The Alterra Science Boffins did it again!

CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
Just received a new patch for my PDA software this morning from the folks at Alterra Science...

rczu7m5awuzy.jpg

We can only use one Tank, now - so it's Normal, High-Cap, or Plasteel - not all of 'em at once, but that's not the point; point is, it's part of the paper doll, so inventory space is freed up! Also, an additional patch has been added to our Fabricators:

ohtskhh9m72w.jpg

As you can see, our Tanks will cost a few more resources to make, but they hold a minute of air, instead of 30 seconds. Sweet!


«1

Comments

  • etherealyandereetherealyandere UK Join Date: 2016-03-04 Member: 213830Members
    Oh nice, glad to see the tanks are on the character, not in the inventory anymore. The oxygen increase is cool too, but I wonder if we'll be able to get a suit or an upgrade in the future that lets us equip two at a time
  • starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
    Slight note about having more than one air tank. As it currently stands, only the slotted air tank counts as your current oxygen supply so you can have 105 seconds or 165 seconds of air, but you can switch out your slotted air tank for a fresh one in your inventory. It is a tad problematic to switch out your tanks when you run out, but you can store more oxygen than before.

    To get 5 minutes of oxygen with ordinary tanks, it would take 4.25 tanks with the new system, but 8.5 tanks with the old system. To get 5 minutes of oxygen with High Capacity tanks, it would take 2.125 tanks with the new system, but 4.25 tanks with the old system. So with the new system, it would require 3.25 ordinary tanks in your inventory or 1.125 High Capacity tanks to get 5 minutes of oxygen.
  • ElCabongElCabong Houston, Tx Join Date: 2016-01-23 Member: 211851Members
    So your inventory is still taken up by extra tanks when you're down deep looking for a fragment.
  • starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
    ElCabong wrote: »
    So your inventory is still taken up by extra tanks when you're down deep looking for a fragment.

    It is still a lot less inventory being wasted on tanks compared to before. After all, it is the difference between 4 High Capacity tanks in your inventory and 1 High Capacity tank in your inventory to get almost 5 minutes of oxygen.
  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    What's the other slot for?
  • project_mercyproject_mercy Aurora Engine Room Join Date: 2016-03-27 Member: 214884Members
    What's the other slot for?

    Gloves


    As regards the change, I think this is nice, though I'm still not sure it's sufficient for the wreck changes. Assuming they end up moving all the fragments into the wrecks, then you're stuck exploring the wrecks. They've reduced the speed, and made them very tight, and it's exceedingly difficult to get through some of the larger ones to where the fragments are with less than a pile of tanks currently, especially if you have to use the tediously slow laser cutter. I guess if the ability to swap out for a fresh one is maintained it will still work, as you can gear yourself for exploration, but that feels very much like an unintended feature, like when the solar panels worked on the Cyclops.
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    I believe the other slot is for the thermometer/compass
  • starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
    What's the other slot for?

    Gloves


    As regards the change, I think this is nice, though I'm still not sure it's sufficient for the wreck changes. Assuming they end up moving all the fragments into the wrecks, then you're stuck exploring the wrecks. They've reduced the speed, and made them very tight, and it's exceedingly difficult to get through some of the larger ones to where the fragments are with less than a pile of tanks currently, especially if you have to use the tediously slow laser cutter. I guess if the ability to swap out for a fresh one is maintained it will still work, as you can gear yourself for exploration, but that feels very much like an unintended feature, like when the solar panels worked on the Cyclops.

    Not sure about all fragments, but the Seaglide and Solar Panel fragments seem to be around the Life Pod and inside a small wreck that is very close to the Life Pod. It is likely there to give a taste of wreck exploration without getting confused and lost. The more exotic fragments like Nuclear Reactor fragments might be confined to large wrecks.

