Risks of harvesting magnetite
AlphaBlueArx
Join Date: 2015-05-11 Member: 204402Members
Is it just me or did they make magnetite a little too risky to harvest?
I mean really, putting a Reaper Leviathan in the biome that has it? Isn't it a little too much just for a resource like that? It's not like stuff that regards the Aurora or a beacon that can allow us to return home.
I think they should keep the Reaper Leviathans guarding the Aurora and the dunes, and put something else guarding the mountain range caves.
I mean really, putting a Reaper Leviathan in the biome that has it? Isn't it a little too much just for a resource like that? It's not like stuff that regards the Aurora or a beacon that can allow us to return home.
I think they should keep the Reaper Leviathans guarding the Aurora and the dunes, and put something else guarding the mountain range caves.
Comments
I have heard conflicting reports about whether or not magnetite still exists in the mushroom caves, depending maybe on which version you're playing (experimental may have it removed)?
I think I agree magnetite is too hard to find. It's an ironic situation really ... you need magnetite to build your compass but you need a compass to find the island in the mountain biome! Well not really - you can either stumble across the island in exploration or you can follow landmark directions given by other players - but both require blind diving work on the player's part - and when you mix in the Reaper to that pot, things get pretty challenging!
I like having 'rare' ores that you must brave deeper or more dangerous waters but there needs to be an easier way for new players to achieve their compass at least. Perhaps some magnetite could be a rare component salvaged or something since you only need one piece for the compass? After you make the compass it could no longer spawn or something unless you go to the deeper locations where it is found in bigger quantities.
*Edit: Or even easier still, make the compass a rare lootable from the storage boxes you can search for around the Aurora. They contain the "Signal" items already. Those seem a little too abundant IMO. Make the compass a much more rare one to find.
I confirm it's still in the mushroom caves!
I too wanted the geothermal power for my moon pool goals so I had to grit my teeth and overcome my fear of the Reaper in the island biome and go searching for magnetite. Turns out it's actually a lot easier to find than you would think there. I'm not going to spoiler it, you could easily look it up but suffice to say, if you were a terrified swimmer ... paddling as fast as you could for the 'safety' of that sandy beached island because you hear a Reaper roaring beneath you and you got turned around somehow and are lost - you might, in your panic, just discover a magnetite ... err "silver lining" to the whole scary situation!
for some reason i could find the magnetite in creative mode...but not in survival mode...!? what the heck.
So the compass is a luxury item?...I think not, but anyway also gold and diamonds are luxury items but i don't have to face a seamoth crushing monster to get them!
And besides they have that big ship to infest they can live there.
eh no? about half of my games i simply swim to the mountain island and put down my first base. Reapers are loud, stupid, tend to clip into the terrain and with fins you can dodge them. If you use your surroundings to your advantage they're pretty easy to handle.
Ok, now, as a thought exercise, think back to your first save and imagine not only how long it would have taken you to explore out to the mountain island / biome, but also trying to do it with the constant roaring and assumed threat of the reaper coming to chew you up. The mountain biome is not an early game location, pure and simple. New players won't know where the reaper is exactly and won't know how to avoid it in the way you know from experiencing previous saves.