ns2_discovery

LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited January 2016 in Mapping
I am back! armed with a new map! 3rd times the charm right ?

NS2 Discovery, was planned to be the last (or one of the last) maps UWE was going to make. I have taken over its development, as I did with derelict. Until now its had a very slow start, I started doing this back in August just after derelict released however over the last 3 weeks pace has picked up a notch to the point where I feel ready to make a thread here. The version that is currently undergoing testing and on the workshop incorporates some of sgtbarlows original work on the level, how much will remain by the time the final version ready is anyones guess.

It has been undergoing testing for a while now with SCC on sundays and the map testers, just now its time to recognise it here, so I have a place for feedback and not having to scratch my head trying to remember what person f said about section 25.

My hope is to officialise the map once its completed.

The theme for the map is Lab, Clean and shiny (No open areas, or lots of plants). An ultra remote research facility tasked with developing new ways to combat the Kharaa threat. Located on a uninhabited ice planet at the edge of known space.

Map can be located here https://steamcommunity.com/sharedfiles/filedetails/?id=550596734&searchtext=discovery

Current map layout as of 10/01/2016
HCqE3Nt.jpg

Time to step through that door marine!
1kjeK13.jpg

Comments

  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members
    edited January 2016
    Is that two tech points side by side at the top there but with only one res node? I bet UncleCrunch is pleased. 5TPs!

    I don't have any useful feedback, but I just want to get in that I hate glass almost as much as grass and the theme seems appropriate for glass. :/
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    edited January 2016
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    You are definitely my favorite masochist. :D looks awesome. Your layout makes me scared and confused and I'm glad it is something very new. Is alien start fixed?

    I'm assuming the connection from genetics to xeno is obstructed enough that it isn't the double that it looks like. I'm a little worried that the upper right corner will be a no man's land or a free rt for aliens. The double hive will be an interesting test of whether hives are mostly useful for tech or their effect on territory control via spawning.
  • artemartem Join Date: 2012-09-16 Member: 159587Members
    I am waiting for the first day NS2!
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    I wonder how the two tech points works out!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Marine Start is the worst name ever @Loki, better scrap the map and start over. It's the only way to make sure :tongue:
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    its been renamed arrivals @Kouji_San
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    edited January 2016
    Looks like it will be high-res for both teams, I don't know what the room layouts are like of course, but marines look to have an easy 5-6 hold and aliens a manageable 4 nodes. I'm a fan of the feel so far.

    ns2_leapstrat
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Just had a chance to run around it for a bit. Thoughts so far:
    • The feel of the areas with architecture in place is absolutely brilliant. It already feels like a real place. Marine start is stunning.
    • Preparation / dissection rooms feels really messy to me. Is the split into two lanes important? I think it would work well with a sortof "figure eight" style of paths around the two chambers.
    • Does the truck from derelict fit into the distribution hallway? was thinking you could de-crate it in advance. :) I feel like a vehicle of some sort belongs there at least. Maybe a robotic truck hauling crates?
    • How about replacing "hazardous materials" with "anomalous materials" as a hat tip to ns's roots in half life? :)
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Need some electric floor-buffer carts lying around to explain all the shinyness.
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Thanks @BeigeAlert you just volunteered to make those :D

    @moultano Marine start was done by @SgtBarlow and I agree its brilliant, I hope to keep the majority of it for the final version. Dissection rooms is quite messy as it stands there is no reason its not had enough gameplay yet. The derelict truck sadly is to large but I had planned on other things going in there, Of course I can rename it
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    @Loki you should use some subnautica props and textures if you get low on texture's.
    especially the aurora textures and props would fit great to this map!
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    @Saffron_baker where do you think those textures came from originally :D. Yeah ive got a decent texture set and prop list to work on, though its incomplete and I have started asking around to see if I can get what I need. I would love to ofc make a lot of this myself, but if I did that the map would not release until 2017 !
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    But it would still probably be out before caged :D
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Textures are MUCH easier to do than props, just fyi. I'd like to do a few of those for you. :)
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    Using new textures and props is cheating, you gotta use the existing ones in weird and interestingly original ways :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Using new textures and props is cheating, you gotta use the existing ones in weird and interestingly original ways :)

    Texture combining cutting vertex manipulation, combining props into props to build a new prop to prop props up. My thought exactly, all for that unique look using the original stuff.


    More props and materials wouldn't hurt though >_>
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I do what @Kouji_San said anyway, good old mapping trick :D but I need some new ones that work well with reflections since this map is supposed to by new and shiny
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