NS2+ Recommended Settings

MendaspMendasp I touch maps in inappropriate placesValencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
Since the NS2+ options menu can be a bit overwhelming I've made a video that will hopefully help people learn what the most useful settings tend to be. Of course you don't have to follow this to the letter, but it's a good orientation on what are generally the best options for performance/quality of life in NS2+.

https://www.youtube.com/watch?v=hQfwDi5IGCg

Hopefuly it helps people discover some "new" features :)
BeigeAlertWalsa2coughAliteNordicd0ped0gydySupaFredDeck_YojimboLocklearChrisStarkBlrgNominousIxiancooliticradionautWakelaggerCRaZyCAT_Rusdevel

Comments

  • d0ped0gd0ped0g Members Join Date: 2003-05-25 Member: 16679Posts: 782 Advanced user
    Holy shit I can disable those holograms? All this time and I never knew. I'll actually be able to aim properly in System Waypointing and Logistics. That's a gamechanger. I always wondered how the obstruction never seemed to effect anyone else's aim whereas it crippled mine.

    Also didn't realize you could disable ambient map sounds and minimize particle effects. Prioritizing player alerts looks good too.

    Here I was pretty much only using ns2+ to disable build/move order icons.
  • AeglosAeglos Members Join Date: 2010-04-06 Member: 71189Posts: 644 Advanced user
    d0ped0g wrote: »
    Holy shit I can disable those holograms? All this time and I never knew. I'll actually be able to aim properly in System Waypointing and Logistics. That's a gamechanger. I always wondered how the obstruction never seemed to effect anyone else's aim whereas it crippled mine.

    Also didn't realize you could disable ambient map sounds and minimize particle effects. Prioritizing player alerts looks good too.

    Here I was pretty much only using ns2+ to disable build/move order icons.

    Liar. I can tell by how you didn't mention launch control.

    Also, instant ragdoll doesn't work properly sometimes. *hides*
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    Crazy's AV in ns2+ is pretty great too. Just needs a bite aid.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • GoldenGolden Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer Join Date: 2004-09-01 Member: 31169Posts: 426 Advanced user
    Aeglos wrote: »
    Also, instant ragdoll doesn't work properly sometimes. *hides*

    This is due to a vanilla bug.
    Locklear
  • LocklearLocklear [nexzil]kerrigan Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow Join Date: 2012-05-01 Member: 151403Posts: 1,337 Advanced user
    Golden wrote: »
    Aeglos wrote: »
    Also, instant ragdoll doesn't work properly sometimes. *hides*

    This is due to a vanilla bug.

    HLTV confirmed due to a relevancy bug.
    "If great visuals brings players in, great gameplay gets them to stay." - Valve
  • ZdrytchXZdrytchX AustraliaMembers Join Date: 2016-02-06 Member: 212662Posts: 101 Advanced user
    THANKS SO MUCH
    I don't like some of the other settings (like no tracer -> tells me where the enemy marine is).
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    ZdrytchX wrote: »
    THANKS SO MUCH
    I don't like some of the other settings (like no tracer -> tells me where the enemy marine is).

    The tracer setting is first person only, you still see other player's tracers, I should have specified that I guess.
    IronHorse
  • ChrisStarkChrisStark GermanyMembers, NS2 Playtester Join Date: 2016-02-11 Member: 212895Posts: 78 Fully active user
    Thanks for this video! Helped me much but I don't like some of the settings though. But thats a case of taste I think ^^
  • sotanahtsotanaht Members Join Date: 2013-01-12 Member: 179215Posts: 1,020 Fully active user
    edited March 2016
    I honestly cannot remember if I had the map particles on or off before watching this and playing with my settings. Either they were on and I'm just good at ignoring them (because it's actually pretty easy to see a skulk in that globe thing, system waypointing is a little harder to see through but so low to the floor it rarely matters), or I had them off without even realizing what they did (some of the non-default settings set themselves sometimes, especially in previous versions).