    Hopefully, the devs don't change it so that you can't switch air tanks. Personally, I would find it unrealistic if they don't allow it since it is possible to switch air tanks underwater in real life.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Switching tanks doesn't 'refil' your oxygen, it just gives you a temporary 'top up'...
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    I think the new tank concept is better now. But why haven't they done it earlier? (Concept from last year)

    And why did they drop the tank slot for the glove slot when the only gloves in game are the rad gloves? Once equipped you'll never need to take them off again - ever. Crazy, isn't it? We got the tank concept dumped for a useless glove slot.

    But there is an advantage of a hand slot already in place. Maybe (if we never get other gloves and those gloves get dropped) we could use that slot for having an equipped weapon or tool that will not speed us down if equipped and get taken out of inventory too.

    But the gloves concept - I really don't understand this decission. Could someone explain to me why we need gloves if there are only 1 type in the game? Why we couldn't just skip the gloves, thinking they simply belong to the suit. Or do we get some revolutionary power gloves in some new update?
  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    As regards the change, I think this is nice, though I'm still not sure it's sufficient for the wreck changes. Assuming they end up moving all the fragments into the wrecks, then you're stuck exploring the wrecks. They've reduced the speed, and made them very tight, and it's exceedingly difficult to get through some of the larger ones to where the fragments are with less than a pile of tanks currently, especially if you have to use the tediously slow laser cutter. I guess if the ability to swap out for a fresh one is maintained it will still work, as you can gear yourself for exploration, but that feels very much like an unintended feature, like when the solar panels worked on the Cyclops.

    Maybe we'll be able to upgrade our suits soon so we can get a max of 4 tanks to equip.
    zetachron wrote: »
    Or do we get some revolutionary power gloves in some new update?

    I hope so. I'd love to see what they'd do
  • After_MidnightAfter_Midnight Join Date: 2016-04-17 Member: 215890Members
    This is my second post and I've sign in this forum just to say it in this thread again: The stupidest "update" EVER !!!!
    As already mentioned this cut every free decision from the player how to explore this game. I hate paternalism. And I hate the actual stupid state (O2Tank) of the game.
  • LightdevilLightdevil Austria Join Date: 2015-06-10 Member: 205381Members, Subnautica Playtester
    This is my second post and I've sign in this forum just to say it in this thread again: The stupidest "update" EVER !!!!
    As already mentioned this cut every free decision from the player how to explore this game. I hate paternalism. And I hate the actual stupid state (O2Tank) of the game.

    ???? How does this cut anything???
  • After_MidnightAfter_Midnight Join Date: 2016-04-17 Member: 215890Members
    edited April 2016
    Lightdevil wrote: »
    ???? How does this cut anything???

    If the player can use only one tank with a max. capacity of 165sec its cuts the free decision of the player to store more tanks instead of space in the inventory to have more time to explore the game. I'm a player who like to explore everything. So I've 6 HC tanks (405sec) in my inventory.
    The new system allows me one tank. So I've to play the game in an other way. Not like I want. The new system dictated the direction. What I really loved at Subnautica was the free decision how to play the game. But this is for my kind of gaming this game a GAMEBREAKER.

    BTW: The main char is able to use a fabricator, habitat builder, fly from planet to planet and stuff like that. But its impossible for him to connect some airtanks. Great logic !!! Thumbs up !!!


  • Calarand77Calarand77 lurking in general forums Join Date: 2016-01-22 Member: 211786Members
    edited April 2016
    The stupidest "update" EVER !!!!

    I hate paternalism.

    But this is for my kind of gaming this game a GAMEBREAKER.

    BTW: The main char is able to use a fabricator, habitat builder, fly from planet to planet and stuff like that. But its impossible for him to connect some airtanks. Great logic !!! Thumbs up !!!

    Wow...

