Too many hostile creatures

Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
Don't get me wrong, I really like the hostile creatures in the game. I just think that compared to the number of passive/desensive creatures, there are too many hostile ones. Such an ecosystem would never have survived for long in evolutionary history. I'm not particularly against more hostile creatures coming out, I just want more different SMALL passive creatures to stabalise the biodiversity of the world.
What are your opinions on this?

Comments

  • AdmiralPainAdmiralPain Germany Join Date: 2016-04-02 Member: 215206Members
    ----Such an ecosystem would never have survived for long in evolutionary history----

    Uhm, have you watched out to the Oceans on Earth? Almost everyone eats someone there. Even the small eats the smaller Creatures and so on. Thats Nature :smiley:
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    ----Such an ecosystem would never have survived for long in evolutionary history----

    Uhm, have you watched out to the Oceans on Earth? Almost everyone eats someone there. Even the small eats the smaller Creatures and so on. Thats Nature :smiley:

    Yes but an ecosystem where there are more predators than their are things for them to eat? That does not work at all. I mean, yea, sharks eat fish that eat smaller fish that eat plankton. But what we have hear are like a dozen big sharks for every one fish that they eat.
  • DombiePigRiderDombiePigRider U.S.A. Join Date: 2016-03-03 Member: 213784Members
    Actually, there are almost NO herbivores in the ocean. Zooplankton eat phytoplankton, that's about it. But the ecosystem supports itself because, well...

    there's a lot of plankton.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    I'm not sure if you mean the prey must have more biodiversity or more mass. Theoretically 2 predator types of about 50 examples could live balanced in a lake with only a single prey type but a mass of 1000.

    The game itself isn't that bad in dioversity if you look at the types. It also has a bit of balance between predators and prey I think. Not so good in biodiversity when it comes to behaviour and attack types, but that could get polished.

    My main concern could be described by reporting of watching the sandsharks in the red weeds. I observed them hunting too much focused on traditional attacks and less on a strategy fitting their natural being. They hunted fish for a long time without surprising them from rushing out of the sand. They are even stupid enough to hunt packs of biters and soon getting biter prey themselves. The don't stay still under the sand, allowing everyone to spot them with ease.And they don't jet out of the sand to strike hard and fast, giving up a lost case soon.
  • HaliosHalios Oz Join Date: 2015-11-27 Member: 209514Members
    Such an ecosystem would never have survived for long in evolutionary history.

    Not that I think this is a big deal but we have seen this happen quite a few times with us pesky humans introducing new species into an ecosystem. If they have no / few predators, or other significant advantages over local competitors, then they can drive other species to extinction or out of an area.

    Or for that matter it can happen naturally. Evolution can give a species such a big advantage that they become a plague. Like us.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    As I said - just study the sandshark behaviour to see what's wrong with creature interaction:
    • The sandshark should never move under sand once he's in place and then only striking for prey from his hiding place. [not implemented]
    • The armored (plated) sandshark shouldn't have to fear biters, but rather fear reapers and be hunted by them. [not implemented]
    • The main prey of the sandshark should be fish grazing the red weeds or the flora there. [partially true, but he hunts biters that can hurt him]
    • The sandshark should rush out of sand fast, strike hard and return under the sand afterwards. [not implemented]
    • The sandshark shouldn't follow prey for long - it's not his way of hunting. [not implemented]
    • The sandshark shouldn't protect ore. It should lure near valuable resources (who are near the ore) for fish. [not implemented]
    So right now we can see a sandshark that is constantly moving and playing games with biters, instead a still but far more dangerous one.


    As long as you can see this dumb behaviour, you know that the devs need more creature refactoring. It's quite OK for an early state, but I expect the devs to clean up behaviour once most of the basics have been done.
  • project_mercyproject_mercy Aurora Engine Room Join Date: 2016-03-27 Member: 214884Members
    zetachron wrote: »
    As I said - just study the sandshark behaviour to see what's wrong with creature interaction:

    I would say there's a 0'th point to that list which is "predators just keep eating irrespective of any actual hunger or need". Their whole AI consists of "charge next available creature, kill it, repeat"

    I forgot to include Underwater Islands in my list of biomes that need a massive reduction in predators. I had forgotten about it because I basically never went there and that whole biome was basically dead to me, but I ended up that way a few nights ago and remembered why I never go there.

  • R1600TurboR1600Turbo AZ, USA Join Date: 2015-05-03 Member: 204090Members
    I just want a dolphin like creature that's curious and playful to balance out the nastiness that are most creatures in the game currently.
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    @R1600Turbo If you go to the roadmap on Trello, you'll see that the Cutefish will count as a pet for those who bought the game before v1.0
  • AegilAegil Perth, Australia Join Date: 2016-03-26 Member: 214833Members
    edited April 2016
    I'm playing experimental (build 31674) and it seems like everything just got a LOT more aggressive and numerous. Everywhere I go past the safe shallows and there are packs of sandsharks and stalkers, all of whom charge me the moment they lay eyes on me and will not stop until I've led them on a merry chase. Not so bad with the sandsharks, as I can outswim them, but the Stalkers are getting a bite or two before I've gained enough distance for them to break off.

    I'm just glad that I'm not playing hardcore, but it meant that it took a solid hour of sneaking around and searching to find my first piece of silver. You know, that thing you need for computer chips, which you need for a builder?
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    Aegil wrote: »
    I'm playing experimental (build 31674) and it seems like everything just got a LOT more aggressive and numerous. Everywhere I go past the safe shallows and there are packs of sandsharks and stalkers, all of whom charge me the moment they lay eyes on me and will not stop until I've led them on a merry chase. Not so bad with the sandsharks, as I can outswim them, but the Stalkers are getting a bite or two before I've gained enough distance for them to break off.

    I'm just glad that I'm not playing hardcore, but it meant that it took a solid hour of sneaking around and searching to find my first piece of silver. You know, that thing you need for computer chips, which you need for a builder?

    Easy silver:
    Go to the volcano not far from the jelly shroom cave entrances. From there to the grand reef you get everything and still no predators there.

    If the devs had tuned the propulsion cannon to be just a propulsion tool that pushes things away at moderate speed and distance, it could be used as a feeding gun and even use gasopod balls or crash to release them on other creatures. But the cannon shot doesn't allow it to work that way.

    Nevertheless, the creature behaviour got to a point where you can watch them eating up each other. Just wait from a distance until a deadly creature meets another, and they get occupied with each other: Sandshark vs Biter Swarm, Stalker vs Bleeder, etc.
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