BeigeAlert wrote: »
Does this play nicely with Ghoul's Balance Mod?
Kasharic wrote: »
Great to see you back bud, I'm looking forward to trying this out, hopefully we can find someone willing to host a permanent overhaul server!
What I have heard quite alot in the past that FT has it's use but people prefer the extra damage output done by an LMG even. And looking that FT is being used in at most 1% of the games in NSL it clearly indicates that FT is not in a good place atm. This actually brings me back to dragons compmod who actually did address that issue by having the FT as secondary weapon.
Back then this kind of failed aswell. In my opinion that was because the pistol is still an awesome weapon to finish lifeforms at distance and it is available from the start for free.
So why would you pay tres to research a weapon and pay pres to buy a weapon that gets rid of the pistol in your inventory?
However I think this approach was not too far off. What I would propose here actually is changing the FT to how it used to be in dragons compmod when it was a secondary. In addition to that the FT should be available with AA (or maybe it is already... don't know). And then you can equip it as secondary weapon for 0 pres. At last I would propose to make alien RTs flamable targets (like cysts) so then you have a secondary weapon that is worse at killing lifeforms but can burst down RTs quite effectively. This might be a good complementary weapon to the MG then which lacks DPS against buildings.
Mephilles wrote: »
Flamethrower as secondary is a good idea I think. It has been tried in compmod before but never rly worked out. Here some thoughts of mine on why I think it did not work out properly