Seabase control room and power.

GreendwellerGreendweller Holland Join Date: 2016-04-19 Member: 215980Members
edited April 2016 in Ideas and Suggestions
I would like to suggest a "control room" for seabases.

It basicly shows info about your seabase like; Power generated, power consumption, inbase lightning controls, shows hull integrity, o2 production, ect.
But it also functiones as a power(beam) collector to avoid al the ugly weird connections that the powerbeams do now like connecting to glass windows. (could be a blueprint or something)

With that i would also like to suggest sort of power beam splitter. Something like the power transmitter but for splitting up the power.
If i make several thermodynamic generators in a difficult spot, it would be interresting if that power could be distributed over several bases.
Basicly making your own powergrid.

edit: There should also be a homing beacon intergrated in it i think.


  • Kyman201Kyman201 Washington State Join Date: 2016-01-23 Member: 211880Members
    Also for the control panel: Change the exterior color of your base!
  • ShuryCZShuryCZ Czech Republic Join Date: 2015-07-07 Member: 206047Members
    Yes, yes, yes and yes! As I said in the other post, this would give to player a feeling of controle over what he built. If you could turn the ligts off in particular part of your base...
  • GreendwellerGreendweller Holland Join Date: 2016-04-19 Member: 215980Members
    Well i haven't thought about individual power switches for different parts but it certainly would give an extra dimention to your base. (would love to switch off the lights in/around my large aquarium)
    And mayby even a hologram that shows how your base is constructed like the scanner room does for the environment.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    All you need is to rework the holomap of the already existing scanner room:
    <img width="320" height="180" src=""></img&gt;

    Zoom in and display all base modules in a different color. Additionally flood status, bulkheads and reactors would make a good start.

    The holomap could also be used to bioscan creatures, thus alerting in case of creature attacks and help to organize base defense.
  • GreendwellerGreendweller Holland Join Date: 2016-04-19 Member: 215980Members
    edited April 2016
    @zetachron Well what i was thinking is indeed a holomap like that but leave the scanning for the scanner room.
    Basicly give the scanner room an extra scan modus(upgrade module) so the player has to chose either resource scanning or base proximity scanning.
    (this could be combined with an automatic defence upgrade vs the manual defence system you would get with the basic poxcimity upgrade for the scanner room)
    This would require the player to make a choise to either take one scan state or make 2 scanner rooms wich require ofcourse more resources but also more power.
    (i would love to see some changes made to the power requirements for scanning and using the base in general and such.)

    This all is ofcource not ingame now but it's just a thought on how it could enhance my experience (and perhaps others as well :))

    It would be an interresing combination with a suggestion i posted before about the scanner room.
  • CaricaCarica US Join Date: 2016-03-28 Member: 214970Members
    motion sensors on the lights.... you leave the room lights turn off... no need for light switches.
  • IcewaveIcewave Canada Join Date: 2015-11-02 Member: 208906Members
    yes... i like it i think a control room would be awesome
  • WerrfWerrf USA Join Date: 2015-12-01 Member: 209637Members
    Definitely would like this kind of functionality, but perhaps it should be integrated into the scanner room? Or we could perhaps have an 'electronics room', which can then have and add-on built into the centre console like base control, scanner room, perhaps submarine management (similar to the Seamoth upgrade console), communications, etc...
  • TheCreeperCowTheCreeperCow Netherlands Join Date: 2016-05-13 Member: 216716Members
    the control panel should be intergrated into the desk
  • EHW1EHW1 Los Angeles Join Date: 2016-03-12 Member: 214122Members
    The control room should have the scanner room map but of the base and damaged parts would be red.
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