Cyclops keeps trying to rise and wont stay at depth when left alone.
qakeith
Maine Join Date: 2015-09-28 Member: 208200Members
My Cyclops will not stay submerged by itself. I have to keep hitting the "C" key while travelling along to keep it a certain depth. She keeps trying to surface. If I leave the command post, it will slowly rise back up to the surface. Is this normal? Also she sinks in the rear end and doesn't stay level until it gets back to the surface.
Comments
This. Sounds like you picked up a Floater or two.
The solution was an "ENTRESET" in the debug console. Maybe it can help you, too.
Not true. I know you get the warnings about depth, but the Seamoth doesn't take any damage.
IIRC this has been fixed in the experimental branch.
Hehe, I know this well. You might just jump out and inspect cyclops. I bet you've got some floaters sticking at the outer shell.
Edit: Ups ... didn't see all the answers before. A forum bug?!?
I finally found mine, by jumping out and looking in... It's in the top of the submersible bay. HALP.
Edit: I managed to spam-repulse it through the side of the sub. During this time, I managed to get the entire front half out of the water.
I stopped to see what the hell and the rocks de-spawned causing the floaters to well.. float. A few stuck to the ship.
I cleared the surface ones and my Cyclops still floated. After a while searching I found one inside one of the "wings".
It was hell getting it out, having to move back and forward to clip through the hull to see and try to grab it blind from every other angle...
Tons. That's the only real reason to even HAVE the cyclops right now - it lets you move a ridiculous amount of raw material from point to point. Was more useful when you could solar-power it, but still beats making loooooong runs back to the surface to get more titanium.
Otherwise, the seamoth is faster, and has a deeper (slightly) dive limit, and uses waaaaay less power.