Cyclops Hull Maintainence
EverReddy
UK Join Date: 2016-05-23 Member: 217355Members
I've just made a post about this in the Bug Reporting section, but it gave me an idea so I thought I'd stick it here for discussion as well.
I got into my Cyclops the other day and as soon as I accessed the controls, the stern immediately and very rapidly started rising so that the bow was almost facing straight down and left me unable to submerge at all. Thankfully I managed to jump up and access the hatch before I became unable to exit. As I swam to the surface it became apparent that the cause was a couple of floaters that had attached themselves to the stern.
This makes sense and was all very dramatic. My issue is the scale of effect two floaters had on the huge sub and the fact that it only took effect when I accessed the controls rather than before, but it did get me thinking.
I actually like the idea of having to occasionally check your Cyclops for more passive flora and fauna attaching themselves to the hull, necessitating the occasional maintenance session to keep it in good order. This could be done with a hand held tool to burn things away, with performance (speed, buoyancy etc) and maybe hull strength/integrity deteriorating over time if not removed. The level of build up could increase slightly when the Cyclops is not moving, and it could even act as a (possibly new) collectable resource as you scrape it from the hull.
I got into my Cyclops the other day and as soon as I accessed the controls, the stern immediately and very rapidly started rising so that the bow was almost facing straight down and left me unable to submerge at all. Thankfully I managed to jump up and access the hatch before I became unable to exit. As I swam to the surface it became apparent that the cause was a couple of floaters that had attached themselves to the stern.
This makes sense and was all very dramatic. My issue is the scale of effect two floaters had on the huge sub and the fact that it only took effect when I accessed the controls rather than before, but it did get me thinking.
I actually like the idea of having to occasionally check your Cyclops for more passive flora and fauna attaching themselves to the hull, necessitating the occasional maintenance session to keep it in good order. This could be done with a hand held tool to burn things away, with performance (speed, buoyancy etc) and maybe hull strength/integrity deteriorating over time if not removed. The level of build up could increase slightly when the Cyclops is not moving, and it could even act as a (possibly new) collectable resource as you scrape it from the hull.
Comments
Coralline algae could potentially block the engine/propeller if it builds up enough. Almost broke the powerhead in my marine tank once when it started to grow on the impeller.
Hang on, what's it say on the box?
'Is harmful to aquatic life'
OK, I'll just keep it away from my fish tank then. Tally ho and goodbye floaters.