Bug with MAJOR FPS related ! build 31140
Istrati
Bucharest Join Date: 2016-04-10 Member: 215601Members
Hy. I descover a "hidden" bug ! is related to code engine not with my rig. If you build let say about 150 pieces of coridorglass/coridor/etc (and a lot off us we build much more pieces of any kind (coridor/ L coridor / Glass coridor any piece), but when you connect (build) more than 150+ pieces together, for me let say the frame per second (FPS) is 75, when i build just 4 of VERTICAL CONECTOR and atach to 150+ pieces, the frame drop to 70, when i build +4 vertical conector , more 5 fps drop, and so one..so if you build let say 25-30+ vertical conector you will end with just 25-30 fps ! but if you deconstruct the vertical conectors,you will end up with the same fps , even if you restart the game, you will gain the fps (75fps) ONLY ! if you deconstruct ALL the pieces that you construct ( that with 150+ pieces). OK .. so now.. I made 300 pieces with coridor/glass/etc,everything, i got there 75 fps, so this time i wasn't build vertical connector, INSTED ! i came up from bottom to the surface (with over 100 vertical conectors) until i reach about 2-3 metres from the base with 300+ pieces and STILL HAVE 75 FPS !, Becouse 2 bases apart 10m+ from each other, is not counting that the second base is the same with first. And yes, afterwards i make 20 vertical conectors to the 300+pieces and voila fps drop to 45 !, So.. the problem here is the VERTICAL CONNECTORS when you atach them to a base with over 150 pieces. I monitoring with MSIafterburner and is not reaching the 50% gpu/cpu or ram when the fps drop to 25-30. Ok. i hope this will go to the ears of developers, and i hope that will make this "bug" TKS ! Until than if i want to go deeper and i have a base 150 + pieces and want to go deeper, i just come with the vertical conector from the botoom .
Comments
I too have drastic reduction in fps if I build a massive base.
I'm sure I saw on Trello a little while back that the devs are investigating a drop in fps when vary large bases are present. So I believe this bug is on the cards for rectification.
I think that's what's going on.