So I was playing Subnautica a while back, and I came across the problem of limited resources (I know, I know, everyone else does too). However, it got me thinking. It was getting harder and harder for me to find basic materials like titanium and quartz, even into my late game. I think that the way Subnautica is built is a little contradictory. On the one hand, there are very "Minecraftian" elements, the free roaming and free building. However, the game is set in a predetermined map with an almost linear progression into deeper biomes. My problem is that the resources that are basic essentials don't seem to be present in deeper biomes, effectively slowing down your progress as you get further into the game. This is just a little complaint, and I think it could be very easily solved by just having basic resources available in every biome. Sort of like how you can always find coal in any biome in Minecraft. If Subnautica is going to have a free roaming, free building mindset, then it needs the same mindset with resource management (basically please make it so that early game materials can be found in deep biomes).