt really appropriate anymore as to not clutter it with more of the same suggestions all over again.
Ive decided to share them with you all now since we are dangerously close the august, being the foreseen month of Official Release of the game (i know, we all think its gonna be later but its still official timeframe for now )
For instance -- Beacons --
Its pretty cool that the Lifepod has its own icon-looking beacon, just like the seamoth and the cyclops, it helps alot i'll agree to differenciate them appart. The thing is however that this beacon system in its current form has a major flaw still. What i mean is that for players like me who likes to overdo it and create a few bases with 1 or more moonpools in each of them you eventually end up with several Seamoths. Also for reasons unknown even to me i sometimes feel like creating several Cyclops, just for the fun of it.
Surely you see where im going with this already In the long run, with several Seamoths and Cyclops all over the world you see all those beacons ping'in all over the place. Add to this the Lifepod, all the Bases everywhere .... The only real solution to this is the use of the F6 button crazy to cycle thru all the options for All UI no mask, UI with mask, UI with mask no pings, with pings blah blah .... yeah.
Also with several seamoth pings and several Cyclops pings all over its hard to tell which Seamoth is which and where exactly, since unlike the Signals we dont see the distance to the target sadly. As you can see, the current beacon feature is somewhat helpful but far from user-friendly and fun
Suggestions ive thought off and seen from other people:
-Make a custom menu for the beacons, to customize beacon features like color of the ping icon, size/color of the font for text, put the name of the seamoth/Cyclops under the ping icon etc...
-a (F-''button'') to toggle beacons on/off specifically like F7 or another one i dunno )
-Being able to see distance to target, just like with Signals
-Make a Seabase-looking icon, just like the seamoth-looking beacon for the Seamoth for instance (could look simple, like a mini Multipurpose room)
Those are just a few of the suggestions i saw, but these 4 are the ones i felt was the most useful and probably easiest to realize with the least amount of effort for a coder maybe. It would help GREATLY to make screen clutter a bare minimum and contribute to a better game experience imo
Also -- Depth --
Ive seen the Devs play around several times with the depth at which the Seamoth/Cyclops can dive to, the ''safe'' depth, the ''crush'' depth at which they start to take damage with and without upgrades 'n all but so far nothing about the player themselves. Since always the actual player can go out in the sea at any depth without starting to take damage
I know this is a game and that ''Realism'' needs to stop somewhere so that a game can be enjoyable instead of becoming a PITA, but ya know some things are in my taste wayyy too unrealistic to be overlooked. Im not necessarily speaking of a decompression system that would be way too tedious to be realistically enjoyable but at least put a maximum depth at which a player can go outside the Seamoth/Cyclops/Exosuit/Seabase in the sea without starting to take damage.
Personally i'd go with 100m, which is when the Depth meter turns red if i recall correctly when you're in the sea without being in any kind of vehicle. It should'nt be instant death but like a DoT which damages you maybe 4-5-6 pts of dmg every second or so. Im not holding dearly on the numbers im advancing here, its just for the sake of explanation.
What do you guys all think of these questions? Do you agree with me or disagree? (of course if you disagree i certainly want to know why )
Also, as importantly, does any Devs have thoughts on these they could share with me/us please?
Thank you ll for your time, it was indeed alot of text ....
Ive decided to share them with you all now since we are dangerously close the august, being the foreseen month of Official Release of the game (i know, we all think its gonna be later but its still official timeframe for now )
For instance -- Beacons --
Its pretty cool that the Lifepod has its own icon-looking beacon, just like the seamoth and the cyclops, it helps alot i'll agree to differenciate them appart. The thing is however that this beacon system in its current form has a major flaw still. What i mean is that for players like me who likes to overdo it and create a few bases with 1 or more moonpools in each of them you eventually end up with several Seamoths. Also for reasons unknown even to me i sometimes feel like creating several Cyclops, just for the fun of it.
Surely you see where im going with this already In the long run, with several Seamoths and Cyclops all over the world you see all those beacons ping'in all over the place. Add to this the Lifepod, all the Bases everywhere .... The only real solution to this is the use of the F6 button crazy to cycle thru all the options for All UI no mask, UI with mask, UI with mask no pings, with pings blah blah .... yeah.
