Clipping

ScaNScaN Netherlands Join Date: 2015-10-07 Member: 208342Members
Hi everyone,

For awhile now I've been finding the enviroment poking through the walls of my bases to be abit annoying.

I'm finding fish flying in my base. Seaweed poking through my floors and the water's surface going through my titanium walls as though they aren't there. (well they aren't but you get my drift.)

It takes away abit of the realism.

It's been like this for months now, and I am wondering how far up the priority list this is... since if making this game seem less buggy, this would have to be top priority.

Comments

  • SpacedInvaderSpacedInvader Join Date: 2016-01-08 Member: 211083Members
    The game is in alpah / early-alpha stages right now. As such, the Devs are busy actually finishing the core features of the game (e.g. story, biomes, vehicles, upgrades, etc.) rather than worrying about realism and immersion. What you've described are probably pretty low on the priority list right now, since it doesn't make sense perfecting how a base keeps fish out when you've still got major development work to do on the base and fish themselves. The Devs do have it on their list to roll out bug fixes and optimizations as they are finished, but I wouldn't expect something like this to get to the top of the priority list until much closer to release.
  • ScaNScaN Netherlands Join Date: 2015-10-07 Member: 208342Members
    The game is in alpah / early-alpha stages right now. As such, the Devs are busy actually finishing the core features of the game (e.g. story, biomes, vehicles, upgrades, etc.) rather than worrying about realism and immersion. What you've described are probably pretty low on the priority list right now, since it doesn't make sense perfecting how a base keeps fish out when you've still got major development work to do on the base and fish themselves. The Devs do have it on their list to roll out bug fixes and optimizations as they are finished, but I wouldn't expect something like this to get to the top of the priority list until much closer to release.

    Thanks for your feedback on this.

    I'm not very educated when it comes to developing games, so what you said might be the case.

    What I thought is that it would be more logical to make sure what you have works, is bugfree, and start expanding from that point forward.

    The thing that had me thinking, is that I noticed is that in the Cyclops, the water surface, and other stuff do NOT cut through the model when you are inside. So this had me wondering why they haven't managed this to work on bases.

    I see what you mean with the game being in Alpha and everything, but I don't understand why they'd put the effort in to have the Cyclops keep out the surrounding enviroment, and not the bases.

    Seems abit sloppy to me... but there might be a very good reason for this. Maybe someone on the dev team can shed some light on this?



  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    edited January 2016
    If you want to know exactly what theyre working on and when, a good place to go take a peek is on the Subnautica Trello board . There you can see exactly what they've accomplished so far what they are currently working on in the immediate and mid/long term future
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