Cyclops docking collar to bases. (Suggestion)

AquatarkusAquatarkus RI-USA Join Date: 2015-08-02 Member: 206674Members
I know this subject has been brought up before, but just wanted to re-motion the idea of
a docking collar so you can get from the cyclops to your base without getting wet.
I think a docking collar might be the easiest implementation.
Cyclops_docked.jpg

This way you would only need another version of the vertical tube for docking added to the habitat section.
Allow this collar tube to be placed on top of existing tubes, or wherever an overhead hatch could go.
When you add this new vertical tube in-game with the builder tool, it will then allow a ladder to be added.

I'm guessing this method would need less modding done on the Cyclops itself.
Maybe some auto-docking animation when you get close enough with the Cyclops, similar to Seamoth auto-docking.
(once docked, have the computer voice say "Airlock Pressurized" as a
confirmation you are docked, and can now exit directly to your base with the lower hatch.)

With this, you would dock to the vertical tube docking collar, and just use the existing exit hatch.
So instead of entering the water, you would go directly inside your base habitat.
When not docked, it would still function as the water entrance and exit.

Just my though on the subject. :wink:



PS... side thought:
Also make the Cyclops go faster. Would add to the thrill of piloting it. :smile:

Comments

  • ElavionElavion Poland Join Date: 2015-09-09 Member: 207844Members
    edited September 2015
    One more thing, it needs to be able to drain power from the station. Right now it's significantly inferior to Seamoth, as it forces you to waste a lot of time just to keep it powered (and with the seamoth upgrades the benefits it had over it are now mostly gone).

    I'd also swap the efficiency upgrade at the Aurora for a solar panel upgrade (and maybe make it only aviable after you welded all the reactors? For example it could be locked in an anti-radiation shell to prevent damage to the delicate circuitry by the radiation).
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    I love the idea. People talk about docking stations for Cyclopes a lot, actually... usually they mean just a huge moonpool. I prefer the idea of a docking "collar" as you've put it. In fact, I made this about a week and a half ago. My personal view is that the Cyclops, at 180 feet in length, is simply too large to be contained inside of a structure. So, you'd have a form of docking clamp or collar, that grabs it and secures it in place, but outside of the base. Then you could exit the hatch, go through said docking clamp, directly into the base.
  • AquatarkusAquatarkus RI-USA Join Date: 2015-08-02 Member: 206674Members
    The_Shark wrote: »
    I made this about a week and a half ago.

    I saw that (and nice 3d pic btw). :smile:
    Just thought I'd re-open the subject (as this specific subject) to try and help it happen.
    Would make a nice game play addition.

  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Aquatarkus wrote: »
    Just thought I'd re-open the subject (as this specific subject) to try and help it happen.
    Would make a nice game play addition.

    100% truth.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I want to see an accordian-like docking that extends out to where the cyclops is, once it gets close enough.
    That way 1) the cyclops doesn't need to be moved by the arm, and 2) you don't have to get the cyclops into exactly the right spot to dock.
  • MarutMarut nonya-buzniz Join Date: 2015-09-10 Member: 207866Members
    What about magnets?
  • AquatarkusAquatarkus RI-USA Join Date: 2015-08-02 Member: 206674Members
    I envisioned it as basically an auto-piloting function to dock you when close to the base docking collar.

    Example:
    When you get somewhat close to the docking collar at your base (10 meters or so in any direction from the collar tip), it will automatically just pull you to it and line you up with the cyclop's hatch. Maybe hear an "Automatic docking in progress" announcement to confirm the base has you in docking range and is pulling you. You can stop driving the cyclops at this point.

    Then it would rest you down on the collar. You'd hear a light click and bang noise, then hear an "Airlock Pressurized" announcement confirming its done so you can exit the sub.
    Touch the hatch, and you're in your base.

    Re-enter the cyclops via the collar ladder from in the base.
    To drive off, you would jump in the driver console stand and left click to ready the cyclops. Then press the space-bar(or up key) to trigger that you are lifting off the docking collar. You'd hear a click again and get a "Docking ring released. You're clear to navigate" style message.

    You could then just steer and drive off in any direction.
  • LordDerpLordDerp Netherlands Join Date: 2015-09-10 Member: 207871Members
    The problem might be that you need sufficient clearing for the entire cyclops to fit, and I don't know how hard it is (of even possible) form a developing standpoint if you can code the arm as to not grab you when there isn't enough clearance.
  • GryphorimGryphorim South of the Reef Join Date: 2015-09-10 Member: 207864Members
    If the Cyclops hits something at any point in the docking anim, docking immediately cancels, the collar/arm letting go and retracting, and the cyclops free to player control. As for any damage incurred, well, I'd say it's up to the player to place the collar/arm in such a way as to avoid collisions in the first place, so tough luck, i guess.
  • ReefseekerReefseeker Finland Join Date: 2015-05-21 Member: 204740Members
    The_Shark wrote: »
    I love the idea. People talk about docking stations for Cyclopes a lot, actually... usually they mean just a huge moonpool. I prefer the idea of a docking "collar" as you've put it. In fact, I made this about a week and a half ago. My personal view is that the Cyclops, at 180 feet in length, is simply too large to be contained inside of a structure. So, you'd have a form of docking clamp or collar, that grabs it and secures it in place, but outside of the base. Then you could exit the hatch, go through said docking clamp, directly into the base.

