Ns_cilrais_1216
humb1ed
Join Date: 2002-10-06 Member: 1446Members
<div class="IPBDescription">playtest?</div> Server admins, playtest this bugger? Here are the downloads, either one is the same;
<a href='http://www.angelfire.com/amiga/twelve' target='_blank'>http://www.angelfire.com/amiga/twelve</a>
<a href='http://www.geocities.com/jacob133' target='_blank'>http://www.geocities.com/jacob133</a>
There are some known issues with texture alignment and a few small clipping problems as well as one area that is hard to command because it is blocked by brush so you have to use a large parallax, and only one of the welds works, and that is the one near the mantle hive, it leads to an elevator that drops in on the hive. The other welds have yet to be implemented, but other than those problems, let me know what you think needs to be changed.
Images if you want. Note the images don't have info_locations, but the download above does have these included.
<a href='http://www.boomspeed.com/brer/121402nsmap70000.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70000.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70001.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70001.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70002.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70002.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70003.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70003.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70004.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70004.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70005.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70005.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70006.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70006.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70007.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70007.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70008.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70008.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70009.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70009.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70010.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70010.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70011.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70011.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70012.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70012.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70013.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70013.jpg</a>
<a href='http://www.angelfire.com/amiga/twelve' target='_blank'>http://www.angelfire.com/amiga/twelve</a>
<a href='http://www.geocities.com/jacob133' target='_blank'>http://www.geocities.com/jacob133</a>
There are some known issues with texture alignment and a few small clipping problems as well as one area that is hard to command because it is blocked by brush so you have to use a large parallax, and only one of the welds works, and that is the one near the mantle hive, it leads to an elevator that drops in on the hive. The other welds have yet to be implemented, but other than those problems, let me know what you think needs to be changed.
Images if you want. Note the images don't have info_locations, but the download above does have these included.
<a href='http://www.boomspeed.com/brer/121402nsmap70000.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70000.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70001.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70001.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70002.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70002.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70003.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70003.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70004.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70004.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70005.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70005.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70006.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70006.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70007.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70007.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70008.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70008.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70009.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70009.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70010.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70010.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70011.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70011.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70012.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70012.jpg</a>
<a href='http://www.boomspeed.com/brer/121402nsmap70013.jpg' target='_blank'>http://www.boomspeed.com/brer/121402nsmap70013.jpg</a>
Comments
Whenever I leave the MS I always seem to end up in the same hive, could it be a flaw in the layout?
And it would be a good idea to make the light_environment the same color as the sky, though I am hoping to get a new sky soon, so I will implement that then hopefully <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
If you want to do a private test on Nano-Gridlock, just contact myself or one of the EC members and we can set that up if you want. We do lots of tests for maps, already have done two and always looking for more.
Drop by #evolutionarily on gamesnet and private message myself or any EC member to do some sort of PT.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
-Theiggsta
<img src='http://www.boomspeed.com/brer/ji.jpg' border='0' alt='user posted image'>
<img src='http://www.boomspeed.com/brer/overview.jpg' border='0' alt='user posted image'>
Though the mantle and surface look really closer together, it still takes just about the same amount of time to get between all three hives.
Edit: And some feedback about the map:
Pros
- Nice details here and there
- Basic idea is pretty good
- Seems like a rather balanced map
Cons
- Texturing is too repetitive. The facility has a convincingly grim industrial look, but the downside is that every corridor looks pretty much the same. Add some variety and divide the map into certain areas that have their unique feel in them.
- Map is a tad too big and complex. The texture problem doesn't really help this either. Especially I would pay attention to the long and narrow hallways.
I do like it, but it lacks some personality in its current state. Also, making the layout simpler wouldn't probably hurt. The basic layout is rather good, but I would redesign certain areas, that make the overall experience simply too confusing. Still, very good work.
easier to all of us.