Out of ressources?
Finrod
Germany Join Date: 2015-09-03 Member: 207683Members
I quickly reached the point that i cant find enough titanium and especially quartz to finish my base. i farmed up all the quartz in the safe shallows, underwater islands and that mountain biome between grassy plateus and the grand reef. I need tons of glass for windows, large aquariums and observatorys but i just cant find enough and they dont seem to respawn. Any tipps or ideas on that?
Comments
I dont really get the idea of the scanner room. I dont want to build a new base with its own power supply every 100m to cover the area. Even with 4 range upgrades you can barely overlook a region you couldnt clear wit a seamoth in like 2 minutes.
Blood kelp abyss is new to me, gonna search for that.
Yep Bloodkelp biome has TONS of quartz and soon with the Lost River update there will be a 2nd Bloodkelp zone as well. Believe me you wont get quartz shortage with them. the Deep Grand Reef also has lots of quratz, altho to get to most of them you need an upgraded Seamoth and/or Cyclops as theyre mostly under 200m deep there.
but thats also the last place you wanna be...
With food & water being renewable, and titanium & quartz being aplenty in their respective biomes, at the moment I'd wager resource distribution is fairly well balanced in the subnautica world.
Second, the devs have constantly changed the resource situations to make it easier for beginners. Some respawn now and the scanner room could help you finding hidden resources.
So I think it's a matter of time for you and most others.
As I know most of the map, I usually get more than enough. But I also avoid using useless energy cell eating tools like the cyclops or the guns. That means I mainly need the batteries to recharge the laser cutter. And as you said, soon the rechargers and cyclops docking will cancel the problem. It might get problematic if you like to use plenty of labels and picture frames though.
With the new cam system, lights and proximity display the cyclops is now perfectly fit to slowly navigate even throgh tight spaces like the deep reef. That's the good part. And there it ends.
I always assumed the cyclops would be able drive like a seamoth and be able to avoid or fight leviathans like the seamoth. Only harder to control with its giant mass. But it seems it's more intended to be a mobile carrier than a navigatable sub that can tilt and roll.
And the same with the vision. The cyclops lights blind your cockpit view and only allow close sight. Good for the deep reef, bad for the lava zone. It's pitch black down there and mission impossible to navigate there with the cyclops where a seamoth can see enough even without sonar.
If the cyclops would be vulnerable to sea dragon attacks, then it would be a dead duck down in the black of the lava zone.
Now I really need more copper!
The cyclops has one major use IMO - hauling lots of resources from A to B. So if you wanna build a huge base in, say, the ILZ, you can take your clops somewhere like the crash zone, stuff it to the gills with titanium and quartz, and then head to the area you want to build.
Also they're revamping dive depths for the seamoth and cyclops so soon you will need the clops to get deep.
I have this sudden urge to use labels and frames a lot more. Those images are very creative.
IS he already there or only spawnable?
I haven't seen any down there (but how could I in this pitch black anyways?), so I think only spawnable.