ns2_discovery
Loki
Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
I am back! armed with a new map! 3rd times the charm right ?
NS2 Discovery, was planned to be the last (or one of the last) maps UWE was going to make. I have taken over its development, as I did with derelict. Until now its had a very slow start, I started doing this back in August just after derelict released however over the last 3 weeks pace has picked up a notch to the point where I feel ready to make a thread here. The version that is currently undergoing testing and on the workshop incorporates some of sgtbarlows original work on the level, how much will remain by the time the final version ready is anyones guess.
It has been undergoing testing for a while now with SCC on sundays and the map testers, just now its time to recognise it here, so I have a place for feedback and not having to scratch my head trying to remember what person f said about section 25.
My hope is to officialise the map once its completed.
The theme for the map is Lab, Clean and shiny (No open areas, or lots of plants). An ultra remote research facility tasked with developing new ways to combat the Kharaa threat. Located on a uninhabited ice planet at the edge of known space.
Map can be located here https://steamcommunity.com/sharedfiles/filedetails/?id=550596734&searchtext=discovery
Current map layout as of 10/01/2016
Time to step through that door marine!
NS2 Discovery, was planned to be the last (or one of the last) maps UWE was going to make. I have taken over its development, as I did with derelict. Until now its had a very slow start, I started doing this back in August just after derelict released however over the last 3 weeks pace has picked up a notch to the point where I feel ready to make a thread here. The version that is currently undergoing testing and on the workshop incorporates some of sgtbarlows original work on the level, how much will remain by the time the final version ready is anyones guess.
It has been undergoing testing for a while now with SCC on sundays and the map testers, just now its time to recognise it here, so I have a place for feedback and not having to scratch my head trying to remember what person f said about section 25.
My hope is to officialise the map once its completed.
The theme for the map is Lab, Clean and shiny (No open areas, or lots of plants). An ultra remote research facility tasked with developing new ways to combat the Kharaa threat. Located on a uninhabited ice planet at the edge of known space.
Map can be located here https://steamcommunity.com/sharedfiles/filedetails/?id=550596734&searchtext=discovery
Current map layout as of 10/01/2016
Time to step through that door marine!
Comments
I don't have any useful feedback, but I just want to get in that I hate glass almost as much as grass and the theme seems appropriate for glass.
I'm assuming the connection from genetics to xeno is obstructed enough that it isn't the double that it looks like. I'm a little worried that the upper right corner will be a no man's land or a free rt for aliens. The double hive will be an interesting test of whether hives are mostly useful for tech or their effect on territory control via spawning.
ns2_leapstrat
@moultano Marine start was done by @SgtBarlow and I agree its brilliant, I hope to keep the majority of it for the final version. Dissection rooms is quite messy as it stands there is no reason its not had enough gameplay yet. The derelict truck sadly is to large but I had planned on other things going in there, Of course I can rename it
especially the aurora textures and props would fit great to this map!
Texture combining cutting vertex manipulation, combining props into props to build a new prop to prop props up. My thought exactly, all for that unique look using the original stuff.
More props and materials wouldn't hurt though >_>