Changing beacon grid spot on observatory to guard against accidental beacons
ydy
Join Date: 2014-10-21 Member: 199067Members
Is there a reason beyond inertia not to change the beacon grid spot on the observatory from 5 (default key S) to 9 (default key X)? Using shift+WASD to pan it's only a matter of time before you miskey it. It'd better for a small and simple mistake like this not to have to hurt your team so bad.
Comments
ydy's suggestion is a good one to help prevent them, and definitely worth exploring. i wonder if using a different icon (perhaps rotating the beacon symbol to more resemble an exclamation point? or even adding a cautionary style to the button would help.
for example:
Either of spot 7 (F) or 9 (X) would be a big improvement. 8 (C/G mess) is available but I'd avoid it. Let's fast-track this into 293 gogogo
To support for vanilla go vote at feedback.userreport.com: Move beacon grid spot on observatory from 5 (default key S) to 9 (default key X).
Failing that, at least vote to make the grid spot mappings client-side-moddable: feedback.userreport.com: Move commander interface grid spot mappings out of Lua space.
Please change it per ydy's suggestion.
This.
I mean, it seems a fairly simple change with only benefits and inconsequential downsides, but why are you guys specifically bringing it up? I mean, it seems more of a rookie trap than something veterans are susceptible to. Much less competitive players like yourselves.
Has anyone bumped into this, or is it only my user error?
Genuine confusion? What is this defensiveness?
This has great benefits with comparatively little effort.. so please do something about it
Beaconing on the other hand often has disastrous consequences and is non refundable.
Case solved.
Onos on the powernode?
BEEP-BEEP *onos retreats* BEEP-BE *beacon canceled*
Not saying that it's definitely bad thing, just has to be considered.
I could also image a button for it which has to be pressed twice (dblclicked/tapped) to do it's job
I can imagine double pressing a key would lead to another "hidden mechanic", since no other mechanic requires you to double press?
Maybe move it to a submenu then? Like dropping equipment