Cyclops docking collar to bases. (Suggestion)
Aquatarkus
RI-USA Join Date: 2015-08-02 Member: 206674Members
I know this subject has been brought up before, but just wanted to re-motion the idea of
a docking collar so you can get from the cyclops to your base without getting wet.
I think a docking collar might be the easiest implementation.
This way you would only need another version of the vertical tube for docking added to the habitat section.
Allow this collar tube to be placed on top of existing tubes, or wherever an overhead hatch could go.
When you add this new vertical tube in-game with the builder tool, it will then allow a ladder to be added.
I'm guessing this method would need less modding done on the Cyclops itself.
Maybe some auto-docking animation when you get close enough with the Cyclops, similar to Seamoth auto-docking.
(once docked, have the computer voice say "Airlock Pressurized" as a
confirmation you are docked, and can now exit directly to your base with the lower hatch.)
With this, you would dock to the vertical tube docking collar, and just use the existing exit hatch.
So instead of entering the water, you would go directly inside your base habitat.
When not docked, it would still function as the water entrance and exit.
Just my though on the subject.
PS... side thought:
Also make the Cyclops go faster. Would add to the thrill of piloting it.
a docking collar so you can get from the cyclops to your base without getting wet.
I think a docking collar might be the easiest implementation.
This way you would only need another version of the vertical tube for docking added to the habitat section.
Allow this collar tube to be placed on top of existing tubes, or wherever an overhead hatch could go.
When you add this new vertical tube in-game with the builder tool, it will then allow a ladder to be added.
I'm guessing this method would need less modding done on the Cyclops itself.
Maybe some auto-docking animation when you get close enough with the Cyclops, similar to Seamoth auto-docking.
(once docked, have the computer voice say "Airlock Pressurized" as a
confirmation you are docked, and can now exit directly to your base with the lower hatch.)
With this, you would dock to the vertical tube docking collar, and just use the existing exit hatch.
So instead of entering the water, you would go directly inside your base habitat.
When not docked, it would still function as the water entrance and exit.
Just my though on the subject.
PS... side thought:
Also make the Cyclops go faster. Would add to the thrill of piloting it.
Comments
I'd also swap the efficiency upgrade at the Aurora for a solar panel upgrade (and maybe make it only aviable after you welded all the reactors? For example it could be locked in an anti-radiation shell to prevent damage to the delicate circuitry by the radiation).
I saw that (and nice 3d pic btw).
Just thought I'd re-open the subject (as this specific subject) to try and help it happen.
Would make a nice game play addition.
100% truth.
That way 1) the cyclops doesn't need to be moved by the arm, and 2) you don't have to get the cyclops into exactly the right spot to dock.
Example:
When you get somewhat close to the docking collar at your base (10 meters or so in any direction from the collar tip), it will automatically just pull you to it and line you up with the cyclop's hatch. Maybe hear an "Automatic docking in progress" announcement to confirm the base has you in docking range and is pulling you. You can stop driving the cyclops at this point.
Then it would rest you down on the collar. You'd hear a light click and bang noise, then hear an "Airlock Pressurized" announcement confirming its done so you can exit the sub.
Touch the hatch, and you're in your base.
Re-enter the cyclops via the collar ladder from in the base.
To drive off, you would jump in the driver console stand and left click to ready the cyclops. Then press the space-bar(or up key) to trigger that you are lifting off the docking collar. You'd hear a click again and get a "Docking ring released. You're clear to navigate" style message.
You could then just steer and drive off in any direction.
Man I could live in my Cyclops through the whole game if I could build a network of stationary charging posts around the map. Your design is practical and most "Subnautical" I've seen so far, even without the textures.
That seems like a good idea to me. I mean, if you didn't want your Cyclops to be smashed into pieces, you shouldn't have put the arm in a place were your Cyclops could be smashed into pieces.
...Wow. Thanks. I mean, I... That's pretty high praise. Thanks.
but im not opposed to a floating base whit a dock like they use in real life...like a boat dock that can be drained of water for repairs...lol lets have a giant floating base muahahahahah.
lol a little crasy but a guy can dream ...
Why not? If we have the technology in our current stone-age level, then why couldn't advanced tech do that? Wouldn't they just have an easier time getting it to work?
Actually, that just gave me an idea. What if there was an item that worked like the foundation, but you didn't have to put it on the ground? Instead of needing a bunch of advanced technology... Floaters. Use floaters in the recipe, make a base that can float on the surface.
AHAHAHA that idea and your avatar reminded me of something....the movie DEEP BLUE SEA...did you see that movie? and remember there base that floated and had buildings and docks on top and then had underwater labs/living quarters sumarine dock/moonpool whit a little seamoth like sub????
This is the "Deep Blue Sea" game.
Just have a huge pre-built (you know, when the building is blue and transparent) footprint so that you can't build it if there isn't enough room.