Something went wrong with my Base Lighting--but OMG it looks so AWESOME!

CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
Loaded up my game after the latest experimental auto-build came down the pipe. My base's electrical lighting was GONE. We're talking total blackout, people - aside from the 'rings' of my Aquariums and a few small emergency lights - even though I have 300 solar power and the array itself seems to be functional. The only light I have now is from the many Creepvine plants in my exterior and interior growers. Thank GOD for that Creepvine. Creepvine is rubber. Creepvine is Lubricant. Creepvine is food. Creepvine is life. I know it's probably a bug, but oh my god does it look awesome! If this is how they're going to implement a zero-power situation... holeee crap, it'll add so much to the whole atmosphere of bases. Devs... keep it up!

1w9l7ykog409.jpg
My Gasopod Tank, lit only by the eerie yellow glow of the Creepvine.

0id321q4jk9k.jpg
But aside from those places lit by the 'vine, everywhere else is in total blackout. The blue 'tint' on the walls is from my shockers in their tank!

Imagine it... the creatures don't want you here. They attack your base, knocking out your power... in the pitch dark, you hear a reaper leviathan's roar... and then, your base starts to flood...

Comments

  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    starkaos wrote: »
    This just proves that we need Light Switches. Some Flora and Fauna just don't look right with the lights on.

    Absolutely. I just wish more of the flora would glow with their own light; the koosh bush and the eyes plant, and the purple stalk, as well as the acid mushrooms. I know they 'glow' in some places like caves, but I don't think that's from the mushrooms themselves; that's more 'let's put a light source on this wall the same purple as the mushroom for effect', a placeholder, maybe?
  • ShuryCZShuryCZ Czech Republic Join Date: 2015-07-07 Member: 206047Members
    Duude, that first screenshot looks cool!

    Yesterday I tried to build base in the new blood kelp (it is not complete yet) and for some reason I couldn't power that base - not by any means (experimental, sometimes nothing works there). It was creepy to walk through the darkness of those corridors, good atmosphere most def... Didn't think of the creepvine tho...

    And yes, switches would be great addition, as guys above me already said. Feeling of control within your base, someone go tell devs! :D
  • Calarand77Calarand77 lurking in general forums Join Date: 2016-01-22 Member: 211786Members
    Amazing! I really hope we will be able to turn off the lights in our bases for that total darkness inside.

    Ever since the Cyclops update I moved into it, just because it has the lights on/off switch...
  • BonaldBonald Fartzville Join Date: 2016-03-05 Member: 213887Members
    I really, really hope this is a bug and not a feature. Same thing happened to me on the latest experimental build -- suddenly my fully powered base has no lighting. It's also displaying the water sunshafts inside the base. So annoying.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited April 2016
    I want it to be a feature; just have the Devs add some kind of light switch...

    Update: They fixed the bug... but of course, the Creepvine Light sh-ts all over the electrical stuff. Bio-Plant Lighting FTW!
  • IndiranIndiran Chicago, IL Join Date: 2016-05-16 Member: 216827Members
    I have this same problem. While the aquarium room looks nice all the other rooms are total blackout except everything built in them is still lit. This makes it difficult to place objects the way you want them. I have noticed that whenever I build a new feature the lighting is fixed but that's only until I leave the base then it's back to blackout. Another note is that the exterior of the base turns into like a chrome purple when this bug occurs.
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    That's strange. I can't seem to get creepvine seeds growing in my aquarium, but the blood kelp oil does. I also think you should be able to fit 6 big plants in the aquarium. I want a membrane and mushroom tree on top of my koosh, creepvine, jellyshroom and blood kelp.
  • NamelessChaosNamelessChaos Germany Join Date: 2016-02-17 Member: 213158Members
    edited May 2016
    Creepseeds look the same like creepvines until they reached max growth, then they grow addittional seeds. And since they grow big I always use a 2-floor aquarium for them. Tried giving them more room, but they use only 2 floors.
  • ech0gh0stech0gh0st CA Join Date: 2016-05-11 Member: 216637Members
    Coranth wrote: »
    Loaded up my game after the latest experimental auto-build came down the pipe. My base's electrical lighting was GONE. We're talking total blackout, people - aside from the 'rings' of my Aquariums and a few small emergency lights - even though I have 300 solar power and the array itself seems to be functional. The only light I have now is from the many Creepvine plants in my exterior and interior growers. Thank GOD for that Creepvine. Creepvine is rubber. Creepvine is Lubricant. Creepvine is food. Creepvine is life. I know it's probably a bug, but oh my god does it look awesome! If this is how they're going to implement a zero-power situation... holeee crap, it'll add so much to the whole atmosphere of bases. Devs... keep it up!

    1w9l7ykog409.jpg
    My Gasopod Tank, lit only by the eerie yellow glow of the Creepvine.

    0id321q4jk9k.jpg
    But aside from those places lit by the 'vine, everywhere else is in total blackout. The blue 'tint' on the walls is from my shockers in their tank!

    Imagine it... the creatures don't want you here. They attack your base, knocking out your power... in the pitch dark, you hear a reaper leviathan's roar... and then, your base starts to flood...

    My lighting goes out like this sometimes to. Just deconstruct some glass and then put it back and your lighting should be good!
  • ech0gh0stech0gh0st CA Join Date: 2016-05-11 Member: 216637Members
    Bonald wrote: »
    I really, really hope this is a bug and not a feature. Same thing happened to me on the latest experimental build -- suddenly my fully powered base has no lighting. It's also displaying the water sunshafts inside the base. So annoying.


    My lighting goes out like this sometimes to. Just deconstruct some glass and then put it back and your lighting should be good!
    Wait What?
  • TenebrousNovaTenebrousNova England Join Date: 2015-12-23 Member: 210206Members
    Coranth wrote: »
    starkaos wrote: »
    This just proves that we need Light Switches. Some Flora and Fauna just don't look right with the lights on.

    Absolutely. I just wish more of the flora would glow with their own light; the koosh bush and the eyes plant, and the purple stalk, as well as the acid mushrooms. I know they 'glow' in some places like caves, but I don't think that's from the mushrooms themselves; that's more 'let's put a light source on this wall the same purple as the mushroom for effect', a placeholder, maybe?

    I'd love to have a dark room containing a large aquarium simulating a cave environment. Jelly rays and crab snakes in an aquarium filled with oculus and koosh bushes would look wonderful to me, especially in the dark!
Sign In or Register to comment.