Also with several seamoth pings and several Cyclops pings all over its hard to tell which Seamoth is which and where exactly, since unlike the Signals we dont see the distance to the target sadly. As you can see, the current beacon feature is somewhat helpful but far from user-friendly and fun
Suggestions ive thought off and seen from other people:
-Make a custom menu for the beacons, to customize beacon features like color of the ping icon, size/color of the font for text, put the name of the seamoth/Cyclops under the ping icon etc...
-a (F-''button'') to toggle beacons on/off specifically like F7 or another one i dunno )
-Being able to see distance to target, just like with Signals
-Make a Seabase-looking icon, just like the seamoth-looking beacon for the Seamoth for instance (could look simple, like a mini Multipurpose room)
Those are just a few of the suggestions i saw, but these 4 are the ones i felt was the most useful and probably easiest to realize with the least amount of effort for a coder maybe. It would help GREATLY to make screen clutter a bare minimum and contribute to a better game experience imo
Also -- Depth --
Ive seen the Devs play around several times with the depth at which the Seamoth/Cyclops can dive to, the ''safe'' depth, the ''crush'' depth at which they start to take damage with and without upgrades 'n all but so far nothing about the player themselves. Since always the actual player can go out in the sea at any depth without starting to take damage
I know this is a game and that ''Realism'' needs to stop somewhere so that a game can be enjoyable instead of becoming a PITA, but ya know some things are in my taste wayyy too unrealistic to be overlooked. Im not necessarily speaking of a decompression system that would be way too tedious to be realistically enjoyable but at least put a maximum depth at which a player can go outside the Seamoth/Cyclops/Exosuit/Seabase in the sea without starting to take damage.
Personally i'd go with 100m, which is when the Depth meter turns red if i recall correctly when you're in the sea without being in any kind of vehicle. It should'nt be instant death but like a DoT which damages you maybe 4-5-6 pts of dmg every second or so. Im not holding dearly on the numbers im advancing here, its just for the sake of explanation.
What do you guys all think of these questions? Do you agree with me or disagree? (of course if you disagree i certainly want to know why )
Also, as importantly, does any Devs have thoughts on these they could share with me/us please?
Thank you ll for your time, it was indeed alot of text ....
This discussion has been closed.
Comments
As for taking damage on the player at depth, I would go for this if we could also upgrade our scuba gear to negate the effect. Like upgrade one allows us to go undamaged to 100 feet. Upgrade two allows us to go undamaged to 200 feet, etc.
http://forums.unknownworlds.com/discussion/143294/re-imagining-of-the-wet-suits#latest
Two completely different processes at work, and completely realistic.
Lets start here shall we https://en.m.wikipedia.org/wiki/Atmospheric_diving_suit
In this link above the only way they got to these depths is with HIGHLY sophisticated and specialized equipment.. In fact his wet suit is more of a submersible then a suit..
And even this suit has its limits.. 500 meters let alone 1000 meters would be fatal to anyone outside of submersible without proper gear..
So you are correct in saying what you stated. That is only to a degree.. As I stated in suggestion about wetsuits.. At 1000 meters we would in fact be crushed by the sheer weight of the ocean.
Added suits or having the ability to upgrade them would indeed be awesome, that post is indeed ispirationnal
Thank you Rainstorm
youre right, i mixed the 2. In the end tho, a human cannot dive to 1000m by themselves in 1 minute and live. hence why my suggestion of limiting safe diving for the player to under 100m (suggestive number) before starting to experience pain
Yeah well if you read the codex thing it says the suit was made to handle the most extreme conditions of the Universe so I assume that's the Devs excuse for that.
And badoom trumpt by the devs lmao!
100% with you on the icons though. All four suggestions are necessary improvements. I'd like to add that I'd like to see a wallmounted or otherwise "stable" alternative for the portable beacon to use for bases.
I really enjoy when a non-scuba diver attempts to lecture me about real world diving. Particularly when they use the *wikipedia* as a resource, and then tell me I'm only correct "to a degree".
I gave you a very simple explanation of why people do not 'get crushed like a submarine' so you would understand the basic difference between a hollow, air filled pressure hull and a human who is mostly solid and relatively incompressible. I wanted to avoid dumping a lot of math and science on you, but I'd be glad to cite you a number of *real* articles about deep diving if you'd like. That would be tedious though, and you'd probably not enjoy reading them very much.
Let's take your statements in order, shall we?