    Man I could live in my Cyclops through the whole game if I could build a network of stationary charging posts around the map. Your design is practical and most "Subnautical" I've seen so far, even without the textures.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Gryphorim wrote: »
    If the Cyclops hits something at any point in the docking anim, docking immediately cancels, the collar/arm letting go and retracting, and the cyclops free to player control. As for any damage incurred, well, I'd say it's up to the player to place the collar/arm in such a way as to avoid collisions in the first place, so tough luck, i guess.

    That seems like a good idea to me. I mean, if you didn't want your Cyclops to be smashed into pieces, you shouldn't have put the arm in a place were your Cyclops could be smashed into pieces.
    Reefseeker wrote: »
    Your design is practical and most "Subnautical" I've seen so far, even without the textures.

    ...Wow. Thanks. I mean, I... That's pretty high praise. Thanks.
  • LinfomaLinfoma Portugal Join Date: 2015-09-07 Member: 207791Members
    edited September 2015
    lol you ppl totaly read my mind ...i had already been thinking about this...a special room or hatch/clamp that would attach to the cyclops hatch...and not a big moonpool...cuz if they in the future make bigger subs the moonpools would have to get bigger too....

    but im not opposed to a floating base whit a dock like they use in real life...like a boat dock that can be drained of water for repairs...lol lets have a giant floating base muahahahahah.

    lol a little crasy but a guy can dream ... :p
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Linfoma wrote: »
    lol you ppl totaly read my mind ...i had already been thinking about this...a special room or hatch/clamp that would attach to the cyclops hatch...and not a big moonpool...cuz if they in the future make bigger subs the moonpools would have to get bigger too....

    but im not opposed to a floating base whit a dock like they use in real life...like a boat dock that can be drained of water for repairs...lol lets have a giant floating base muahahahahah.

    lol a little crasy but a guy can dream ... :p

    Why not? If we have the technology in our current stone-age level, then why couldn't advanced tech do that? Wouldn't they just have an easier time getting it to work?

    Actually, that just gave me an idea. What if there was an item that worked like the foundation, but you didn't have to put it on the ground? Instead of needing a bunch of advanced technology... Floaters. Use floaters in the recipe, make a base that can float on the surface.
  • LinfomaLinfoma Portugal Join Date: 2015-09-07 Member: 207791Members
    The_Shark wrote: »
    Linfoma wrote: »
    lol you ppl totaly read my mind ...i had already been thinking about this...a special room or hatch/clamp that would attach to the cyclops hatch...and not a big moonpool...cuz if they in the future make bigger subs the moonpools would have to get bigger too....

    but im not opposed to a floating base whit a dock like they use in real life...like a boat dock that can be drained of water for repairs...lol lets have a giant floating base muahahahahah.

    lol a little crasy but a guy can dream ... :p

    Why not? If we have the technology in our current stone-age level, then why couldn't advanced tech do that? Wouldn't they just have an easier time getting it to work?

    Actually, that just gave me an idea. What if there was an item that worked like the foundation, but you didn't have to put it on the ground? Instead of needing a bunch of advanced technology... Floaters. Use floaters in the recipe, make a base that can float on the surface.

    AHAHAHA that idea and your avatar reminded me of something....the movie DEEP BLUE SEA...did you see that movie? and remember there base that floated and had buildings and docks on top and then had underwater labs/living quarters sumarine dock/moonpool whit a little seamoth like sub????
  • paradineparadine usa Join Date: 2015-09-18 Member: 208004Members
    HOLLY CRAP!!!
    This is the "Deep Blue Sea" game.
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    LordDerp wrote: »
    The problem might be that you need sufficient clearing for the entire cyclops to fit, and I don't know how hard it is (of even possible) form a developing standpoint if you can code the arm as to not grab you when there isn't enough clearance.

    Just have a huge pre-built (you know, when the building is blue and transparent) footprint so that you can't build it if there isn't enough room.
  • Seamothwizard44Seamothwizard44 Join Date: 2015-09-17 Member: 207995Members
    @Hugh @Insane Add a Proper 2 story moonpool for the cyclops
  • Seamothwizard44Seamothwizard44 Join Date: 2015-09-17 Member: 207995Members
    Also can you make 4x4 rooms instead of 2x2?
  • Seamothwizard44Seamothwizard44 Join Date: 2015-09-17 Member: 207995Members
    @Aquatarkus yeah that would be cool... but what if you were just driving by and u auto-docked? then what would you do I think u are partially right but look at my comment
  • Seamothwizard44Seamothwizard44 Join Date: 2015-09-17 Member: 207995Members
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