    Marine click should be useful. Assuming you it's easy enough to add you might consider including a similar alien-commander option, it would help when using Drifters especially.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributorMembers, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Join Date: 2010-05-08 Member: 71669Posts: 8,194 admin
    No first person tracers and the NS1 HUD Bars are my personally recommended faves.
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • CCTEECCTEE Members, Reinforced - Shadow Join Date: 2013-06-20 Member: 185634Posts: 772 Advanced user
    edited March 2016
    d0ped0g wrote: »
    Holy shit I can disable those holograms? All this time and I never knew. I'll actually be able to aim properly in System Waypointing and Logistics. That's a gamechanger. I always wondered how the obstruction never seemed to effect anyone else's aim whereas it crippled mine.

    Didnt know this aswell and feels like cheating.
    grrrr im beast
    3X4L7develNintendows
  • RevanCoranaRevanCorana Members Join Date: 2015-08-14 Member: 207125Posts: 571 Advanced user
    Please add an option to hide personal ressource.
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,469 Advanced user
    Please add an option to hide personal ressource.

    Why?
    formerly known as F0rdPrefect

    I am good Onos
  • RevanCoranaRevanCorana Members Join Date: 2015-08-14 Member: 207125Posts: 571 Advanced user
    Because it's redundant and takes space on the screen, just look at the scoreboard to see your pres.
  • sotanahtsotanaht Members Join Date: 2013-01-12 Member: 179215Posts: 1,020 Fully active user
    IronHorse wrote: »
    No first person tracers and the NS1 HUD Bars are my personally recommended faves.

    Can you explain the tracer thing? They don't seem to be off target, and and they don't seem to be enough to get in my way. The shotgun tracers actually seem kind of useful, more as a reminder of the spread than something to actually aim with (god knows I don't want a giant crosshair to match the actual spread)
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,469 Advanced user
    sotanaht wrote: »
    IronHorse wrote: »
    No first person tracers and the NS1 HUD Bars are my personally recommended faves.

    Can you explain the tracer thing? They don't seem to be off target, and and they don't seem to be enough to get in my way. The shotgun tracers actually seem kind of useful, more as a reminder of the spread than something to actually aim with (god knows I don't want a giant crosshair to match the actual spread)

    I think it's because ns2 weapons are hitscan, and the tracers actually take time to fly. At least that's my impression. It has caused me a great deal of confusion in the past, too. (Do I lead the target or not? Answer is no.)
    formerly known as F0rdPrefect

    I am good Onos
    IronHorse
  • sotanahtsotanaht Members Join Date: 2013-01-12 Member: 179215Posts: 1,020 Fully active user
    Makes sense, I could see where something like that could throw you off now.
  • LocklearLocklear [nexzil]kerrigan Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow Join Date: 2012-05-01 Member: 151403Posts: 1,337 Advanced user
    IronHorse wrote: »
    No first person tracers and the NS1 HUD Bars are my personally recommended faves.

    IronMode is my favorite setting B)
    "If great visuals brings players in, great gameplay gets them to stay." - Valve
    Nordic
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributorMembers, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Join Date: 2010-05-08 Member: 71669Posts: 8,194 admin
    edited March 2016
    @sotanaht

    @F0rdPrefect got it right. They are horribly (and unrealistically) slow, which can throw you off as you naturally attempt to adjust from them.
    While I'd love to see them faster, just removing them is probably better considering flashy yellow moving things have no place in the center of your screen when trying to track a dark skulk in a dark room.

    Here's a video of how far off tracers are (at half speed)

    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • WakeWake Members, Constellation Join Date: 2003-03-05 Member: 14351Posts: 723 Advanced user
    I guess I f***d up wiht it now I don't see tunnels destination anymore. It's like getting in the tube with no direction pannels. On large server, you can easily have 5 to 6 tunnels in a hive. Damn !
    Freak out
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    Wake wrote: »
    I guess I f***d up wiht it now I don't see tunnels destination anymore. It's like getting in the tube with no direction pannels. On large server, you can easily have 5 to 6 tunnels in a hive. Damn !
    If you set the nameplates style to Bars only it won't display the destination, because it only displays the bars (ie. no text).
  • FrozenFrozen New York, NYMembers, Constellation Join Date: 2010-07-02 Member: 72228Posts: 1,481 Advanced user
    Sticky me before it's too late
    mattji104
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