1. You linked an article to a submersible, not a wet suit. It clearly states that in the first paragraph. It also states that the interior of the submersible is maintained at a pressure of one atmosphere. The article proves that submarines, because they have pressure hulls and maintain the interior at normal (surface) atmospheric pressure, have crush depths that are easily calculated and cannot be exceeded without serious, sudden consequences. Your wikipedia link completely supports *my* post, not yours.
2. You say "500 meters, let alone 1000 meters would be fatal to anyone outside of a submersible without proper gear." I'll assume that you mean gear beyond typical scuba diving equipment, which includes a regulator, pressurized breathing gasses in tanks, and a suitable face mask. Either way, your statement is completely wrong. In fact, the world record for a manned chamber dive is over 700 meters, and was set in 1992. The divers stayed at that pressure for about two hours, doing pipeline exercises.
3. The actual point at which human bones are crushed by water pressure is called the "snow line" because at that point most bones (which are filled with air and marrow) are crushed to splinters and then those splinters fall to the ocean floor. The snow line exists at about 22 miles deep. So, no, your body will NOT be crushed at 1000 meters depth. They have in fact recovered bodies from greater depths than that, far too many times. When things go wrong diving, the corpses of the divers do not typically return to the surface without help.
4. There *are* serious dangers involved in very deep diving, but they have nothing to do with your body being crushed like a submarine. The real dangers have to do with HPNS (High Pressure Nervous Syndrome), dysbaric osteonecrosis (bubbles forming in your bone marrow), oxygen toxicity (this is why nobody breathes 'air' at great depth, they breath specialized mixtures), and most importantly tissue saturation that makes decompression take days rather than minutes or hours. The algorithms used to calculate decompression times for diving at depth are untested beyond a certain limit, and nobody is willing to risk their lives testing the numbers when we *do* have submersibles available.
This game captures the 'feel' of diving very well, but it doesn't present a realistic simulation of diving. They do increase your air consumption as you go deeper (realistic) but they do not force you to make decompression stops before surfacing (unrealistic). They allow you to carry more tanks so you can stay submerged longer (realistic) but they refill automatically and with common air (unrealistic, dangerously so below 30m or so). I can go on at great lengths listing where the game designers had to choose between realism and fun, but by now you should have gotten the point.
If you have access to a swimming pool, you can see for yourself the difference between submarines and scuba divers:
Get two balloons and a can of compressed air (the kind you use to blow the dust off your keyboard). Use the can to inflate the first balloon to the size of your head, then tie off the balloon. Use a marker and draw a couple of lines on the balloon as a visual reference. Take that balloon and get in the pool, go over to the deep end, and then holding the balloon, swim down to the bottom of the pool. You will see a visible difference in the size of the balloon as it compresses under the pressure of the water around it. It will get smaller. This is because the air pressure inside the balloon is still at surface atmospheric pressure, while the water pressure is continuing to increase as you go deeper. This is what happens to a submarine, if the hull of the submarine is not stronger than the water pressure pressing on it. If you kept going deeper, the balloon would keep getting smaller and smaller until it looks almost empty in your hand. We do this in diving classes to teach divers how things work, actually.
Now get the second balloon, and blow it up to the same size, but tape the nozzle of the compressed air can into the neck of the balloon. This is so you can add compressed air to it later. Take balloon/can combo over to the deep end of the pool, and this time, when you get to the bottom and see that the balloon has shrunk in size, give it a little shot or two of compressed air. The balloon will return to its original inflated size, but the air inside is now under pressure. In fact, the air pressure inside the balloon exactly equals the water pressure outside the balloon, which is why scuba divers do NOT get crushed like submarines. The deeper we go, the more pressurized our air supply becomes to match the surrounding water pressure. This also means the deeper we go, the more air we consume with each breath, and the quicker our tanks will be expended. I can stay underwater over an hour on one tank, in very shallow water. In deeper water that same tank may only give me ten minutes of time on the bottom before I have to start back up.
Still underwater with your pressurized scuba diver balloon?