    Nothing is really broken, only made more realistic so try to calm down a little, perhaps? Devs made the decision to introduce this change and no amount of tantrums is going to change it, especially considering that the game is in early access. Also, you still have plenty of choices how to play your game, and if free, unhindered exploration is your preferred thing, then creative mode has got you covered.
  • After_MidnightAfter_Midnight Join Date: 2016-04-17 Member: 215890Members
    edited April 2016
    C'mon... the creative mode? This is not a solution to bypass the free game cut. And whats realistic? I think its far away from any realism to suit a o2 tank with 165 seconds of air. BTW: The world record for a male free diver: 681 seconds!!! And you don't forget the technical knowledge of the main char in the game. He can act with uranium, can build anything with a lightbeam. The species can built a space ship bigger than a small village. But he fails in trying to connect some tanks with a tube? And now talk about realism.
  • starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
    Lightdevil wrote: »
    ???? How does this cut anything???

    If the player can use only one tank with a max. capacity of 165sec its cuts the free decision of the player to store more tanks instead of space in the inventory to have more time to explore the game. I'm a player who like to explore everything. So I've 6 HC tanks (405sec) in my inventory.
    The new system allows me one tank. So I've to play the game in an other way. Not like I want. The new system dictated the direction. What I really loved at Subnautica was the free decision how to play the game. But this is for my kind of gaming this game a GAMEBREAKER.

    BTW: The main char is able to use a fabricator, habitat builder, fly from planet to planet and stuff like that. But its impossible for him to connect some airtanks. Great logic !!! Thumbs up !!!


    You can use more than one tank to get a maximum capacity of over 165 seconds, but it causes more work. You can store 5 different tanks in your inventory and 1 in your air tank slot. Once the first air tank slot is used up, you just switch to the next air tank in your inventory. Haven't tested how it works on filling up air tanks at the surface, but someone said that you had to switch between each air tank at the surface to fill them up. There is a lot more work involved with carrying 6 HC tanks, but you do get 765 seconds of air instead of 405 seconds as compensation.

    My main concern with Subnautica diving is that no diver would use an air tank that can only store 2 minutes of air. Although, that could be explained through each day of Subnautica is less than an hour long. So 2 minutes could be an hour on Subnautica.
  • After_MidnightAfter_Midnight Join Date: 2016-04-17 Member: 215890Members
    edited April 2016
    ATM you can't see the state of the o2 capacity of the tanks. Every tanks looks similar. Its a great idea of the devs to gamble with the tanks 400m under the water surface. And what for an another great shot to fill up only the equipped tank with air. Complete unnecessary stuff. But a great start to kill the immersion of the game.

    Maybe its also a good idea: You can use the exosuit only on land because the salt water will corrode the joints and the main char can't handle an oiler.

    And two minutes in game are two minutes of acting with the char. The world time on the planet does not matter. There is no time lapse...
  • DefectiveDelfinDefectiveDelfin Planet earth Join Date: 2015-07-19 Member: 206262Members
    Now now,lets not start arguing.

    But anyways,i feel that you should be able to equip multiple O2 tanks.Maybe you can craft 2 O2 tanks together to get an O2 pack that gives double the oxygen.Or,you could craft some sort of device that gives 1-2 more slots for you to put your O2 tanks in.

    I feel that for the first idea,it would work for HC and Plasteel tanks as well.Maybe instead of giving 120 O2,it could give a small bonus,like 135.

    Either way,i look forward for some more changes
  • After_MidnightAfter_Midnight Join Date: 2016-04-17 Member: 215890Members
    edited April 2016
    Now now,lets not start arguing.

    Why not? I'm not one of them hide their opinion. I've played now over 100 hours and this is the ..... idea have to be ingame.


  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    It's the speed reduction while inside wrecks that frustrates me. I guess it's supposed to represent you being more careful so you don't get hurt or something? I don't know. But it feels very artificial and out of place, where having the air tank on the paper doll feels natural and logical. I mean, diving with 6-9 tanks on you doesn't make sense. You'd be bulky and slow and how would that even freaking work? Giving the tanks more capacity and putting them in the paper doll is great in my book. I wish we could have 2 at once, but at least we can switch them out. Mouse-over information is also something we should have, and not just for tanks, but for batteries/tools as well.
  • project_mercyproject_mercy Aurora Engine Room Join Date: 2016-03-27 Member: 214884Members
    Well, there's nothing that says they can't put do something that allows additional tank slots to show up, like building different backboards or buoyancy compensators (or however we lash the tank to us), though it's probably just easier to make a tank with more capacity.

