McKaby wrote: »
I actually think we should just have a docking clamp setup, others have suggested a few, mine is basically just a small attachment to an existing corridor or even a new small room the size of a standard corridor piece.
TIEbomber1967 wrote: »
It doesn't have to be some huge moon pool.
All you would need is some kind of claw-like docking port that attaches to the airlock under the front of the Cyclops. When you got within range it would guide you into the "claws", they would close around the front of the Cyclops (visual confirmation of docking), and the base would begin to recharge your Cyclops. You could then exit through the airlock directly into your base, staying dry the whole time.
This docking port could be built at the end of a corridor or on top of a room.
paradine said: I wouldn't mind taking the time to build a tube type of dock so I can have a bottom, 2 mid-level supports (to keep the sub level) and 3 solid walls then a 4th that can be open/closed so I can drain the water. (a dry dock) Or even if they had a piston type of lift system for the bases so we can raise/lower them then we could just use the current tubes to build with and lift the entire base out of the water. I don't really care one way or the other about docking it I just want to be able to charge it.
FRRAKSURRED wrote:I've suggested the Docking Bay idea previously as well (via F8 Feedback). My idea would look like a drive through port with similar robotic arms as the Moonpool on each side. It would grab and stabilize the Cyclops so a tether could connect to the existing (or added) hatch. While docked it would naturally recharge.
Seamothwizard44 wrote: »
Good idea but then you would need a bigger area to build it.
paradine wrote: »
Looking at your surface area it would be nice if we could mount the bulkhead doors to the outside walls in the same way as the hatches.