Clipping
ScaN
Netherlands Join Date: 2015-10-07 Member: 208342Members
Hi everyone,
For awhile now I've been finding the enviroment poking through the walls of my bases to be abit annoying.
I'm finding fish flying in my base. Seaweed poking through my floors and the water's surface going through my titanium walls as though they aren't there. (well they aren't but you get my drift.)
It takes away abit of the realism.
It's been like this for months now, and I am wondering how far up the priority list this is... since if making this game seem less buggy, this would have to be top priority.
For awhile now I've been finding the enviroment poking through the walls of my bases to be abit annoying.
I'm finding fish flying in my base. Seaweed poking through my floors and the water's surface going through my titanium walls as though they aren't there. (well they aren't but you get my drift.)
It takes away abit of the realism.
It's been like this for months now, and I am wondering how far up the priority list this is... since if making this game seem less buggy, this would have to be top priority.
Comments
Thanks for your feedback on this.
I'm not very educated when it comes to developing games, so what you said might be the case.
What I thought is that it would be more logical to make sure what you have works, is bugfree, and start expanding from that point forward.
The thing that had me thinking, is that I noticed is that in the Cyclops, the water surface, and other stuff do NOT cut through the model when you are inside. So this had me wondering why they haven't managed this to work on bases.
I see what you mean with the game being in Alpha and everything, but I don't understand why they'd put the effort in to have the Cyclops keep out the surrounding enviroment, and not the bases.
Seems abit sloppy to me... but there might be a very good reason for this. Maybe someone on the dev team can shed some light on this?