To 64-bit, or not to 64-bit? - Subnautica
System
Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
To 64-bit, or not to 64-bit? - Subnautica
Walking through doors is hard. They look innocuous enough: Some timber, a frame, a handle – But beyond them lies the end of a train of thought. It is a...
Comments
Can you not do both. A 64bit executable and 32bit executable?
I would say leave the past, in the past. 32bit will be a foot note in PC history, like an old 8 bit or 16bit system.
Just my 2 cents
I thik its safe to say its kind of Standard today and transition period is kind of over mostly.
At least i dont know any people (personally) any more with 32bit machines.
Of course if there are enough ressources to do both versions without limiting/compromising the 64bit version in any way....well do it....
But if it affects the way the 64bit version would be without a coexistent 32bit version..PLEASE just dont do 32bit
I agree with you. Maybe its a my misunderstanding. I mean OS but you - colors?
Also, if someone blatantly ignores minimum requirements, it's their problem, certainly not the developer's.
Waiting a full year after the announcement aint going to change any devs mind either
Current Windows tablets are not designed for modern 3D games. Currently, the Surface Pro 3 and 4 are JUST within our Minimum requirements however, they both thermal-throttle their speed very quickly when stresses, so performance goes down as they get hotter. Old or lighter games of course, need MUCH less specs, so run better.
hm...I use a Surface Pro 3, too. Will it continue to run Subnautica as the game develops?
A 32 bit OS has a limit on how much RAM it can use. This limit affects how many objects you can put in your game(among other things). If you drop support for 32 bit OS's you can use the additional memory to put many more objects into the game(again, among other things).
What this means for a game is that if you want to support both 32 and 64 bit you have to design gameplay around the memory limitations of the 32 bit version or else you'll end up with different gameplay(not just performance) depending on what hardware you're running it on, something typically looked down on for PC games. A player using minimum specs wants the same gameplay as someone using maximum specs and vice versa. In the example of a zombie game a 32 bit player may have the benefit of having less zombies to deal with at one time compared to a 64 bit player. 64 bit users won't be a fan of the fact that their more powerful hardware gives them a harder time, which will lead to fan outcries, riots in the streets, anarchy, etc.
Edit; As for which I think Subnautica should go for, I think that would depend on the quality of features that could be added with the additional space 64 bit offers. Restricting what machines it can run on is usually not a good idea in of itself.