Seabase control room and power.
Greendweller
Holland Join Date: 2016-04-19 Member: 215980Members
I would like to suggest a "control room" for seabases.
It basicly shows info about your seabase like; Power generated, power consumption, inbase lightning controls, shows hull integrity, o2 production, ect.
But it also functiones as a power(beam) collector to avoid al the ugly weird connections that the powerbeams do now like connecting to glass windows. (could be a blueprint or something)
With that i would also like to suggest sort of power beam splitter. Something like the power transmitter but for splitting up the power.
If i make several thermodynamic generators in a difficult spot, it would be interresting if that power could be distributed over several bases.
Basicly making your own powergrid.
edit: There should also be a homing beacon intergrated in it i think.
It basicly shows info about your seabase like; Power generated, power consumption, inbase lightning controls, shows hull integrity, o2 production, ect.
But it also functiones as a power(beam) collector to avoid al the ugly weird connections that the powerbeams do now like connecting to glass windows. (could be a blueprint or something)
With that i would also like to suggest sort of power beam splitter. Something like the power transmitter but for splitting up the power.
If i make several thermodynamic generators in a difficult spot, it would be interresting if that power could be distributed over several bases.
Basicly making your own powergrid.
edit: There should also be a homing beacon intergrated in it i think.
Comments
And mayby even a hologram that shows how your base is constructed like the scanner room does for the environment.
<img width="320" height="180" src="http://images.akamai.steamusercontent.com/ugc/272841093788390038/5BB7B74C6F2F5389614084FDDB4AAC8684B58091/"></img>
Zoom in and display all base modules in a different color. Additionally flood status, bulkheads and reactors would make a good start.
The holomap could also be used to bioscan creatures, thus alerting in case of creature attacks and help to organize base defense.
Basicly give the scanner room an extra scan modus(upgrade module) so the player has to chose either resource scanning or base proximity scanning.
(this could be combined with an automatic defence upgrade vs the manual defence system you would get with the basic poxcimity upgrade for the scanner room)
This would require the player to make a choise to either take one scan state or make 2 scanner rooms wich require ofcourse more resources but also more power.
(i would love to see some changes made to the power requirements for scanning and using the base in general and such.)
This all is ofcource not ingame now but it's just a thought on how it could enhance my experience (and perhaps others as well )
It would be an interresing combination with a suggestion i posted before about the scanner room.