Good, now remove the balloon from the can of air and tie it off. Its the same size you had on the surface, but its under pressure. Take the balloon back to the surface, and watch it as you ascend - it will expand, possibly to the point of popping. This is because as the water pressure decreases, the interior air pressure is greater and it pushes outward on the skin of the balloon. This is why the absolute first rule of scuba diving is "Never Hold Your Breath". As a diver ascends, the air in their body expands, which can cause their lungs to burst if they try to hold their breath. Tiny bubbles in the diver's blood stream *also* expand, which is what causes Decompression Sickness (aka 'the bends'). It is incredibly painful, and can kill you - imagine if your blood started to foam like a carbonated beverage that was shaken up - and it is why divers perform decompression stops at regular intervals of decreasing depth. They are allowing time for the tiny bubbles in their body fluids to expand and escape in a safe and slow manner. A deep diver who rockets to the surface in a panic will almost certainly suffer a rapid and agonizing death, unless he is immediately placed back under pressure (in a hyperbaric chamber, for example). They do not simulate decompression effects in game, and for this I am grateful. It is a level of realism that we really don't need.
I hope I've made it very clear why submersibles and scuba divers are not affected by water depth in the same way, and without burying you in technical data. If you'd like to learn to dive yourself, you can join PADI (Professional Association of Diving Instructors) at www.padi.com, or SSI (Scuba Schools International) at www.divessi.com , I'm a member of both though I prefer PADI's training over SSI's.
Thanks for the interesting info!
@scubamatt Hits you with knowledge! Your ignorance armor takes 56 points of enlightment damage!
You are now slightly less ignorant in the way of diving!
Haha, jokes aside, it may seem to me that this whole Depth diving concept thing may not be as dramatic as i first thought it was. Im happy i made this thread because i got a bit more enlighted (thanks to scubamatt) on the subject than i was before making it which was the exact point of the operation.
Also, the character we play seem to be somewhat athletic a bit which surely helps him adapt and adjust quicker to unknown/hostile environment than the average person would ... maybe. At any rate its very possible that diving very deep in this alien ocean isnt such a problem and that i should not really make it thqat big of a deal!
Bottom line is, thank you all for sharing your inputs on this matter!
"The internet does not lie!" -Smek 2015
(I sorry just had too)
Like, show some manners to people who spend a good amount of their time making information accessible for free.
Its just that too many people think it is infallible, or that because the info is in the Wiki it must automatically be true. Its very easy to get bad information from the Wiki, just like its easy to get bad info from a book that is out of date or not very well researched. Always check the references for anything you want to cite as a source - people fail to do this all the time on Facebook and end up looking stupid. Quoting a magazine article that in turn quotes another article, that in turn quotes someone's blog...and so on.
Also, information changes as time passes. Things that were absolutely state of the art and accepted knowledge ten years ago are now known have been misunderstood or are simply wrong assumptions based on the evidence available at the time (Viking studies is a good example of this). You can look at the evolution of this game as a practical example of it, too. Guides and advice written a year ago are no longer accurate (sometimes wildly inaccurate). Check your sources, always.
At extreme depths and long before your body (skeletal structure, extremities ) your chest would in fact be crushed, the amount of pressure that surrounds your chest would completely squeeze your lungs. Now yes this is all without the use of specialized suits. A simple wet suit a couple tanks and a decent mask would NOT suffice.
After around 100 feet humans (or untrained free divers) start to require atmospheric suits which can take you down towards 2000 feet (roughly 609m)
Shortly there after you do indeed need further specialized suits. Which is what I was trying to state above. Our character in game is wearing (presumably by what it looks like) a standard wetsuit. Now you may have used a fancy balloon science experiment but I'm about to go all mathematical.
You are always under pressure. Air presses down on you at all times at 14.5 pounds per square inch, also called one bar or one atmosphere. Human beings can withstand 3 to 4 atmospheres of pressure, or 43.5 to 58 psi. Water weighs 64 pounds per cubic foot, or one atmosphere per 33 feet of depth, and presses in from all sides. So 33 feet x 4 = 132 feet which in meters is 40.23 (which is far away from the depths we are talking) the ocean's pressure can indeed crush you.
All of this.. Both your side and mine has given credence to each others case. No a body wouldn't be crushed out right like the sub.. But with out the proper suits after certain depths your chest and lungs would be squeezed to the point where you can no longer breathe, Requiring the use of different suits! Which is where this all started in the first place isn't it?
*the record i posted was a free dive! Again i should have been more precise.
And now that we are back to where we started I bid you farewell. And at the risk of this escalating further I apologize for my earlier post. If I would have been less vague all of this would infact have been avoided.
I see that you do not, in fact, understand. Let's try one more time.
