Should the Sea Emperor be able to damage the Cyclops?
The_Shark
USA Join Date: 2015-08-24 Member: 207433Members
So, based on the fact that the Reaper is already dangerous as all hell, and that the Emperor is meant to be bigger and more dangerous, I had a thought. Maybe to up the fear factor of the Sea Emperor, it should be able to do damage to the Cyclops when it's above the safe depth (as if it were a collision below that depth) and three times that much below the safe depth. Thoughts?
Comments
Of course they won't do a lot, but if you sit in the middle of 3 of them and let them whack away at your sub, it'll eventually spring a leak.
Hmm... maybe something like 0.001% hull damage per second. I was thinking the reason the Emperor could do the damage would be because of its superior size. It would have to ram the thing, similar to how the Reaper has to grab the Seamoth to do damage (it can't just use a normal attack).
I'd like torpedoes whether they implement this or not, but that's beside the point. I agree, letting the current "shield" of the game be damaged by an enemy would require some form of defense to compensate.
It looks more like an intelligence being like the warper and the dominant species of Subnautica. So it's possible that his danger is complex:
He could just wrap around the cyclops and draw it into the deep if the cyclops isn't fitted with a shock shield.
He could communicate with warpers that warp inside the cyclops and sabotage it.
He could communicate with other predators that swarm the cyclops.
The emperor should be in the depths and around the main landmass in the outer sea.
This.
I like that. The name is "Emperor," which implies being in control. He could tell other things to do the dirty work for him, or choose from an array of his own attacks (the grabbing and dragging, or a ram attack).
...That's actually a really cool idea. Some creatures (read: sharks) hunt by detecting weak electrical pulses, like those of a heartbeat. So, something of extreme electrical power, like a submarine, would be easily detectable. Powering absolutely EVERYTHING down would mean, as long as you weren't moving, you would effectively become invisible.
I feel the Warper should be the only creature capable of direct damage.
Shame you have to leave the Cyclops to enter caves, and gather materials, and actually play the game.
True, but adding this idea would add a certain degree of danger. Currently, the Cyclops is kind of considered an impenetrable shield, and as long as you're on board, you're invincible. I don't like that idea, personally.
Because then you have to keep it refuelled with power cells. That's the tradeoff.
And then the cyclops could use a sonar to detect giant moving creatures, while the creatures do the same.
On one side the sonar scanner could warn you of a sea emperor ahead, before you run into it. On the other side the sonar is actively sending sound, so other unwanted creatures could be attracted by the use of the sonar. Maybe warpers will hear it and come close to see who's there, maybe the sea emperor wants to see who's mad enough to answer his sonar call.
Maybe playing dead works with the sea emperor but not with the warpers or intelligent species. Or maybe bedding is fatal when sea bed spiders start eating the hull with their acid teeth. So you start hiding and watching the sea bed spiders wearing down the cyclops hull while you pray that the sea emperor vanishes before the spiders break through, while you use the welder like hell to fix the cyclops and pump out that water.
What would be more interesting is if the Sea Emperor were to simply entangle the sub and the player is forced to get out and somehow force the creature to detach either be distracting it, hitting it with defensive countermeasures, or attracting other creatures to combat it.
...I hope you realize that that's kinda the point. I don't like the idea of invincibility.
Or when you attract a sea emperor you can shoot your sonar beacon away so that the emperor gets distracted. When you successfully but blindly escaped you have to get aout and replace the beacon manually. Hope theres no smaller hunter around
Which is a thing I'd want whether the Cyclops can be damaged or not. I'm a pretty military-minded person, and the thought of having the technology to kill that Reaper that's about to eat you, and not doing so, is confusing to me.
But if there would be a way to kill a sea emperor I would like it to be some real expensive torpedos with a chance to miss. There has to be at least one big fish that will always put the player on edge.
Electrocuting the surrounding water of the sub or activating a one-use-high-pitch-sonar-device to scare them away would be my preference. That device would of course be expensive too. Or the sonar beacon firing I mentioned above.
The low cost method would be to power down the sub and wait for the sea emperor to pass by.
Its a huge creature with huge jaws. I think it should be able to rip into the Cyclops with ease. And maybe a little animation where it grabs the back of the Cyclops and shakes it like the reaper does to the Seamoth.
I'm glad you read my whole comment. I already mentioned that the Cyclops is not invincible.
I think the best strategy would be to have the craft rammed initially, then the Emperor latches on, and then it slowly starts to crush the craft (like if it were at crush depth).
There at the very least, as stated in above comments, must be something we can do to prevent getting effed up. For instance: what if the seamoth could actually be faster than the sea emperor? Still can't kill it, but the whole idea about this game is that we aren't the scariest thing around right?
I do agree that with anything, there needs to be an escape method. Having the Emperor able to damage the Cyclops would mean there would have to be a balance, so being able to escape in the Seamoth seems perfect to me.