Cyclops Hull Maintainence

EverReddyEverReddy UK Join Date: 2016-05-23 Member: 217355Members
edited June 2016 in Ideas and Suggestions
I've just made a post about this in the Bug Reporting section, but it gave me an idea so I thought I'd stick it here for discussion as well.

I got into my Cyclops the other day and as soon as I accessed the controls, the stern immediately and very rapidly started rising so that the bow was almost facing straight down and left me unable to submerge at all. Thankfully I managed to jump up and access the hatch before I became unable to exit. As I swam to the surface it became apparent that the cause was a couple of floaters that had attached themselves to the stern.

This makes sense and was all very dramatic. My issue is the scale of effect two floaters had on the huge sub and the fact that it only took effect when I accessed the controls rather than before, but it did get me thinking.

I actually like the idea of having to occasionally check your Cyclops for more passive flora and fauna attaching themselves to the hull, necessitating the occasional maintenance session to keep it in good order. This could be done with a hand held tool to burn things away, with performance (speed, buoyancy etc) and maybe hull strength/integrity deteriorating over time if not removed. The level of build up could increase slightly when the Cyclops is not moving, and it could even act as a (possibly new) collectable resource as you scrape it from the hull.

Comments

  • BugzapperBugzapper Australia Join Date: 2015-03-06 Member: 201744Members
    Hull fouling is a fairly serious real-world concern. The accidental attachment of Floaters appears to be a workable in-game mechanism. Wouldn't mind seeing this implemented as a random event (<10 per cent probability) whenever the Cyclops passes (relatively) close to a Floater colony. Coralline algae could also accumulate over a fairly long period and increase the sub's power consumption, making it necessary to chip off growths with a standard diving knife. Not a good idea to use a diamond blade, as it might compromise hull integrity.
  • TenebrousNovaTenebrousNova England Join Date: 2015-12-23 Member: 210206Members
    Bugzapper wrote: »
    Hull fouling is a fairly serious real-world concern. The accidental attachment of Floaters appears to be a workable in-game mechanism. Wouldn't mind seeing this implemented as a random event (<10 per cent probability) whenever the Cyclops passes (relatively) close to a Floater colony. Coralline algae could also accumulate over a fairly long period and increase the sub's power consumption, making it necessary to chip off growths with a standard diving knife. Not a good idea to use a diamond blade, as it might compromise hull integrity.

    Coralline algae could potentially block the engine/propeller if it builds up enough. Almost broke the powerhead in my marine tank once when it started to grow on the impeller.
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    We have something similar, the lava larvae.
  • NikonthenetNikonthenet UK Join Date: 2016-05-12 Member: 216680Members
    I would very much like to see more maintenance required by the Cyclops and Habitats in general. Sudden failures, leaks, etc, would add to the atmosphere and be a reminder -we are in a deadly environment!
  • badgerfrothbadgerfroth Darlington UK Join Date: 2016-04-10 Member: 215599Members
    It looks like I'll be stocking my Cyclops with pesticides from now on then.
    Hang on, what's it say on the box?
    'Is harmful to aquatic life'

    OK, I'll just keep it away from my fish tank then. Tally ho and goodbye floaters.
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