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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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Subnautica General Discussion
Oculus rift support
Stadtler
USA
Join Date:
2015-12-27
Member:
210438
Members
December 2015
in
Subnautica General Discussion
Hello there! I have a dk2 with runtime 6.0.1 right now but having some issues getting the game to run. Does this game not support the Oculus anymore?
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coldsnap
Join Date:
2015-12-26
Member:
210395
Members
December 2015
According to dev comments elsewhere it's been temporarily disabled due to a bug in Unity. It will be back.
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Such
UK
Join Date:
2015-12-30
Member:
210602
Members
December 2015
Google Cardboard and TrinusVR still works pretty well!
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coldsnap
Join Date:
2015-12-26
Member:
210395
Members
December 2015
Such
wrote:
»
Google Cardboard and TrinusVR still works pretty well!
I've completely missed TrinusVR, looks interesting! Does the head tracking really work?
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I've completely missed TrinusVR, looks interesting! Does the head tracking really work?