Free Diving is NOT scuba diving. In the sport of Free Diving you are *holding your breath* while you descend. Your lungs are filled with air at one atmosphere when you start to hold your breath at the surface, and then as you go deeper, the water pressure increases on your body. By holding your breath and not using *pressurized* breathing gas like a scuba tank provides, you are in effect a **hollow vessel** just like a submarine. Yes, at some point, the difference between the pressure in your lungs + the strength of your bones/muscles will be overwhelmed by the increasing water pressure, which will cause you to be crushed like a submarine that has gone too deep. Of course you are much more likely to pass out from carbon dioxide build up and drown before then, but the point is that free diving is just like trying to be a human submarine. Scuba diving is nothing at all like Free Diving, because you are using Scuba tanks. Scuba is an acronym for Self Contained Underwater Breathing Apparatus.
Scuba diving relies on *pressurized* breathing gases to allow you to 1) avoid suffocation underwater and 2)avoid being crushed like a hollow vessel would be. The pressure of the gases you are breathing is *regulated* to *match* the pressure of the water pressing inward on your body. If you are deep enough to have 4 bar pressing in on you, your lungs are filled with 4 bar worth of air, pressing out equally against the water pressure. Its not even hard to breath - in fact since the pressures are equal it feels *exactly* like breathing on the surface (except for the regulator in your mouth.) No difference in pressure between the air inside your lungs and the seawater outside your lungs means you will NOT be crushed like a submarine. Ever.
Scuba divers dive to 35-40m on a regular basis. That's the practical limit for 'recreational diving' using ordinary air, and having to switch over to Nitrox, Trimix or some other blended breathing gases (which takes additional training). The difference is in the mixture of gases you have to breath, not suddenly having to put on an armored submersible to protect you from being crushed. Again, since you appear to have this fantasy in your head that divers will be crushed at 132 feet of depth, let me be clear - you are utterly mistaken. People dive to 100+ foot depths every single day of the year, and nobody gets crushed to death.
Here are the depths of some popular diving spots in Florida, just as an example:
Blue Grotto cavern 100 feet
Empire Mica wreck 115 feet
Bibb wreck 135 feet
Duane wreck 135 feet
At this link you can see some nice color photos of scuba divers at the Duane and Bibb sites...and they aren't being crushed to death in their wet suits! http://www.keylargowrecks.com/key-largo-wrecks.htm
Spiegel Grove wreck 130 feet (also on that web page linked above)
USS Oriskany wreck (largest artificial reef in the world, it was an aircraft carrier) 212 feet. This site has *video* of scuba divers not being crushed to death! (This is an amazing dive site, btw). http://www.floridapanhandledivetrail.com/oriskany.html
If those Florida sites don't prove that divers routinely go to 100+ feet without being crushed, then how about the Great Blue Hole off the coast of Belize?
https://en.wikipedia.org/wiki/Great_Blue_Hole
Deep diving is dangerous, and it takes training as well as specialized gear (like Nitrox/Trimix as mentioned before). But you do *not* get crushed to death at 132 feet, or at 200 feet, or 300 feet.
Also, since you seem fixated on the suit in game, let's be clear. Your wet suit (or dry suit if diving in very cold water) does NOTHING to prevent you from being crushed, it provides *insulation* against *heat loss* which leads to hypothermia. A wet suit uses a layer of water trapped between your skin and the rubber suit to insulate you. A dry suit uses a layer of air instead (and is much better at insulating). You really need to separate the diving suit your character wears - a flexible, rubberized suit - from the armored and roughly humanoid shaped *submarines* that are sometimes called 'deep sea diving suits'.
EDIT:
Here's a cool video of a 300 foot deep dive on trimix. They get a nice visit from a barracuda during the dive. Don't hold your breath waiting for them to be crushed by the water pressure, though. (did you see what I did there?)
You may notice they keep pinching their noses as they descend, too. That is because the spaces in your sinus/ear cavity don't usually adjust to increasing pressure as fast as your lungs do. You can do a couple of different things to help equalize the pressure, and the most common is to pinch your nose shut and 'blow' gently against the closed nasal passage. If you've ever had your ears 'pop' on an aircraft flight, or while driving up/down a steep mountain, you are experiencing the same equalization of pressure. This is why you never go scuba diving with a bad head cold, even if you take medicine for it. You could get very deep and then have the medicine wear off, making it impossible to equalize as you come back to the surface - leading to ruptured ear drums and/or embolisms.
Here's another video of a 108m dive on trimix (it also shows the exact mixture they used). Again, they don't get crushed by water pressure, despite your math.
