Where's the March update?
Space_Jesus
Join Date: 2013-02-01 Member: 182732Members
Join Date: 2013-02-01 Member: 182732Members
Comments
Hopefully we'll have a major update soon.
Actually, the crash sequence WAS still a big update. It wasn't just changing the opening cinematic, it involved a lot of gameplay changes and additions as well. Have another look here http://unknownworlds.com/subnautica/crash-sequence/
• Repairable Lifepod. (It doesn't ultimately do anything after being repaired.)
• New intro. (This is nice, but shouldn't you lads be working on actual gameplay features?)
• Fire extinguisher. (Limited use/also useless)
• Communications relay. (A set up for future story additions.)
• A box that gives you invisible/glitched medkits every 30 or so minutes. (Why does this not use power and isn't constructed using more than just two titanium?)
Yeah, no, that wasn't a big update. It was trivial additions.
I'm going to have to disagree with you, Squeal, sorry. In the description of the update you linked to we are told of the minor changes to the lifepod (being able to put out a fire and repair the pod) but the update description also says, and I quote:
While the updates elsewhere in the game are sparse, these subtle additions to the opening will enhance your gameplay experience throughout.
I don't class Crash Sequence as a big update. AS Space_Jesus points out, it didn't really add much to the gameplay other than a few seconds of excitement at the start - putting out a fire.
I have no proplem waiting, it's just I disagree with the comment that Crash sequence was a big update. Calm down yourself!
exploring the Aurora obviously is going to need a fire extinguisher for many parts of that game play.
all of these new add-ons in the crash update might seem minor to you but in the end they are going to play a large part in the game process.
the radio communication relays going to play a big part in finding technology and life pods and other things in the game.
this is a early development build and they're implementing the game mechanics, most of these are mechanics in progress.
Look at the big picture and think about it.
the devs strike me as smart enough not to add a feature just for sh it and giggles or a one-time-use mechanic.
if you can't handle a game in development and need a satisfy your me right now, go play Call of Duty. I hear they have arm hair and combat dogs now. knock yourself out kid
Now, whether that effort was well-spent at this stage of the game's development, that's a different point.
sooner or later you're going to have to add a mechanic you might as well do it now if you're getting more gameplay into the game.
these things take time to create, coding is very difficult especially with a brand new engine in a game as complex as subnautica. all of that on top of a very small development team.
Well I'm kinda impatient too since I think I've explored all there is to see in the latest build, but as raven2010 said it may be small changes on the surface and new additions in the coding. Going through the localization files for the transcripts of data downloads, I found several new texts which they have yet to add in-game and relate to the plot. Also even though the Scanner Room is not in the stable build yet, it's already being worked on in experimental.
Peace.
From this link:
unknownworlds.com/subnautica/crash-sequence/
I tried to put out the fire on the Aurora but it was no go. At the end of one hallway it looks like you can get in there if the fire was put out.
I cant wait to explore more of the inside of the ship to find some goodies.
The inside of the aurora hasn't been completed yet. Even if you did put that fire out there's nowhere else to go yet.
Yes, I have often been puzzled by the fact that I'm in day 89 or so in the game and there are still fires burning in the ship. Odder still is the fact that the bits of wreckage immediately under/near the ship are still glowing red hot despite having been underwater for almost three game months.
That's what I call a fire extinguisher. Not this old real world copy in our lifepod. A real fire killing gun. Although I've seen a new fire extinguisher based on sonic waves that withdraws kinetic energy out of gas and fluids. Works even on plasma fire that burns underwater.
But the new lifepod series from Alterra now come with a new repair strategy. Simply a builder together with the lifepod blueprints and you just recycle the wrecked lifepod in no time.
And about the march update. The scanner room is a good addition together with the tech rework. What's more annoying, that the roadmap is far beyond schedule now. I'll give the devs the advice to drop the cyclops updates and just give it floodlights and the dock, because a map hud from the scanner room is enough navigation help.
Congratulations!!! this is how you know your game is going to be big!!!
And calm down guys/girls.... they have a game to make, not just the graphics, UI, mechanics of the game or anything else.... but above all they are telling a story.... a story of a lone survivor's tale of being stranded on an ALIEN planet covered in water..... with some serious scary sh*t lurking in the deep!!! still having nightmares of my first encounter with the reaper leviathan.....
to the team that's building a whole new world from scratch.... DA*N FINE JOB!!!
''Patches Kouji's mouth with DUCT TAPE!''
No go puncrazy SubNautica style.
.....
Okay, that's enough.
You think mere duct tape can contain my power? I would just have to go... even further beyond!