UWE & Competitive
Ryssk
Join Date: 2012-12-18 Member: 175441Members
Now when the community run/based Competitive scene is down the pipes and propably will be shut down in a couple of weeks or so.
Will UWE create their own league to satisfy the new people? Considering it's a good way to keep player retention (which is the primary target by the looks from the updates)
Or will this just be another casual game? So people could get some info about that.
Will UWE create their own league to satisfy the new people? Considering it's a good way to keep player retention (which is the primary target by the looks from the updates)
Or will this just be another casual game? So people could get some info about that.
Comments
What UWE does on the other hand is to support the competitive community as well as it can. This includes a special steam branch for competitive players for a stable environment, the integration of more and more ns2+ features into vanilla as well as integration of parts of the balance changes which originate from the comp mod. This goes even as far as maybe integrating the HMG.
Those changes are meant to make the difference between compmod and vanilla smaller, which also lowers the burden for anybody that wants to maintain a comp mod.
Now if the players want to organize themselves in a league, that is a different question. We have seen UWE support big events like the ns2wc before, but not actual competitive leagues, which as i said, is probably not the role of UWE.
Ignore my color in this forum by the way, i'm merely a playtest lead, so i don't have an active role in development of the game nor do i know all details of what will be done in the future. But if you look at the public trello you should have a rough idea of what is coming.
Anyways, just to give a little input on this - It's highly unlikely that UWE would venture into running a competitive league at this time. There's several reasons for this:
I've heard people say that a new competitive scene or league will "naturally" emerge from the ashes but I wouldn't hold my breath for that to happen on a 3 and a half year old game. But be my guest.
I totally agree with you there, but for UWE to supply a platform for the league to be run would be nice... not requiring the NSL mod to pause/ready up etc isn't a "lot" to ask surely... having a tournament mode or perhaps a matchmaking system would be a huge gain... then the playerbase can build off of the foundation supplied.
Im sure thats not true.
And im also sure that there many many comp players out there (especial lower div) that give a fuck about what some self-appointed ringleader (especial high div) posting here and in the ensl forum.
Its more like 10-15 people speaking for whole a league and it only seems that they speak for everyone in the league cause these 10-15 are the ones that scream the loudest.
The fact that they are proud to be banned in the official forum now tells more than enough about there mental state.
I think it's okay that UWE don't run a comp league, that's actually not the problem.
For me as an active member of both, ENSL league and PT, but also as an outsider (not part of ENSL adminteam neither the DevTeam) it all the time felt like that there is a huge communication problem. For example, there was change X for testing: I thought "hmm, could have a impact for compplay" So I told this the DevTeam, that they should talk to the ENSL staff about that change. A week or two later I asked in the ENSL channel if somebody noticed Change X and posted the trellocard. Nobody was aware of it, nobody react to it.
Also I think UWE changes stuff without regard to any loss in relation to the league/compplay. I don't want to judge about if all those changes ar good or not, It's just the way how UWE is publishing it, the big wave of changes that totally crashes the balance and gameplay of the league. Even now (finally), when alot of changes are related to compplay.
And about that seprate steam branch: you know what a mess we always have with the betabranch for PT, although most should know about it now. Now imagine this in a match, where first 2 teams with each 6 players needs to be present, then they need to find a server which is working in all belongs (mods, ping, performance, other stuff/problems), and finally you also need to manage, that all 12 players, both casters and referees are playing on the "League branch", on a server that also runs the League branch. That's ridiculous so I can understand why this isn't a option for the league (but a nice idea, improve it now!).
Yeah and I hope for an end to stupid politicians, but that's just wishful thinking.
Please, take over the important features of the nsl mod ("ready", "pause", "resume", etc) and add a team based elo ranking system to the hive. Split the nsl-"ready" function into either play unrated or commit to a rated match.
Have the ladder reset every 1-2 months so that we can play a competitive ladder format, that requires a minimum amount of administration.
That poll can not be taken seriously as representation of the whole community btw
I know its mostly the lower div still wanting to keep going, but that still means we like the nsl to not die.
If its a doable scenario both time and resource wise, not even saying patchwise, we shall see.
Don't know why his post was deleted, he wasn't name calling anyone out in particular and he's entitled to an opinion (I would put it back after changing it a bit if I were you @PoNeH)
I will say however that playing in the ensl (gathers, matches, etc.) is nothing like playing in a pub.
As soon as you sign up for a gather, the players in that gather expect a minimal amount of competence from you, even if they don't know you. It's expected since you're playing COMPETITIVE 6v6 gathers. The people there are playing to win and improve their skill. So yes, you can bet your ass that if you fuck up they will point it out. If you do something retarded, they will call you retarded. Here's the thing though, you shouldn't be taking that personally. Yes some players might take it even further (too far to a certain extent), but you're playing an online game, you'll find people like that everywhere.
From what it sounds to me, competitive isn't for you, and there's nothing wrong with that. I however don't think it's justified to call out the competitive community because they have competitive attitudes. I never understood people that claim that all competitive players are toxic and trolls. This just isn't true, those types of players are everywhere, and if that really were the case, the comp community wouldn't have lasted this long.
There's a difference between being competitive and being toxic, people need to learn that lesson and stop taking everything that's said to them in an online game personally.
This is a no-brainer. I hope they take it on.
This can be done in a spreadsheet, no need for dev support. Just give edit access to a google sheet to the team captains so both sides can verify the match result. In fact, if people are interested, I'll volunteer to write the code in a spreadsheet that does this.
So all this time the poor behavior and name calling that we've been moderating in these forums has really just been "competitive behavior"?? Mind blown..
On a serious note, I concur with Poneh after the very little that I dabbled in competitive.. while those players may exist everywhere online, the concentration of it in that environment just robs the fun out of it.
I don't see that sort of stuff tolerated in any pub, and if I do it's because there's no admin present (wouldn't be in that sort of server anyways). That type of behavior typically just does not fly anywhere else.
So while I enjoyed the high skill level of the gameplay, the behavior was bad enough for people like him and me to never wish to subject ourselves to it again.
Maybe we're sensitive flowers... or maybe we just rather not be punching bags or have to listen to something we personally consider needlessly rude and immature. *shrug* I have a limited time to play in my day, so when I do I don't want to have to put up with complaining, name calling, and mocking. If that means competitive ain't for me, then so be it - it's worth the pricetag.
Something to consider when professing how non toxic a subjective experience can be.
The ones who are no assholes are propably just afraid to voice up for their principles or are so desperate and afraid of remaining alone with no one to play with. Of course I don't know if that applies to that comp scene
Commenting on moderation is forbidden too. Prepare to get jailed now.