    That said, I think having the tank in the paperdoll makes a lot more sense. I feel the same is true about equipped items. Maybe if there was some sort of visual indication in the inventory grid of what was equipped, that would at least be better. Yes, you can just look down at the bar and see; but I feel that most UI's should stand alone. I also don't like the fact that adding and removing items has a tendency to completely reorganize your hotkeys. I want my scanner in slot 2. I don't care if my knife breaks, I still want it there.
  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    edited April 2016
    Now now,lets not start arguing.

    Why not? I'm not one of them hide their opinion. I've played now over 100 hours and this is the ..... idea have to be ingame.

    I too have put in lots of hours, almost 300 of them into the game. While I'm not excited about it, I understand that the Devs are still working on the idea since it was just put in. I'm not gonna be lashing out and throwing a tantrum because the devs implemented something that's not quite what I expected yet. Just calm down and trust that devs like @Max @Obraxis @Squeal_Like_A_Pig @Hugh and @Flayra are all working hard to bring us a quality game. If we don't trust them with what they're doing then why should they continue to update this game? Give them time to tinker with it. Remember, there was a time when the seamoth steering was an issue, but the devs acknowledged it and are working on it, just like they'll work to fix this.
  • DefectiveDelfinDefectiveDelfin Planet earth Join Date: 2015-07-19 Member: 206262Members
    Now now,lets not start arguing.

    Why not? I'm not one of them hide their opinion. I've played now over 100 hours and this is the ..... idea have to be ingame.


    Well,there is a difference between hiding your opinion and expressing it rudely.It is fine to show your opinion and it is fine to publicly express it but doing it in a rude aggresive way is not going to help anyone.

    In fact,i actually share the same opinion with you,except that i express it without any aggression and i suggest ways to improve it.The best way to get the devs to notice your posts are to post suggestions and not just angry rants.
  • WrattsWratts The Sweet Surland Join Date: 2015-04-28 Member: 203906Members
    edited April 2016
    Lightdevil wrote: »
    ???? How does this cut anything???

    If the player can use only one tank with a max. capacity of 165sec its cuts the free decision of the player to store more tanks instead of space in the inventory to have more time to explore the game. I'm a player who like to explore everything. So I've 6 HC tanks (405sec) in my inventory.
    The new system allows me one tank. So I've to play the game in an other way. Not like I want. The new system dictated the direction. What I really loved at Subnautica was the free decision how to play the game. But this is for my kind of gaming this game a GAMEBREAKER.
    What about the lightweight tank instead of a high-capacity tank? With the previous system, there was no point in bringing the lightweight tank. How would you suggest should the lightweight tank work in the previous system?

    And keep in mind, the current system is still subject to change. There might be things in place later on where you can efficiently swap out tanks and have it display their current O2 content—much like it would be nice to have all items display their current energy charge level in % when inspecting them in the inventory, sooner or later.

    IMHO, there's no point in moving backwards. Making the air tank fit into an equipment slot was a good idea because it frees up a lot of inventory space for most players and also opens up a margin where lightweight tanks can gain significance. Your playstyle can probably be enabled again without reversing the system. But for now you'll have to contend with the change, that's the nature of an early access game.

    In the long run, the change is a step in the direction of adding to the range of options for players.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    edited April 2016
    The problem with the new system right now (tested it: 31606) is that tanks inside the paper doll slot count towards slowing down the player, while the same tank inside the inventory doesn't slow the player down so much. That's counterintuitive, stupid, unreal and doesn't play well. You'd suspect that a tank streamlined to your back would be less speed reducing than a big inventory sack pulled behind you to gather all things you find. It's also negative in encouraging player equipment behaviour.