Finally, here's a video discussing two commercial divers (in dry suits) using their Sony eReader at 300 feet depth. Please note that their eReader needs an armored, crush proof case, but they do not. Thats because they are breathing pressurized gases. They explain that in the video, actually.
Summary: 1) You don't get crushed by water pressure when scuba diving, its not like being in a submersible or free diving. 2) When lecturing scuba divers on the risks of scuba diving, but you are not a scuba diver, you are probably out of your depth.
I'll put this point by point so to make clear where this logic falls short:
You spend way to much time looking for reasons to be offended, and high jacking other people's posts to do it. Exactly like you did with my Female Divers post. Just because you like to edit wiki's that does not mean that anyone who points out that they are not credible as sole references is being offensive. You having your feelings hurt does not automatically mean that someone is out to be offensive. You like to point out how other people are rude, only to be completely oblivious to the fact that you are being just as rude, if not more so.
The free diving record I had commented on was another correction on my part. Yet you again obnoxiously set forth on another tangent.
If you could be so inclined to now apply what you have just thrown out there and apply that to the depths we are actually talking about 1000+ meters (3280 feet) you couldn't. Not with the gear stated above by you.
Its very easy to make someone look horribly wrong by misdirecting the topics at hand.. Heck you should have been a lawyer.
The math I included above Is completely sound.. Keep multiplying that number the deeper you go down.. A human body NO matter what mixtures are in your tanks, without the proper gear you would be done.. By your own admission this is fact..
Instead of me being "out of my depth" (clever by the way) why don't you leave your shallow arguments behind and come into the deep end.
You stated flatly that at 132 feet of depth, a diver will be crushed by water pressure. I showed you that you are completely wrong, using math, pictures and common sense. You won't be crushed at five times that depth, in fact you won;t feel any pressure at at all, thanks to your regulator.
You also said that after 100 feet of water depth, divers require atmospheric suits (the kind that are needed at 2000 feet depth). Again, I showed you that you are completely wrong, with pictures and video. You don't need an armored suit or any kind of 'atmospheric suit' to dive to 100 feet. Wet suits and dry suits have nothing at all to do with resisting pressure. Nothing.
Then you presumed to lecture a diver on water pressure, and merely demonstrated how little you understand about the difference between diving with Scuba gear, and free diving. Your awesome math skills were something that every diver learns on day one of their training, and absolutely support why scuba divers must use pressurized tanks and regulators while diving. Apparently that point escaped you, much to my amusement. This was further demonstrated when you completely and utterly missed the point of the 'balloon science experiment' by not grasping that its the *equal pressure* that keeps you from being crushed.
I'm not cherry picking your statements, I'm pointing out that they are simply wrong. You cannot seem to grasp how scuba diving actually works - or you cannot simply admit you were mistaken.
As far as getting back to where we started, it started _here_ when I politely asked if you understood the difference between the two methods of diving, and pointed out that you do not in fact get crushed by water pressure while scuba diving, as a submersible might be:
The obnoxious attitude began with YOU, when you posted a link to a Wiki article that offered nothing to support your argument, while taking a condescending tone with me and telling me that I'm only 'correct to a degree'.
You weren't being imprecise, or vague. You were simply wrong on two counts. First, you assumed I knew nothing about diving. Second, you did not understand the key difference between diving with pressurized air and diving without it. Everything you've posted since has been an attempt to evade admitting you were wrong and that you don't understand the science behind it. Its clear you aren't incapable of reading and parsing the sentences, so it must be willful ignorance on your part. And with five replies in the thread, you haven't tired quickly, you've just run out of excuses.
Its OK, though. Other players who didn't know how it works have learned something, and we've both demonstrated our respective level of knowledge on the topic of scuba diving. I sincerely hope that some day you take your interest in diving to the next level and get some real training - nothing in the world compares to wonders you experience while scuba diving. Have a great day.
Maily because it'd be best to stop
And secondly because ... well, im all out of pocorn
i was kind of hoping my inquiries on this subject would not deterior into an all out argument war
Im by no means knowledgable (is that even a word, auto-corrector tell me NOPE lol) in this Diving department is why i created this thread in the first place, to get other's input on this.
i believe we've all been infused with knowledge (and other less desirable concepts) thus far and that we can put this matter to rest!
Thank you all for your contribution to this matter.