    Right now the devs decided to force you switching the tanks, creating a micromanagement hazzle for the players that use more than the old 2 tanks.

    My 2 simple suggestions:
    • Inventory should decrease speed more than doll slot equipment. Preferred usage should be paper doll slots to speed the player.
    • To avoid micromanagement hazzle with tanks, full inventory tanks should autoreplace empty tanks from doll.

    Then we could all be happy. Pros like me would dive with a single plasteel on his back and his ultraglide fins, jetting around sharks, or using no tanks at all with the help of brain corals, while others that like tons of tanks could enjoy the same gamestyle as ever. As soon as a tank gets empty it gets autoreplaced from inventory, relieving from the pain of going through the PDA. And the disadvantages of lots of tanks simply means less speed as it should be.

    EDIT:
    Forgot that stupid, useless glove slot for the only gloves in game. That should be replaced with being able to put one big (2x2) tool or weapon into a hand/tool slot. Thus relieving you of one big tool from the inventory.
  • After_MidnightAfter_Midnight Join Date: 2016-04-17 Member: 215890Members
    Sorry but I can't understand this community. Especially in an Early Access game where its possible to give feedback to the developers about features and so on.
    What I've learned over the years: If the community want any changes from the devs they have to address problems straight away. If the devs disable one kind (maybe yours) of playing this game you have to say your opinion. Straight away. Not like sissy's.
    If a player want to add 12 HC tanks in his inventory to spend the night in a coral tube so let him do this. Especially in an open game like Subnautica. Withou any restriction...
  • HaliosHalios Oz Join Date: 2015-11-27 Member: 209514Members
    I think the new tank system is an improvement. Though personally I'd prefer to be restricted to 1 and have more weight reduction / capacity upgrades to achieve better speed or longer dive times. I know inventory is unrealistic in most computer games and this is also true of Subnautica. But the idea of lugging around multiple O2 tanks stretches it a bit more than usual for me.
    zetachron wrote: »
    I think the new tank concept is better now. But why haven't they done it earlier? (Concept from last year)

    They had the idea for the game quite some time ago too. But it didn't just magically pop into existence. Stuff takes time to do :)

    It could be as simple as not being important enough to do straight away. Or maybe they weren't sure until recently exactly how they wanted to do it. Or maybe it was more efficient to wait until now to do it because of planned code changes.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Here are my thoughts:

    1. Two tanks, one on paper doll, one in inventory.

    2. Once a tank is 'used' it immediately auto-returns to your inventory, then the full tank is switched into the paper doll; this is done automatically.

    3. Whilst they still have O2 inside you can surface to 'top up' but it doesn't totally refil; it gives you a decent amount though. ???

    4. Once a tank hits ZERO O2, that's it; no more surface top-up; then you need to put the totally empty tanks into an O2 tank station back at base to refill them. O2 station can hold and refil two tanks; so you have: one on doll, one in inv, and two in the station back at base for your next mission out.

    5. The O2 Station uses power or draws from your base O2; the amount used is determined by the O2 in your tank, so make sure you have enough juice before you fill those empty Hi-Cap Tanks.

    6. O2 Station Recipe: Titanium x4 (housing), Airsack x2 (filters), Brain Coral Sample x2 (brain coral generates O2), Lubricant x1 Computer Chip x1 (to regulate / control the thing). ?????
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    @Coranth Maybe a simple step first? Like a simple autoswitching empty tanks from the doll? (see my post above)

    Focus on KISS (Keep it simple stupid) or Occam's razor (cut everything not needed and take the most simple solution). People complain about micromanagement hazzle. So autoswitch is all you need.

    Want more realism later. Get an O2 refilling device into the game to recharge tanks. Nothing else.
Sign In or Register to comment.